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## About The Pull Request Separates all the quirts out of the positive, neutral and negative files into their own files. The smoker and alcoholic quirks are left with junkie as they are subtypes of it. ## Why It's Good For The Game These three code files were chonkers at 400, 483 and 1564 lines. They were run on files of types only connected by all being quirks, and made it hard to navigate these files without the user's eye sliding from one quirk to the next. Breaking them down makes it easy to look at the code for a specific quirk indepentently, and also allows looking between multiple quirks without having to scroll around the same file. ## Changelog No player facing changes
10 lines
592 B
Plaintext
10 lines
592 B
Plaintext
/datum/quirk/clumsy
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name = "Clumsy"
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desc = "You're clumsy, a goofball, a silly dude. You big loveable himbo/bimbo you! Hope you weren't planning on using your hands for anything that takes even a LICK of dexterity."
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icon = FA_ICON_FACE_DIZZY
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value = -8
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mob_trait = TRAIT_CLUMSY
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gain_text = span_danger("You feel your IQ sink like your brain is liquid.")
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lose_text = span_notice("You feel like your IQ went up to at least average.")
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medical_record_text = "Patient has demonstrated an extreme difficulty with high motor skill paired with an inability to demonstrate critical thinking."
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