Files
Bubberstation/code/datums/map_config.dm
Time-Green a47835a04f 1X3 ICEBOX | Wilderness Expansion (Now not extremely slow!) (#91920)
## About The Pull Request
Turns the surface z-level of icebox into a 1x3 area, effectively adding
2 wilderness new z-levels surrounding the station

Because it's not always clear to other people what I'm talking about,
this is what I mean with making the surface level a 3x3 z-level

The wilderness z-levels are gridlinked, instead of crosslinked, which
just means the connections are consistent and not randomized. If you
keep going right, you will always end up where you started again,
eventually. This also removes the black border around the surface icebox
z-level (cause you can just go there now)

**Wilderness levels**
I've added some Z-level templates that can be generated. They're
incredibly basic, but all can spawn runes on them as well.
- Snow planes (5x)
- Ice planes (1x)
- Forest planes (1x)
- Mountain planes (1x)

I've also tweaked surface generation quite a bit. It being completely
covered in bones always felt weird, and the intersparsed rocks and
chasms never sat right with me. The default overworldgen is now more
like the Forested trait, but with more sparse trees.

All of this is modular btw. You can increase the amount of z-levels,
make any space z-level be unrandomized gridlinked or add your own
wilderness z-levels (either to your own map or icebox)

## Why It's Good For The Game
Icebox exploration is kind of depressing. We have this unique setting,
but we can't really go anywhere? You can go down and find that one pool,
which is about the peak of exploration of icebox.

Now you can literally explore the entire round and get incredibly lost!
It's also a great opportunity for mappers! (Especially since the
templates I made were made rather quickly as I wasn't sure if this had
merit).

2 extra z-levels isn't a lot, but it'll let us further develop planetary
wilderness z-levels further without impacting load times that much.
Maybe 3x3 icebox can be real in the future, but for now 1x3 icebox will
have to do
2025-08-15 01:58:58 -05:00

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//This file is used to contain unique properties of every map, and how we wish to alter them on a per-map basis.
//Use JSON files that match the datum layout and you should be set from there.
//Right now, we default to MetaStation to ensure something does indeed load by default.
// -san7890 (with regards to Cyberboss)
/datum/map_config
// Metadata
var/config_filename = "_maps/metastation.json"
var/defaulted = TRUE // set to FALSE by LoadConfig() succeeding
// Config from maps.txt
var/config_max_users = 0
var/config_min_users = 0
var/voteweight = 1
var/votable = FALSE
///A URL linking to a place for people to send feedback about this map.
var/feedback_link
/// The URL given by config directing you to the webmap.
var/mapping_url
// Config actually from the JSON - should default to Meta
var/map_name = "MetaStation"
var/map_path = "map_files/MetaStation"
var/map_file = "MetaStation.dmm"
var/traits = null
var/space_ruin_levels = DEFAULT_SPACE_RUIN_LEVELS
var/space_empty_levels = DEFAULT_SPACE_EMPTY_LEVELS
/// Boolean that tells us if this is a planetary station. (like IceBoxStation)
var/planetary = FALSE
/// How many z's to generate around a planetary station
var/wilderness_levels = 0
/// Directory to the wilderness area we can spawn in
var/wilderness_directory
/// Index of map names (inside wilderness_directory) with the amount to spawn. ("ice_planes" = 1) for one ice spawn
var/list/maps_to_spawn = list()
///The type of mining Z-level that should be loaded.
var/minetype = MINETYPE_LAVALAND
///If no minetype is set, this will be the blacklist file used
var/blacklist_file
var/allow_custom_shuttles = TRUE
var/shuttles = list(
"cargo" = "cargo_box",
"ferry" = "ferry_fancy",
"whiteship" = "whiteship_meta",
"emergency" = "emergency_meta",
)
/// Dictionary of job sub-typepath to template changes dictionary
var/job_changes = list()
/// List of additional areas that count as a part of the library
var/library_areas = list()
/// Boolean - if TRUE, the "Up" and "Down" traits are automatically distributed to the map's z-levels. If FALSE; they're set via JSON.
var/height_autosetup = TRUE
/// Boolean - if TRUE, players spawn with grappling hooks in their bags
var/give_players_hooks = FALSE
/// List of unit tests that are skipped when running this map
var/list/skipped_tests
/// Boolean that tells SSmapping to load all away missions in the codebase.
var/load_all_away_missions = FALSE
/**
* Proc that simply loads the default map config, which should always be functional.
*/
/proc/load_default_map_config()
return new /datum/map_config
/**
* Proc handling the loading of map configs. Will return the default map config using [/proc/load_default_map_config] if the loading of said file fails for any reason whatsoever, so we always have a working map for the server to run.
* Arguments:
* * filename - Name of the config file for the map we want to load. The .json file extension is added during the proc, so do not specify filenames with the extension.
* * directory - Name of the directory containing our .json - Must be in MAP_DIRECTORY_WHITELIST. We default this to MAP_DIRECTORY_MAPS as it will likely be the most common usecase. If no filename is set, we ignore this.
* * error_if_missing - Bool that says whether failing to load the config for the map will be logged in log_world or not as it's passed to LoadConfig().
*
* Returns the config for the map to load.
*/
/proc/load_map_config(filename = null, directory = null, error_if_missing = TRUE)
var/datum/map_config/configuring_map = load_default_map_config()
if(filename) // If none is specified, then go to look for next_map.json, for map rotation purposes.
//Default to MAP_DIRECTORY_MAPS if no directory is passed
if(directory)
if(!(directory in MAP_DIRECTORY_WHITELIST))
log_world("map directory not in whitelist: [directory] for map [filename]")
return configuring_map
else
directory = MAP_DIRECTORY_MAPS
filename = "[directory]/[filename].json"
else
filename = PATH_TO_NEXT_MAP_JSON
if (!configuring_map.LoadConfig(filename, error_if_missing))
qdel(configuring_map)
return load_default_map_config()
return configuring_map
#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world("[##X] missing from json!"); return; }
/datum/map_config/proc/LoadConfig(filename, error_if_missing)
if(!fexists(filename))
if(error_if_missing)
log_world("map_config not found: [filename]")
return
var/json = file(filename)
if(!json)
log_world("Could not open map_config: [filename]")
return
json = file2text(json)
if(!json)
log_world("map_config is not text: [filename]")
return
json = json_decode(json)
if(!json)
log_world("map_config is not json: [filename]")
return
config_filename = filename
if(!json["version"])
log_world("map_config missing version!")
return
if(json["version"] != MAP_CURRENT_VERSION)
log_world("map_config has invalid version [json["version"]]!")
return
CHECK_EXISTS("map_name")
map_name = json["map_name"]
CHECK_EXISTS("map_path")
map_path = json["map_path"]
map_file = json["map_file"]
// "map_file": "MetaStation.dmm"
if (istext(map_file))
if (!fexists("_maps/[map_path]/[map_file]"))
log_world("Map file ([map_path]/[map_file]) does not exist!")
return
// "map_file": ["Lower.dmm", "Upper.dmm"]
else if (islist(map_file))
for (var/file in map_file)
if (!fexists("_maps/[map_path]/[file]"))
log_world("Map file ([map_path]/[file]) does not exist!")
return
else
log_world("map_file missing from json!")
return
if (islist(json["shuttles"]))
var/list/L = json["shuttles"]
for(var/key in L)
var/value = L[key]
shuttles[key] = value
else if ("shuttles" in json)
log_world("map_config shuttles is not a list!")
return
traits = json["traits"]
// "traits": [{"Linkage": "Cross"}, {"Space Ruins": true}]
if (islist(traits))
// "Station" is set by default, but it's assumed if you're setting
// traits you want to customize which level is cross-linked
for (var/level in traits)
if (!(ZTRAIT_STATION in level))
level[ZTRAIT_STATION] = TRUE
// "traits": null or absent -> default
else if (!isnull(traits))
log_world("map_config traits is not a list!")
return
var/temp = json["space_ruin_levels"]
if (isnum(temp))
space_ruin_levels = temp
else if (!isnull(temp))
log_world("map_config space_ruin_levels is not a number!")
return
temp = json["space_empty_levels"]
if (isnum(temp))
space_empty_levels = temp
else if (!isnull(temp))
log_world("map_config space_empty_levels is not a number!")
return
temp = json["wilderness_levels"]
if (isnum(temp))
wilderness_levels = temp
else if (!isnull(temp))
log_world("map_config wilderness_levels is not a number!")
return
if ("minetype" in json)
minetype = json["minetype"]
if ("planetary" in json)
planetary = json["planetary"]
if ("blacklist_file" in json)
blacklist_file = json["blacklist_file"]
if ("load_all_away_missions" in json)
load_all_away_missions = json["load_all_away_missions"]
if ("give_players_hooks" in json)
give_players_hooks = json["give_players_hooks"]
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
if ("job_changes" in json)
if(!islist(json["job_changes"]))
log_world("map_config \"job_changes\" field is missing or invalid!")
return
job_changes = json["job_changes"]
if("library_areas" in json)
if(!islist(json["library_areas"]))
log_world("map_config \"library_areas\" field is missing or invalid!")
return
for(var/path_as_text in json["library_areas"])
var/path = text2path(path_as_text)
if(!ispath(path, /area))
stack_trace("Invalid path in mapping config for additional library areas: \[[path_as_text]\]")
continue
library_areas += path
if ("height_autosetup" in json)
height_autosetup = json["height_autosetup"]
var/list/wilderness = json["wilderness"]
// If we got wilderness levels, fetch them from the config
if (islist(wilderness))
wilderness_directory = wilderness["directory"]
wilderness.Remove("directory")
// Just pick and take based on weight
for(var/i in 1 to wilderness_levels)
maps_to_spawn += pick_weight_take(wilderness)
shuffle(maps_to_spawn)
#ifdef UNIT_TESTS
// Check for unit tests to skip, no reason to check these if we're not running tests
for(var/path_as_text in json["ignored_unit_tests"])
var/path_real = text2path(path_as_text)
if(!ispath(path_real, /datum/unit_test))
stack_trace("Invalid path in mapping config for ignored unit tests: \[[path_as_text]\]")
continue
LAZYADD(skipped_tests, path_real)
#endif
defaulted = FALSE
return json
#undef CHECK_EXISTS
/datum/map_config/proc/GetFullMapPaths()
if (istext(map_file))
return list("_maps/[map_path]/[map_file]")
. = list()
for (var/file in map_file)
. += "_maps/[map_path]/[file]"
/datum/map_config/proc/MakeNextMap()
return config_filename == PATH_TO_NEXT_MAP_JSON || fcopy(config_filename, PATH_TO_NEXT_MAP_JSON)