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## About The Pull Request This PR aims to clean or bring up to date portions of code about dna, the dna console and mutations. This includes taking care of or removing some of the awful choices like the pratically useless `datum/mutation/human` pathing, or the class variable, in favor of using sources to avoid potential issues with extraneous sources of a mutation. The files changed are over a hundred just because I removed the `datum/mutation/human` path, but the actual bulk of the code is mainly shared between the datum/dna.dm, _mutations.dm and dna_console.dm. ## Why It's Good For The Game Mutation shitcode is hurting my future plans for infusions a little. Also it's a much needed refactor. Drafted 'till I'm sure it works without issues. ## Changelog 🆑 refactor: Refactored mutation code backend. Report any issue. /🆑
50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
/datum/mutation/adrenaline_rush
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name = "Adrenaline Rush"
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desc = "Allows the host to trigger their body's adrenaline response at will."
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quality = POSITIVE
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text_gain_indication = span_notice("You feel pumped up!")
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instability = POSITIVE_INSTABILITY_MODERATE
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power_path = /datum/action/cooldown/adrenaline
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energy_coeff = 1
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synchronizer_coeff = 1
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power_coeff = 1
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/datum/mutation/adrenaline_rush/setup()
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. = ..()
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var/datum/action/cooldown/adrenaline/to_modify = .
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if(!istype(to_modify)) // null or invalid
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return
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to_modify.adrenaline_amount = 10 * GET_MUTATION_POWER(src)
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to_modify.comedown_amount = 7 / GET_MUTATION_SYNCHRONIZER(src)
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/datum/action/cooldown/adrenaline
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name = "Adrenaline!"
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desc = "Energize yourself, pushing your body to its limits!"
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button_icon = 'icons/mob/actions/actions_genetic.dmi'
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button_icon_state = "adrenaline"
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cooldown_time = 2 MINUTES
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check_flags = AB_CHECK_CONSCIOUS
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/// How many units of each positive reagent injected during adrenaline.
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var/adrenaline_amount = 10
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/// How many units of each negative reagent injected after comedown.
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var/comedown_amount = 7
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/datum/action/cooldown/adrenaline/Activate(mob/living/carbon/cast_on)
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. = ..()
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to_chat(cast_on, span_userdanger("You feel pumped up! It's time to GO!"))
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cast_on.reagents.add_reagent(/datum/reagent/drug/pumpup, adrenaline_amount)
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cast_on.reagents.add_reagent(/datum/reagent/medicine/synaptizine, adrenaline_amount)
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cast_on.reagents.add_reagent(/datum/reagent/determination, adrenaline_amount)
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addtimer(CALLBACK(src, PROC_REF(get_tired), cast_on), 25 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE)
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return TRUE
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/datum/action/cooldown/adrenaline/proc/get_tired(mob/living/carbon/cast_on)
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to_chat(cast_on, span_danger("Your adrenaline rush makes way for a bout of nausea and a deep feeling of exhaustion in your muscles."))
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cast_on.reagents.add_reagent(/datum/reagent/peaceborg/tire, comedown_amount)
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cast_on.reagents.add_reagent(/datum/reagent/peaceborg/confuse, comedown_amount)
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cast_on.set_dizzy_if_lower(10 SECONDS)
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