Files
Bubberstation/code/datums/elements/openspace_item_click_handler.dm
die 0204ab8fdd Canreach refactor (#93165)
## About The Pull Request
ports https://github.com/DaedalusDock/daedalusdock/pull/1144
ports https://github.com/DaedalusDock/daedalusdock/pull/1147

full credit to @Kapu1178 for the juice

instead of `reacher.CanReach(target)` we now do
`target.CanBeReachedBy(reacher)`, this allows us to give special
behavior to atoms which we want to reach, which is exactly what I need
for a feature I'm working on.
## Why It's Good For The Game
allows us to be more flexible with reachability
## Changelog
🆑
refactor: refactored how reaching items works, report any oddities with
being unable to reach something you should be able to!
/🆑
2025-10-07 20:28:59 +02:00

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/**
* allow players to easily use items such as iron rods, rcds on open space without
* having to pixelhunt for portions not occupied by object or mob visuals.
*/
/datum/element/openspace_item_click_handler
/datum/element/openspace_item_click_handler/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM, PROC_REF(divert_interaction))
/datum/element/openspace_item_click_handler/Detach(datum/source)
UnregisterSignal(source, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM)
return ..()
//Invokes the proctype with a turf above as target.
/datum/element/openspace_item_click_handler/proc/divert_interaction(obj/item/source, mob/user, atom/target, list/modifiers)
SIGNAL_HANDLER
if((target.z == 0) || (user.z == 0) || target.z == user.z)
return NONE
var/turf/target_turf = parse_caught_click_modifiers(modifiers, get_turf(user.client?.eye || user), user.client)
if(target_turf?.z == user.z && target_turf.IsReachableBy(user, source?.reach))
INVOKE_ASYNC(source, TYPE_PROC_REF(/obj/item, handle_openspace_click), target_turf, user, modifiers)
return ITEM_INTERACT_BLOCKING
return NONE