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## About The Pull Request Namely this.  ## Changelog 🆑 Melbert fix: Carps now migrate slightly better, probably. fix: And Poly now talks better, probably. /🆑
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
///Attaching this element to something will make it float, get a special ai controller, and gives it a spooky outline.
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/datum/element/haunted
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/datum/element/haunted/Attach(datum/target, haunt_color = "#f8f8ff")
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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var/obj/item/master = target
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if(istype(master.ai_controller, /datum/ai_controller/haunted))
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return ELEMENT_INCOMPATIBLE
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//Make em look spooky
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master.add_filter("haunt_glow", 2, list("type" = "outline", "color" = haunt_color, "size" = 1))
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master.ai_controller = new /datum/ai_controller/haunted(master)
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master.AddElement(/datum/element/movetype_handler)
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ADD_TRAIT(master, TRAIT_MOVE_FLYING, ELEMENT_TRAIT(type))
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/datum/element/haunted/Detach(datum/source)
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. = ..()
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var/atom/movable/master = source
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master.remove_filter("haunt_glow")
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QDEL_NULL(master.ai_controller)
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REMOVE_TRAIT(master, TRAIT_MOVE_FLYING, ELEMENT_TRAIT(type))
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master.RemoveElement(/datum/element/movetype_handler)
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/atom/movable/proc/make_haunted(source, color) //if not haunted, make haunted
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if(!HAS_TRAIT(src, TRAIT_HAUNTED))
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AddElement(/datum/element/haunted, color)
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ADD_TRAIT(src, TRAIT_HAUNTED, source)
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/atom/movable/proc/remove_haunted(source) //if haunted, make not haunted
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REMOVE_TRAIT(src, TRAIT_HAUNTED, source)
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if(!HAS_TRAIT(src, TRAIT_HAUNTED))
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RemoveElement(/datum/element/haunted)
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