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## About The Pull Request Emergency shuttles now: - Display occupancy limits and prerequisites - Has their own folder that is split into several subfiles - Have documentation for a few variables ## Why It's Good For The Game  ## Changelog 🆑 qol: Emergency shuttle now gracefully display occupancy limits and prerequisites in the communication console. /🆑
29 lines
1.3 KiB
Plaintext
29 lines
1.3 KiB
Plaintext
/datum/map_template/shuttle/ruin
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port_id = "ruin"
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who_can_purchase = null
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/datum/map_template/shuttle/ruin/cyborg_mothership
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suffix = "cyborg_mothership"
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name = "Cyborg Mothership"
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description = "A highly industrialised vessel designed for silicon operation infested with hivebots and space vines."
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/datum/map_template/shuttle/ruin/caravan_victim
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suffix = "caravan_victim"
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name = "Small Freighter"
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description = "Small freight vessel, starts near blacked-out with 3 Syndicate Commandos and 1 Syndicate Stormtrooper, alongside a large hull breach."
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/datum/map_template/shuttle/ruin/pirate_cutter
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suffix = "pirate_cutter"
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name = "Pirate Cutter"
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description = "Small pirate vessel with ballistic turrets. Spawns with 3 pirate mobs, one of which drops an energy cutlass."
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/datum/map_template/shuttle/ruin/syndicate_dropship
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suffix = "syndicate_dropship"
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name = "Syndicate Dropship"
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description = "Light Syndicate vessel with laser turrets. Spawns with a Syndicate mob in the bridge."
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/datum/map_template/shuttle/ruin/syndicate_fighter_shiv
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suffix = "syndicate_fighter_shiv"
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name = "Syndicate Fighter"
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description = "A small Syndicate vessel with exactly one tile of useful interior space and 4 laser turrets. Starts with a Syndicate mob in the pilot's seat, and extremely cramped."
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