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## About The Pull Request This PR aims to clean or bring up to date portions of code about dna, the dna console and mutations. This includes taking care of or removing some of the awful choices like the pratically useless `datum/mutation/human` pathing, or the class variable, in favor of using sources to avoid potential issues with extraneous sources of a mutation. The files changed are over a hundred just because I removed the `datum/mutation/human` path, but the actual bulk of the code is mainly shared between the datum/dna.dm, _mutations.dm and dna_console.dm. ## Why It's Good For The Game Mutation shitcode is hurting my future plans for infusions a little. Also it's a much needed refactor. Drafted 'till I'm sure it works without issues. ## Changelog 🆑 refactor: Refactored mutation code backend. Report any issue. /🆑
11 lines
500 B
Plaintext
11 lines
500 B
Plaintext
/datum/mutation/telepathy
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name = "Telepathy"
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desc = "A rare mutation that allows the user to telepathically communicate to others."
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quality = POSITIVE
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text_gain_indication = span_notice("You can hear your own voice echoing in your mind!")
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text_lose_indication = span_notice("You don't hear your mind echo anymore.")
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difficulty = 12
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power_path = /datum/action/cooldown/spell/list_target/telepathy
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instability = POSITIVE_INSTABILITY_MINOR // basically a mediocre PDA messager
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energy_coeff = 1
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