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## About The Pull Request Oil blood will no longer try to ignite twice when hit with a welder, runtiming on the second try. Also added crashes when ``add_blood_DNA`` is passed non-list or lists with null assoc values, as both are invalid and cause crashes, because I need to hunt down a stupid bug. ## Changelog 🆑 fix: Trying to ignite oil with a welding tool no longer runtimes due to it trying to get ignited twice /🆑
107 lines
3.4 KiB
Plaintext
107 lines
3.4 KiB
Plaintext
/// Creates a hotspot and deletes the owner atom upon being exposed to high temperatures, by Melbert
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/datum/element/easy_ignite
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element_flags = ELEMENT_DETACH_ON_HOST_DESTROY|ELEMENT_BESPOKE // because turfs
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argument_hash_start_idx = 2
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/// Temp required for ignition
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var/required_temp = 480
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/datum/element/easy_ignite/Attach(datum/target, required_temp = 480)
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. = ..()
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if(!isatom(target) || isarea(target))
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return ELEMENT_INCOMPATIBLE
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src.required_temp = required_temp
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RegisterSignal(target, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(attackby_react))
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RegisterSignal(target, COMSIG_ATOM_FIRE_ACT, PROC_REF(flame_react))
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RegisterSignal(target, COMSIG_ATOM_BULLET_ACT, PROC_REF(projectile_react))
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), PROC_REF(welder_react))
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if(isturf(target))
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RegisterSignal(target, COMSIG_TURF_EXPOSE, PROC_REF(hotspots_react))
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/datum/element/easy_ignite/Detach(datum/source, ...)
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. = ..()
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UnregisterSignal(source, COMSIG_ATOM_ITEM_INTERACTION)
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UnregisterSignal(source, COMSIG_ATOM_FIRE_ACT)
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UnregisterSignal(source, COMSIG_ATOM_BULLET_ACT)
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UnregisterSignal(source, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER))
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if(isturf(source))
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UnregisterSignal(source, COMSIG_TURF_EXPOSE)
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/datum/element/easy_ignite/proc/ignite(atom/igniting, mob/user)
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var/delete_after = TRUE
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igniting.visible_message(span_warning("[igniting] catch[igniting.p_es()] fire!"), span_warning("You ignite into flames!"))
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new /obj/effect/hotspot(isturf(igniting) ? igniting : igniting.loc)
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if(isturf(igniting))
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var/turf/parent_turf = igniting
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parent_turf.ScrapeAway(1, CHANGETURF_INHERIT_AIR)
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delete_after = FALSE
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// Logging-related
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var/log_message = "ignited [igniting]"
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if(user)
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user.log_message(log_message, LOG_ATTACK, log_globally = FALSE)//only individual log
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else
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log_message = "[key_name(user)] " + log_message + " by fire"
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log_attack(log_message)
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if(delete_after && !QDELETED(igniting))
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qdel(igniting)
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/datum/element/easy_ignite/proc/flame_react(obj/item/source, exposed_temperature, exposed_volume)
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SIGNAL_HANDLER
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if(exposed_temperature > required_temp)
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ignite(source)
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/datum/element/easy_ignite/proc/hotspots_react(obj/item/source, air, exposed_temperature)
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SIGNAL_HANDLER
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if(exposed_temperature > required_temp)
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ignite(source)
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/datum/element/easy_ignite/proc/attackby_react(obj/item/source, mob/user, obj/item/tool, modifiers)
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SIGNAL_HANDLER
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if(!tool.get_temperature())
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return NONE
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if (!item_ignition(source, tool, user))
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return ITEM_INTERACT_BLOCKING
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ignite(source, user)
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return ITEM_INTERACT_SUCCESS
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/datum/element/easy_ignite/proc/projectile_react(obj/item/source, obj/projectile/shot)
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SIGNAL_HANDLER
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if(shot.damage_type == BURN && shot.damage > 0)
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ignite(source, shot.firer)
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/datum/element/easy_ignite/proc/welder_react(obj/item/source, mob/user, obj/item/tool)
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SIGNAL_HANDLER
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if(!tool.get_temperature())
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return NONE
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if (!item_ignition(source, tool, user))
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return ITEM_INTERACT_BLOCKING
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return ITEM_INTERACT_SUCCESS
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/datum/element/easy_ignite/proc/item_ignition(obj/item/source, obj/item/tool, mob/user)
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if(tool.get_temperature() >= required_temp)
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source.visible_message(
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span_warning("[user] ignites [source] with [tool]!"),
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span_warning("You ignite [source] with [tool]!"),
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)
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ignite(source, user)
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return TRUE
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source.visible_message(
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span_warning("[user] tries to ignite [source] with [tool]!"),
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span_warning("You try to ignite [source] with [tool], but it's not hot enough!"),
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)
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return FALSE
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