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## About The Pull Request Adds a food truck.   Also, adds a team of MI13 fugitive hunters. There's 3 in a team, and one is pre-equipped with a cunning disguise. ## Why It's Good For The Game So the primary intent here is making a fugitive hunter team that operates stealthily instead of directly. They have less direct combat power than other hunters, but they have a few things that help them infiltrate the crew and assassinate the fugitives. All agents are issued a makarov, a suppressor, a spare clip of 9mm ammo (20% chance to be a subtype), a random melee weapon (flash, e-dagger or combat knife), and a random low-level syndicate gadget (c4 brick, codespeak manual, freedom implant, etc), and a pair of zipties. Every agent also gets a agent ID. Shuttle is equipped with surgery tools (good for plastic surgery), clothing vendors (good for getting disguised), and a bunch of computers for cameras and vitals monitors. Spare cyanide pills and 9mm ammo is provided, as is a single space suit. As an added bonus, you're opereating out of the back of an old food truck giving you bulletproof cover for your operations. Spare food is provided, a functional kitchen is not. ## Changelog 🆑 add: Ghost role food truck merchants may occasionally turn up at the station. add: Adds a new fugitive hunter type, MI13 secret agents. /🆑 --------- Co-authored-by: Afevis <ShizCalev@users.noreply.github.com>
24 lines
576 B
Plaintext
24 lines
576 B
Plaintext
/datum/map_template/shuttle/hunter
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port_id = "hunter"
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who_can_purchase = null
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/datum/map_template/shuttle/hunter/space_cop
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suffix = "space_cop"
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name = "Police Spacevan"
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/datum/map_template/shuttle/hunter/russian
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suffix = "russian"
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name = "Russian Cargo Ship"
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/datum/map_template/shuttle/hunter/bounty
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suffix = "bounty"
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name = "Bounty Hunter Ship"
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/datum/map_template/shuttle/hunter/psyker
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suffix = "psyker"
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name = "Psyker Fortune-Telling Ship"
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/datum/map_template/shuttle/hunter/mi13_foodtruck
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suffix = "mi13_foodtruck"
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name = "Perfectly Ordinary Food Truck"
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