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## About The Pull Request Most screen alerts that use the midnight hud style no longer have the button baked in their icon. Other screen alerts with their own background or shape (robot and mech alerts, atmos, heretic buffs or debuffs etc.) are not affected. Also updated a couple sprites but didn't spend too much time on them. Mostly reusing existing assets. Montage of how the alerts look on threee different hud styles (Operative, Trasen-Knox, Detective, ALSO I FIXED THE BUCKLED ALERT ALREADY): <img width="293" height="323" alt="image" src="https://github.com/user-attachments/assets/3a2b972b-aa5a-4c27-a454-c8c39acf6e20" /> It looks only a smidge iffy on the syndicate since the top and bottom borders aren't layered over all the overlays, but it isn't something to worry about in this PR. ## Why It's Good For The Game Screen alerts always had the midnight hud button baked in their icon states (now overlays), which completely disregard the player's hud setting, much unlike action alerts buttons. Melbert has also said that it'd be nice if the code for action buttons could also be used in screen alerts and viceversa, to slim things down. That's obviously not what I'm doing today, but having most of the screen alerts already without the baked background will surely help if we ever pursue that objective. ## Changelog 🆑 refactor: Refactored screen alerts a little. Most should now fit the player's hud style. Report any issue. imageadd: A few screen alerts have been polished/updated a little. /🆑
858 lines
30 KiB
Plaintext
858 lines
30 KiB
Plaintext
//entirely neutral or internal status effects go here
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/datum/status_effect/crusher_damage
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id = "crusher_damage"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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/// How much damage?
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var/total_damage = 0
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/datum/status_effect/crusher_damage/on_apply()
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RegisterSignal(owner, COMSIG_MOB_AFTER_APPLY_DAMAGE, PROC_REF(damage_taken))
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return TRUE
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/datum/status_effect/crusher_damage/on_remove()
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UnregisterSignal(owner, COMSIG_MOB_AFTER_APPLY_DAMAGE)
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/datum/status_effect/crusher_damage/proc/damage_taken(
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datum/source,
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damage_dealt,
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damagetype,
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def_zone,
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blocked,
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wound_bonus,
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exposed_wound_bonus,
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sharpness,
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attack_direction,
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attacking_item,
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)
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SIGNAL_HANDLER
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if(istype(attacking_item, /obj/item/kinetic_crusher))
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total_damage += damage_dealt
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/datum/status_effect/syphon_mark
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id = "syphon_mark"
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duration = 50
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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on_remove_on_mob_delete = TRUE
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var/obj/item/borg/upgrade/modkit/bounty/reward_target
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/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
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. = ..()
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if(.)
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reward_target = new_reward_target
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/datum/status_effect/syphon_mark/on_apply()
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if(owner.stat == DEAD)
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return FALSE
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return ..()
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/datum/status_effect/syphon_mark/proc/get_kill()
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if(!QDELETED(reward_target))
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reward_target.get_kill(owner)
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/datum/status_effect/syphon_mark/tick(seconds_between_ticks)
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if(owner.stat == DEAD)
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get_kill()
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qdel(src)
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/datum/status_effect/syphon_mark/on_remove()
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get_kill()
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. = ..()
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/atom/movable/screen/alert/status_effect/in_love
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name = "In Love"
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desc = "You feel so wonderfully in love!"
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use_user_hud_icon = TRUE
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overlay_state = "in_love"
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/datum/status_effect/in_love
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id = "in_love"
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duration = STATUS_EFFECT_PERMANENT
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/in_love
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var/hearts
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/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/date)
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. = ..()
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if(!.)
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return
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linked_alert.desc = "You're in love with [date.real_name]! How lovely."
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hearts = WEAKREF(date.add_alt_appearance(
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/datum/atom_hud/alternate_appearance/basic/one_person,
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"in_love",
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image(icon = 'icons/effects/effects.dmi', icon_state = "love_hearts", loc = date),
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null,
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new_owner,
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))
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/datum/status_effect/in_love/on_remove()
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QDEL_NULL(hearts)
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/datum/status_effect/throat_soothed
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id = "throat_soothed"
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duration = 60 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = null
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/datum/status_effect/throat_soothed/on_apply()
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. = ..()
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ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/throat_soothed/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/headache_soothed
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id = "headache_soothed"
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duration = 60 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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alert_type = null
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/datum/status_effect/headache_soothed/on_apply()
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. = ..()
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ADD_TRAIT(owner, TRAIT_SOOTHED_HEADACHE, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/headache_soothed/on_remove()
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_SOOTHED_HEADACHE, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/bounty
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id = "bounty"
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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var/mob/living/rewarded
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/datum/status_effect/bounty/on_creation(mob/living/new_owner, mob/living/caster)
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. = ..()
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if(.)
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rewarded = caster
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/datum/status_effect/bounty/on_apply()
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to_chat(owner, span_boldnotice("You hear something behind you talking... \"You have been marked for death by [rewarded]. If you die, they will be rewarded.\""))
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playsound(owner, 'sound/items/weapons/gun/shotgun/rack.ogg', 75, FALSE)
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return ..()
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/datum/status_effect/bounty/tick(seconds_between_ticks)
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if(owner.stat == DEAD)
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rewards()
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qdel(src)
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/datum/status_effect/bounty/proc/rewards()
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if(rewarded && rewarded.mind && rewarded.stat != DEAD)
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to_chat(owner, span_boldnotice("You hear something behind you talking... \"Bounty claimed.\""))
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playsound(owner, 'sound/items/weapons/gun/shotgun/shot.ogg', 75, FALSE)
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to_chat(rewarded, span_greentext("You feel a surge of mana flow into you!"))
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for(var/datum/action/cooldown/spell/spell in rewarded.actions)
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spell.reset_spell_cooldown()
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var/need_mob_update = FALSE
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need_mob_update += rewarded.adjustBruteLoss(-25, updating_health = FALSE)
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need_mob_update += rewarded.adjustFireLoss(-25, updating_health = FALSE)
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need_mob_update += rewarded.adjustToxLoss(-25, updating_health = FALSE)
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need_mob_update += rewarded.adjustOxyLoss(-25, updating_health = FALSE)
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if(need_mob_update)
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rewarded.updatehealth()
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// heldup is for the person being aimed at
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/datum/status_effect/grouped/heldup
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id = "heldup"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = /atom/movable/screen/alert/status_effect/heldup
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/atom/movable/screen/alert/status_effect/heldup
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name = "Held Up"
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desc = "Making any sudden moves would probably be a bad idea!"
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use_user_hud_icon = TRUE
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overlay_state = "aimed"
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/datum/status_effect/grouped/heldup/on_apply()
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owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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/datum/status_effect/grouped/heldup/on_remove()
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owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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// holdup is for the person aiming
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/datum/status_effect/holdup
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id = "holdup"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/holdup
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/atom/movable/screen/alert/status_effect/holdup
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name = "Holding Up"
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desc = "You're currently pointing a gun at someone. Click to cancel."
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use_user_hud_icon = TRUE
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overlay_state = "aimed"
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clickable_glow = TRUE
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/atom/movable/screen/alert/status_effect/holdup/Click(location, control, params)
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. = ..()
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if(!.)
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return
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var/datum/component/gunpoint/gunpoint = owner.GetComponent(/datum/component/gunpoint)
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gunpoint?.cancel()
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// this status effect is used to negotiate the high-fiving capabilities of all concerned parties
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/datum/status_effect/offering
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id = "offering"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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/// The people who were offered this item at the start
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var/list/possible_takers
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/// The actual item being offered
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var/obj/item/offered_item
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/// The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
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var/give_alert_type = /atom/movable/screen/alert/give
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/datum/status_effect/offering/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/offered)
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. = ..()
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if(!.)
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return
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offered_item = offer
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if(give_alert_override)
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give_alert_type = give_alert_override
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if(offered && is_taker_elligible(offered))
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register_candidate(offered)
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else
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for(var/mob/living/possible_taker in orange(1, owner))
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if(!is_taker_elligible(possible_taker))
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continue
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register_candidate(possible_taker)
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if(!possible_takers) // no one around
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qdel(src)
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return
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RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(check_owner_in_range))
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RegisterSignals(offered_item, list(COMSIG_QDELETING, COMSIG_ITEM_DROPPED), PROC_REF(dropped_item))
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/datum/status_effect/offering/Destroy()
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for(var/mob/living/removed_taker as anything in possible_takers)
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remove_candidate(removed_taker)
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LAZYCLEARLIST(possible_takers)
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offered_item = null
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return ..()
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/// Hook up the specified living mob to be offered the item in question, give them the alert and signals and all
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/datum/status_effect/offering/proc/register_candidate(mob/living/possible_candidate)
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var/atom/movable/screen/alert/give/G = possible_candidate.throw_alert("[owner]", give_alert_type)
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if(!G)
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return
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LAZYADD(possible_takers, possible_candidate)
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RegisterSignal(possible_candidate, COMSIG_MOVABLE_MOVED, PROC_REF(check_taker_in_range))
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G.setup(possible_candidate, src)
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/// Remove the alert and signals for the specified living mob. Automatically removes the status effect when we lost the last taker
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/datum/status_effect/offering/proc/remove_candidate(mob/living/removed_candidate)
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removed_candidate.clear_alert("[owner]")
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LAZYREMOVE(possible_takers, removed_candidate)
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UnregisterSignal(removed_candidate, COMSIG_MOVABLE_MOVED)
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if(!possible_takers && !QDELING(src))
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qdel(src)
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/// One of our possible takers moved, see if they left us hanging
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/datum/status_effect/offering/proc/check_taker_in_range(mob/living/taker)
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SIGNAL_HANDLER
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if(taker.IsReachableBy(owner) || ((owner.pulling == taker) || (taker.pulling == owner)) && !IS_DEAD_OR_INCAP(taker))
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return
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to_chat(taker, span_warning("You moved out of range of [owner]!"))
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remove_candidate(taker)
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/// The offerer moved, see if anyone is out of range now
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/datum/status_effect/offering/proc/check_owner_in_range(mob/living/source)
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SIGNAL_HANDLER
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for(var/mob/living/checking_taker as anything in possible_takers)
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if(!istype(checking_taker) || (!checking_taker.IsReachableBy(owner) && !((owner.pulling == checking_taker) || (checking_taker.pulling == owner))) || IS_DEAD_OR_INCAP(checking_taker))
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remove_candidate(checking_taker)
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/// We lost the item, give it up
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/datum/status_effect/offering/proc/dropped_item(obj/item/source)
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SIGNAL_HANDLER
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qdel(src)
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/**
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* Is our taker valid as a target for the offering? Meant to be used when registering
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* takers in `on_creation()`. You should override `additional_taker_check()` instead of this.
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*
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* Returns `TRUE` if the taker is valid as a target for the offering.
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*/
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/datum/status_effect/offering/proc/is_taker_elligible(mob/living/taker)
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return taker.IsReachableBy(owner) && !IS_DEAD_OR_INCAP(taker) && additional_taker_check(taker)
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/**
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* Additional checks added to `CanReach()` and `IS_DEAD_OR_INCAP()` in `is_taker_elligible()`.
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* Should be what you override instead of `is_taker_elligible()`. By default, checks if the
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* taker can hold items.
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*
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* Returns `TRUE` if the taker is valid as a target for the offering based on these
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* additional checks.
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*/
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/datum/status_effect/offering/proc/additional_taker_check(mob/living/taker)
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return taker.can_hold_items()
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/**
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* This status effect is meant only for items that you don't actually receive
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* when offered, mostly useful for `/obj/item/hand_item` subtypes.
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*/
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/datum/status_effect/offering/no_item_received
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/datum/status_effect/offering/no_item_received/additional_taker_check(mob/living/taker)
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return taker.usable_hands > 0
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/**
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* This status effect is meant only to be used for offerings that require the target to
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* be resting (like when you're trying to give them a hand to help them up).
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* Also doesn't require them to have their hands free (since you're not giving them
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* anything).
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*/
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/datum/status_effect/offering/no_item_received/needs_resting
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/datum/status_effect/offering/no_item_received/needs_resting/additional_taker_check(mob/living/taker)
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return taker.body_position == LYING_DOWN
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/datum/status_effect/offering/no_item_received/needs_resting/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/offered)
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. = ..()
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RegisterSignal(owner, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_owner_standing))
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/datum/status_effect/offering/no_item_received/needs_resting/register_candidate(mob/living/possible_candidate)
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. = ..()
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RegisterSignal(possible_candidate, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_candidate_resting))
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/datum/status_effect/offering/no_item_received/needs_resting/remove_candidate(mob/living/removed_candidate)
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UnregisterSignal(removed_candidate, COMSIG_LIVING_SET_BODY_POSITION)
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return ..()
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/// Simple signal handler that ensures that, if the owner stops standing, the offer no longer stands either!
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/datum/status_effect/offering/no_item_received/needs_resting/proc/check_owner_standing(mob/living/owner)
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if(src.owner.body_position == STANDING_UP)
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return
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// This doesn't work anymore if the owner is no longer standing up, sorry!
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qdel(src)
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/// Simple signal handler that ensures that, should a candidate now be standing up, the offer won't be standing for them anymore!
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/datum/status_effect/offering/no_item_received/needs_resting/proc/check_candidate_resting(mob/living/candidate)
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SIGNAL_HANDLER
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if(candidate.body_position == LYING_DOWN)
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return
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// No longer lying down? You're no longer eligible to take the offer, sorry!
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remove_candidate(candidate)
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/// Subtype for high fives, so we can fake out people
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/datum/status_effect/offering/no_item_received/high_five
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id = "offer_high_five"
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/datum/status_effect/offering/no_item_received/high_five/dropped_item(obj/item/source)
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// Lets us "too slow" people, instead of qdeling we just handle the ref
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offered_item = null
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//this effect gives the user an alert they can use to surrender quickly
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/datum/status_effect/grouped/surrender
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id = "surrender"
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duration = STATUS_EFFECT_PERMANENT
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tick_interval = STATUS_EFFECT_NO_TICK
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/surrender
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/atom/movable/screen/alert/status_effect/surrender
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name = "Surrender"
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desc = "Looks like you're in trouble now, bud. Click here to surrender. (Warning: You will be incapacitated.)"
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use_user_hud_icon = TRUE
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overlay_state = "surrender"
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clickable_glow = TRUE
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/atom/movable/screen/alert/status_effect/surrender/Click(location, control, params)
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. = ..()
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if(!.)
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return
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owner.emote("surrender")
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///For when you need to make someone be prompted for surrender, but not forever
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/datum/status_effect/surrender_timed
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id = "surrender_timed"
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duration = 30 SECONDS
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = null
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/datum/status_effect/surrender_timed/on_apply()
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owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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/datum/status_effect/surrender_timed/on_remove()
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owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
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return ..()
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/*
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* A status effect used for preventing caltrop message spam
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*
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* While a mob has this status effect, they won't receive any messages about
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* stepping on caltrops. But they will be stunned and damaged regardless.
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*
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* The status effect itself has no effect, other than to disappear after
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* a second.
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*/
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|
/datum/status_effect/caltropped
|
|
id = "caltropped"
|
|
duration = 1 SECONDS
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
status_type = STATUS_EFFECT_REFRESH
|
|
alert_type = null
|
|
|
|
#define EIGENSTASIUM_MAX_BUFFER -251
|
|
#define EIGENSTASIUM_STABILISATION_RATE 5
|
|
#define EIGENSTASIUM_PHASE_1_END 50
|
|
#define EIGENSTASIUM_PHASE_2_END 80
|
|
#define EIGENSTASIUM_PHASE_3_START 100
|
|
#define EIGENSTASIUM_PHASE_3_END 150
|
|
|
|
/datum/status_effect/eigenstasium
|
|
id = "eigenstasium"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = null
|
|
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
|
|
///So we know what cycle we're in during the status
|
|
var/current_cycle = EIGENSTASIUM_MAX_BUFFER //Consider it your stability
|
|
///The addiction looper for addiction stage 3
|
|
var/phase_3_cycle = -0 //start off delayed
|
|
///Your clone from another reality
|
|
var/mob/living/carbon/alt_clone = null
|
|
///If we display the stabilised message or not
|
|
var/stable_message = FALSE
|
|
|
|
/datum/status_effect/eigenstasium/Destroy()
|
|
if(alt_clone)
|
|
UnregisterSignal(alt_clone, COMSIG_QDELETING)
|
|
QDEL_NULL(alt_clone)
|
|
return ..()
|
|
|
|
/datum/status_effect/eigenstasium/tick(seconds_between_ticks)
|
|
. = ..()
|
|
//This stuff runs every cycle
|
|
if(prob(5))
|
|
do_sparks(5, FALSE, owner)
|
|
|
|
//If we have a reagent that blocks the effects
|
|
var/block_effects = FALSE
|
|
if(owner.has_reagent(/datum/reagent/bluespace))
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 1.5))) //cap to -250
|
|
block_effects = TRUE
|
|
if(owner.has_reagent(/datum/reagent/stabilizing_agent))
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - EIGENSTASIUM_STABILISATION_RATE))
|
|
block_effects = TRUE
|
|
var/datum/reagent/eigen = owner.has_reagent(/datum/reagent/eigenstate)
|
|
if(eigen)
|
|
if(eigen.overdosed)
|
|
block_effects = FALSE
|
|
else
|
|
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 2)))
|
|
block_effects = TRUE
|
|
|
|
if(!QDELETED(alt_clone)) //catch any stragglers
|
|
do_sparks(5, FALSE, alt_clone)
|
|
owner.visible_message("[owner] is snapped across to a different alternative reality!")
|
|
QDEL_NULL(alt_clone)
|
|
|
|
if(block_effects)
|
|
if(!stable_message)
|
|
owner.visible_message("You feel stable...for now.")
|
|
stable_message = TRUE
|
|
return
|
|
stable_message = FALSE
|
|
|
|
|
|
//Increment cycle
|
|
current_cycle++ //needs to be done here because phase 2 can early return
|
|
|
|
//These run on specific cycles
|
|
switch(current_cycle)
|
|
if(0)
|
|
to_chat(owner, span_userdanger("You feel like you're being pulled across to somewhere else. You feel empty inside."))
|
|
|
|
//phase 1
|
|
if(1 to EIGENSTASIUM_PHASE_1_END)
|
|
owner.set_jitter_if_lower(4 SECONDS)
|
|
owner.adjust_nutrition(-4)
|
|
|
|
//phase 2
|
|
if(EIGENSTASIUM_PHASE_1_END to EIGENSTASIUM_PHASE_2_END)
|
|
if(current_cycle == 51)
|
|
to_chat(owner, span_userdanger("You start to convlse violently as you feel your consciousness merges across realities, your possessions flying wildy off your body!"))
|
|
owner.set_jitter_if_lower(400 SECONDS)
|
|
owner.Knockdown(10)
|
|
|
|
var/list/items = list()
|
|
var/max_loop
|
|
if (length(owner.get_contents()) >= 10)
|
|
max_loop = 10
|
|
else
|
|
max_loop = length(owner.get_contents())
|
|
for (var/i in 1 to max_loop)
|
|
var/obj/item/item = owner.get_contents()[i]
|
|
if ((item.item_flags & DROPDEL) || HAS_TRAIT(item, TRAIT_NODROP)) // can't teleport these kinds of items
|
|
continue
|
|
items.Add(item)
|
|
|
|
if(!LAZYLEN(items))
|
|
return ..()
|
|
var/obj/item/item = pick(items)
|
|
owner.dropItemToGround(item, TRUE)
|
|
do_sparks(5,FALSE,item)
|
|
do_teleport(item, get_turf(item), 3, no_effects=TRUE);
|
|
do_sparks(5,FALSE,item)
|
|
|
|
//phase 3 - little break to get your items
|
|
if(EIGENSTASIUM_PHASE_3_START to EIGENSTASIUM_PHASE_3_END)
|
|
//Clone function - spawns a clone then deletes it - simulates multiple copies of the player teleporting in
|
|
switch(phase_3_cycle) //Loops 0 -> 1 -> 2 -> 1 -> 2 -> 1 ...ect.
|
|
if(0)
|
|
owner.set_jitter_if_lower(200 SECONDS)
|
|
to_chat(owner, span_userdanger("Your eigenstate starts to rip apart, drawing in alternative reality versions of yourself!"))
|
|
if(1)
|
|
var/typepath = owner.type
|
|
alt_clone = new typepath(owner.loc)
|
|
alt_clone.appearance = owner.appearance
|
|
alt_clone.real_name = owner.real_name
|
|
RegisterSignal(alt_clone, COMSIG_QDELETING, PROC_REF(remove_clone_from_var))
|
|
owner.visible_message("[owner] splits into seemingly two versions of themselves!")
|
|
do_teleport(alt_clone, get_turf(alt_clone), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
|
|
do_sparks(5,FALSE,alt_clone)
|
|
alt_clone.emote("spin")
|
|
owner.emote("spin")
|
|
var/list/say_phrases = strings(EIGENSTASIUM_FILE, "lines")
|
|
alt_clone.say(pick(say_phrases))
|
|
if(2)
|
|
phase_3_cycle = 0 //counter
|
|
phase_3_cycle++
|
|
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //Teleports player randomly
|
|
do_sparks(5, FALSE, owner)
|
|
|
|
//phase 4
|
|
if(EIGENSTASIUM_PHASE_3_END to INFINITY)
|
|
//clean up and remove status
|
|
SSblackbox.record_feedback("tally", "chemical_reaction", 1, "Eigenstasium wild rides ridden")
|
|
do_sparks(5, FALSE, owner)
|
|
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
|
|
do_sparks(5, FALSE, owner)
|
|
owner.Sleeping(100)
|
|
owner.set_jitter_if_lower(100 SECONDS)
|
|
to_chat(owner, span_userdanger("You feel your eigenstate settle, as \"you\" become an alternative version of yourself!"))
|
|
owner.emote("me",1,"flashes into reality suddenly, gasping as they gaze around in a bewildered and highly confused fashion!",TRUE)
|
|
owner.log_message("has become an alternative universe version of themselves via EIGENSTASIUM.", LOG_GAME)
|
|
//new you new stuff
|
|
SSquirks.randomise_quirks(owner)
|
|
owner.reagents.remove_all(1000)
|
|
owner.mob_mood.remove_temp_moods() //New you, new moods.
|
|
var/mob/living/carbon/human/human_mob = owner
|
|
owner.add_mood_event("Eigentrip", /datum/mood_event/eigentrip)
|
|
if(QDELETED(human_mob))
|
|
return
|
|
if(prob(1))//low chance of the alternative reality returning to monkey
|
|
var/obj/item/organ/tail/monkey/monkey_tail = new ()
|
|
monkey_tail.Insert(human_mob, movement_flags = DELETE_IF_REPLACED)
|
|
var/datum/species/human_species = human_mob.dna?.species
|
|
if(human_species)
|
|
human_species.randomize_active_features(human_mob)
|
|
human_species.randomize_active_underwear(human_mob)
|
|
|
|
owner.remove_status_effect(/datum/status_effect/eigenstasium)
|
|
|
|
/datum/status_effect/eigenstasium/proc/remove_clone_from_var()
|
|
SIGNAL_HANDLER
|
|
UnregisterSignal(alt_clone, COMSIG_QDELETING)
|
|
|
|
/datum/status_effect/eigenstasium/on_remove()
|
|
if(!QDELETED(alt_clone))//catch any stragilers
|
|
do_sparks(5, FALSE, alt_clone)
|
|
owner.visible_message("One of the [owner]s suddenly phases out of reality in front of you!")
|
|
QDEL_NULL(alt_clone)
|
|
return ..()
|
|
|
|
#undef EIGENSTASIUM_MAX_BUFFER
|
|
#undef EIGENSTASIUM_STABILISATION_RATE
|
|
#undef EIGENSTASIUM_PHASE_1_END
|
|
#undef EIGENSTASIUM_PHASE_2_END
|
|
#undef EIGENSTASIUM_PHASE_3_START
|
|
#undef EIGENSTASIUM_PHASE_3_END
|
|
|
|
///Makes the mob luminescent for the duration of the effect.
|
|
/datum/status_effect/tinlux_light
|
|
id = "tinea_luxor_light"
|
|
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
|
|
remove_on_fullheal = TRUE
|
|
alert_type = null
|
|
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj
|
|
|
|
/datum/status_effect/tinlux_light/on_creation(mob/living/new_owner, duration)
|
|
if(duration)
|
|
src.duration = duration
|
|
return ..()
|
|
|
|
/datum/status_effect/tinlux_light/on_apply()
|
|
mob_light_obj = owner.mob_light(2, 1.5, "#ccff33")
|
|
return TRUE
|
|
|
|
/datum/status_effect/tinlux_light/on_remove()
|
|
QDEL_NULL(mob_light_obj)
|
|
|
|
/datum/status_effect/gutted
|
|
id = "gutted"
|
|
alert_type = null
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
|
|
/datum/status_effect/gutted/on_apply()
|
|
RegisterSignal(owner, COMSIG_MOB_STATCHANGE, PROC_REF(stop_gutting))
|
|
return TRUE
|
|
|
|
/datum/status_effect/gutted/on_remove()
|
|
UnregisterSignal(owner, COMSIG_MOB_STATCHANGE)
|
|
|
|
/datum/status_effect/gutted/proc/stop_gutting()
|
|
SIGNAL_HANDLER
|
|
qdel(src)
|
|
|
|
/datum/status_effect/washing_regen
|
|
id = "shower_regen"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen
|
|
/// How much stamina we regain from washing
|
|
var/stamina_heal_per_tick = -4
|
|
/// How much brute, tox and fie damage we heal from this
|
|
var/heal_per_tick = 0
|
|
/// The main reagent used for the shower (if no reagent is at least 70% of volume then it's null)
|
|
var/datum/reagent/shower_reagent
|
|
|
|
/datum/status_effect/washing_regen/on_creation(mob/living/new_owner, shower_reagent)
|
|
if(!src.shower_reagent)
|
|
src.shower_reagent = shower_reagent
|
|
return ..()
|
|
|
|
/datum/status_effect/washing_regen/on_apply()
|
|
. = ..()
|
|
if(istype(shower_reagent, /datum/reagent/blood))
|
|
if(HAS_TRAIT(owner, TRAIT_MORBID) || HAS_TRAIT(owner, TRAIT_EVIL) || (owner.mob_biotypes & MOB_UNDEAD))
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/bloody_like
|
|
else
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/bloody_dislike
|
|
else if(istype(shower_reagent, /datum/reagent/water))
|
|
if(HAS_TRAIT(owner, TRAIT_WATER_HATER) && !HAS_TRAIT(owner, TRAIT_WATER_ADAPTATION))
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/hater
|
|
else
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen
|
|
else if(!shower_reagent) // dirty shower
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/dislike
|
|
|
|
/datum/status_effect/washing_regen/tick(seconds_between_ticks)
|
|
. = ..()
|
|
|
|
var/is_disgusted = FALSE
|
|
|
|
if(istype(shower_reagent, /datum/reagent/water))
|
|
var/water_adaptation = HAS_TRAIT(owner, TRAIT_WATER_ADAPTATION)
|
|
var/water_hater = HAS_TRAIT(owner, TRAIT_WATER_HATER)
|
|
var/stam_recovery = (water_hater && !water_adaptation ? -stamina_heal_per_tick : stamina_heal_per_tick) * seconds_between_ticks
|
|
var/recovery = heal_per_tick
|
|
if(water_adaptation)
|
|
recovery -= 1
|
|
stam_recovery *= 1.5
|
|
else if(water_hater)
|
|
recovery *= 0
|
|
recovery *= seconds_between_ticks
|
|
|
|
var/healed = 0
|
|
if(recovery) //very mild healing for those with the water adaptation trait (fish infusion)
|
|
healed += owner.adjustOxyLoss(recovery * (water_adaptation ? 1.5 : 1), updating_health = FALSE, required_biotype = MOB_ORGANIC)
|
|
healed += owner.adjustFireLoss(recovery, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
|
|
healed += owner.adjustToxLoss(recovery, updating_health = FALSE, required_biotype = MOB_ORGANIC)
|
|
healed += owner.adjustBruteLoss(recovery, updating_health = FALSE, required_bodytype = BODYTYPE_ORGANIC)
|
|
healed += owner.adjustStaminaLoss(stam_recovery, updating_stamina = FALSE)
|
|
if(healed)
|
|
owner.updatehealth()
|
|
else if(istype(shower_reagent, /datum/reagent/blood))
|
|
var/enjoy_bloody_showers = HAS_TRAIT(owner, TRAIT_MORBID) || HAS_TRAIT(owner, TRAIT_EVIL) || (owner.mob_biotypes & MOB_UNDEAD)
|
|
is_disgusted = !enjoy_bloody_showers
|
|
else if(!shower_reagent) // dirty shower
|
|
is_disgusted = TRUE
|
|
|
|
if(is_disgusted)
|
|
owner.adjust_disgust(2)
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen
|
|
name = "Washing"
|
|
desc = "A good wash fills me with energy!"
|
|
icon_state = "shower_regen"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/hater
|
|
desc = "Waaater... Fuck this WATER!!"
|
|
icon_state = "shower_regen_catgirl"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/dislike
|
|
desc = "This water feels dirty..."
|
|
icon_state = "shower_regen_dirty"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/bloody_like
|
|
desc = "Mhhhmmmm... the crimson red drops of life. How delightful."
|
|
icon_state = "shower_regen_blood_happy"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/bloody_dislike
|
|
desc = "Is that... blood? What the fuck!"
|
|
icon_state = "shower_regen_blood_bad"
|
|
|
|
/datum/status_effect/washing_regen/hot_spring
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/hotspring
|
|
stamina_heal_per_tick = -4.5
|
|
heal_per_tick = -0.4
|
|
shower_reagent = /datum/reagent/water
|
|
|
|
/datum/status_effect/washing_regen/hot_spring/on_apply()
|
|
. = ..()
|
|
if(HAS_TRAIT(owner, TRAIT_WATER_HATER) && !HAS_TRAIT(owner, TRAIT_WATER_ADAPTATION))
|
|
alert_type = /atom/movable/screen/alert/status_effect/washing_regen/hotspring/hater
|
|
|
|
/datum/status_effect/washing_regen/hot_spring/tick(seconds_between_ticks)
|
|
. = ..()
|
|
owner.adjust_bodytemperature(10 * seconds_between_ticks, 0, T0C + 45)
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/hotspring
|
|
name = "Hotspring"
|
|
desc = "Hot Springs are so relaxing..."
|
|
icon_state = "hotspring_regen"
|
|
|
|
/atom/movable/screen/alert/status_effect/washing_regen/hotspring/hater
|
|
name = "Hotspring"
|
|
desc = "Waaater... FUCK THIS HOT WATER!!"
|
|
icon_state = "hotspring_regen_catgirl"
|
|
|
|
#define BEAM_ALPHA 62
|
|
|
|
///Makes the mob luminescent for the duration of the effect, and project a large spotlight overtop them.
|
|
/datum/status_effect/spotlight_light
|
|
id = "spotlight_light"
|
|
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
|
|
alert_type = null
|
|
/// Color of the light
|
|
var/spotlight_color = "#e2e2ca"
|
|
/// Dummy lighting object to simulate the spotlight highlighting the mob.
|
|
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj
|
|
/// First visual overlay, this one sits on the back of the mob.
|
|
var/obj/effect/overlay/spotlight/beam_from_above_a
|
|
/// Second visual overlay, this one sits on the front of the mob.
|
|
var/obj/effect/overlay/spotlight/beam_from_above_b
|
|
/// An additional overlay to supply with the spotlight
|
|
var/image/additional_overlay
|
|
|
|
/datum/status_effect/spotlight_light/on_creation(mob/living/new_owner, duration, additional_overlay)
|
|
if(duration)
|
|
src.duration = duration
|
|
if(additional_overlay)
|
|
src.additional_overlay = additional_overlay
|
|
return ..()
|
|
|
|
/datum/status_effect/spotlight_light/on_apply()
|
|
mob_light_obj = owner.mob_light(2, 1.5, spotlight_color)
|
|
|
|
beam_from_above_a = new /obj/effect/overlay/spotlight
|
|
beam_from_above_a.color = spotlight_color
|
|
beam_from_above_a.alpha = BEAM_ALPHA
|
|
owner.vis_contents += beam_from_above_a
|
|
beam_from_above_a.layer = BELOW_MOB_LAYER
|
|
|
|
beam_from_above_b = new /obj/effect/overlay/spotlight
|
|
beam_from_above_b.color = spotlight_color
|
|
beam_from_above_b.alpha = BEAM_ALPHA
|
|
beam_from_above_b.layer = ABOVE_MOB_LAYER
|
|
beam_from_above_b.pixel_y = -2 //Slight vertical offset for an illusion of volume
|
|
owner.vis_contents += beam_from_above_b
|
|
|
|
if(additional_overlay)
|
|
owner.add_overlay(additional_overlay)
|
|
|
|
return TRUE
|
|
|
|
/datum/status_effect/spotlight_light/on_remove()
|
|
owner.vis_contents -= beam_from_above_a
|
|
owner.vis_contents -= beam_from_above_b
|
|
QDEL_NULL(beam_from_above_a)
|
|
QDEL_NULL(beam_from_above_b)
|
|
QDEL_NULL(mob_light_obj)
|
|
|
|
if(additional_overlay)
|
|
owner.cut_overlay(additional_overlay)
|
|
|
|
/datum/status_effect/spotlight_light/divine
|
|
id = "divine_spotlight"
|
|
|
|
#undef BEAM_ALPHA
|
|
|
|
/datum/status_effect/moodlet_in_area
|
|
id = "moodlet_in_area"
|
|
duration = STATUS_EFFECT_PERMANENT
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
alert_type = null
|
|
/// Moodlet to apply while in the area
|
|
VAR_PRIVATE/moodlet_type
|
|
/// Typecache of areas that will trigger the moodlet while in them
|
|
VAR_PRIVATE/list/allowed_areas
|
|
/// Optional callback to run when checking if the moodlet should be applied. Should return TRUE to apply, FALSE to not.
|
|
VAR_PRIVATE/datum/callback/special_check
|
|
|
|
/datum/status_effect/moodlet_in_area/on_creation(mob/living/new_owner, moodlet_type, list/allowed_areas, datum/callback/special_check)
|
|
src.moodlet_type = moodlet_type
|
|
src.allowed_areas = typecacheof(allowed_areas)
|
|
src.special_check = special_check
|
|
return ..()
|
|
|
|
/datum/status_effect/moodlet_in_area/before_remove(moodlet_type, ...)
|
|
return moodlet_type == src.moodlet_type
|
|
|
|
/datum/status_effect/moodlet_in_area/on_apply()
|
|
if(!length(allowed_areas))
|
|
return FALSE
|
|
|
|
for(var/datum/status_effect/moodlet_in_area/other_effect in owner.status_effects)
|
|
if(other_effect.moodlet_type == moodlet_type)
|
|
return FALSE
|
|
|
|
owner.become_area_sensitive("[id]_[moodlet_type]")
|
|
RegisterSignal(owner, COMSIG_ENTER_AREA, PROC_REF(check_area))
|
|
return TRUE
|
|
|
|
/datum/status_effect/moodlet_in_area/on_remove()
|
|
UnregisterSignal(owner, COMSIG_ENTER_AREA)
|
|
owner.lose_area_sensitivity("[id]_[moodlet_type]")
|
|
owner.clear_mood_event("[id]_[moodlet_type]")
|
|
|
|
/datum/status_effect/moodlet_in_area/proc/check_area(datum/source, area/new_area)
|
|
SIGNAL_HANDLER
|
|
|
|
if(special_check && !special_check.Invoke(owner, new_area))
|
|
return
|
|
|
|
if(is_type_in_typecache(new_area, allowed_areas))
|
|
owner.add_mood_event("[id]_[moodlet_type]", moodlet_type)
|
|
else
|
|
owner.clear_mood_event("[id]_[moodlet_type]")
|