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## About The Pull Request There was a few things going on here - The prox monitor for elevators didn't need to be the advanced subtype, and that was actually breaking it because for some reason with a range of 1 `field_turfs` only includes the center turf and there are no `edge_turfs`, meaning the check to not overlap music if you're already in range wouldn't work and music would start every step except the middle - The looping_sound subtype for elevator music had `sound_channel` already set but the `New` code for looping_sound also has a sound_channel arg and didn't check if one has actually been passed before setting it, so sound_channel was being overwritten with null and thus the music would not stop when you exited the elevator zone ## Why It's Good For The Game Fixes #92623 Fixes #88261 https://github.com/user-attachments/assets/e5a2f736-bf68-430a-a3bc-070482e9b68e ## Changelog 🆑 fix: fixed elevator music starting every time you took a step fix: fixed elevator music not stopping when you left the elevator /🆑