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## About The Pull Request This PR kills the abstract internal and external typepaths for organs, now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds. This PR also fixes fox ears (from #87162, no tail is added) and mushpeople's caps (they should be red, the screenshot is a tad outdated). And yes, you can now use a hair dye spray to recolor body parts like most tails, podpeople hair, mushpeople caps and cat ears. The process can be reversed by using the spray again. ## Why It's Good For The Game Time-Green put some effort during the last few months to untie functions and mechanics from external/internal organ pathing. Now, all that this pathing is good for are a few typechecks, easily replaceable with bitflags. Also podpeople and mushpeople need a way to recolor their "hair". This kind of applies to fish tails from the fish infusion, which colors can't be selected right now. The rest is just there if you ever want to recolor your lizard tail for some reason. Proof of testing btw (screenshot taken before mushpeople cap fix, right side has dyed body parts, moth can't be dyed, they're already fabolous):  ## Changelog 🆑 code: Removed internal/external pathing from organs in favor of a bit flag. Hopefully this shouldn't break anything about organs. fix: Fixed invisible fox ears. fix: Fixed mushpeople caps not being colored red by default. add: You can now dye most tails, podpeople hair, mushpeople caps etc. with a hair dye spray. /🆑
89 lines
3.3 KiB
Plaintext
89 lines
3.3 KiB
Plaintext
GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0,0,0)))
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///simple element to handle frozen obj's
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/datum/element/frozen
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/datum/element/frozen/Attach(datum/target)
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. = ..()
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if(!isobj(target))
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return ELEMENT_INCOMPATIBLE
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var/obj/target_obj = target
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if(target_obj.resistance_flags & FREEZE_PROOF)
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return ELEMENT_INCOMPATIBLE
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if(HAS_TRAIT(target_obj, TRAIT_FROZEN))
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return ELEMENT_INCOMPATIBLE
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ADD_TRAIT(target_obj, TRAIT_FROZEN, ELEMENT_TRAIT(type))
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target_obj.name = "frozen [target_obj.name]"
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target_obj.add_atom_colour(GLOB.freon_color_matrix, TEMPORARY_COLOUR_PRIORITY)
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target_obj.alpha -= 25
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if(isorgan(target))
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var/obj/item/organ/organ = target
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organ.organ_flags |= ORGAN_FROZEN
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else if (isbodypart(target))
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for(var/obj/item/organ/organ in target_obj.contents)
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organ.organ_flags |= ORGAN_FROZEN
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
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RegisterSignal(target, COMSIG_MOVABLE_THROW_LANDED, PROC_REF(shatter_on_landed))
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RegisterSignal(target, COMSIG_MOVABLE_IMPACT, PROC_REF(shatter_on_throw))
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RegisterSignal(target, COMSIG_OBJ_UNFREEZE, PROC_REF(on_unfreeze))
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/datum/element/frozen/Detach(datum/source, ...)
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var/obj/obj_source = source
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REMOVE_TRAIT(obj_source, TRAIT_FROZEN, ELEMENT_TRAIT(type))
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UnregisterSignal(obj_source, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_THROW_LANDED, COMSIG_MOVABLE_IMPACT, COMSIG_OBJ_UNFREEZE))
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obj_source.name = replacetext(obj_source.name, "frozen ", "")
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obj_source.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, GLOB.freon_color_matrix)
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obj_source.alpha += 25
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if (isorgan(source))
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var/obj/item/organ/organ = source
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organ.organ_flags &= ~ORGAN_FROZEN
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else if (isbodypart(source))
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for(var/obj/item/organ/organ in obj_source.contents)
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organ.organ_flags &= ~ORGAN_FROZEN
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return ..()
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///signal handler for COMSIG_OBJ_UNFREEZE that forces us to detach from the target
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/datum/element/frozen/proc/on_unfreeze(datum/source)
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SIGNAL_HANDLER
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Detach(source)
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/datum/element/frozen/proc/shatter_on_throw(datum/source, atom/hit_atom, datum/thrownthing/throwing_datum, caught)
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SIGNAL_HANDLER
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if(!caught)
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shatter_on_landed(source, throwing_datum)
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///signal handler that shatters our target after impacting after a throw.
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/datum/element/frozen/proc/shatter_on_landed(datum/target, datum/thrownthing/throwingdatum)
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SIGNAL_HANDLER
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var/obj/obj_target = target
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if(ismob(throwingdatum.thrower))
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log_combat(throwingdatum.thrower, target, "shattered", addition = "from being thrown due to [target] being frozen.")
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else
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log_combat(throwingdatum.thrower, target, "launched", addition = "shattering it due to being frozen.")
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obj_target.visible_message(span_danger("[obj_target] shatters into a million pieces!"))
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obj_target.obj_flags |= NO_DEBRIS_AFTER_DECONSTRUCTION // disable item spawning
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obj_target.deconstruct(FALSE) // call pre-deletion specialized code -- internals release gas etc
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/// signal handler for COMSIG_MOVABLE_MOVED that unfreezes our target if it moves onto an open turf thats hotter than
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/// our melting temperature.
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/datum/element/frozen/proc/on_moved(datum/target)
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SIGNAL_HANDLER
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var/atom/movable/movable_target = target
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if(movable_target.throwing)
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return
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if(!isopenturf(movable_target.loc))
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return
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var/turf/open/turf_loc = movable_target.loc
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if(turf_loc.air?.temperature >= T0C)//unfreezes target
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Detach(target)
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