mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 03:02:38 +00:00
## About The Pull Request This fixes custom materials not appearing for things like structures. It also adds a bunch of new tags: - bomb-proof - flammable - holograhic - ~~unpaintable~~ - ~~supermatter proof~~ - ~~recolorable~~ - crush-proof - conductive Also use hyphens for multi-word examine tags. ## Why It's Good For The Game Better UX ## Changelog 🆑 qol: Add several new examine categories for objects descs that include: bomb-proof, flammable, holograhic, crush-proof, and conductive. Also use hyphens for multi-word examine tags. fix: Fixes custom materials not appearing for things like structures when examined. /🆑
198 lines
8.1 KiB
Plaintext
198 lines
8.1 KiB
Plaintext
/atom
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/// If non-null, overrides a/an/some in all cases
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var/article
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/// Text that appears preceding the name in [/atom/proc/examine_title]
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var/examine_thats = "That's"
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/**
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* Called when a mob examines this atom: [/mob/verb/examinate]
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*
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* Default behaviour is to get the name and icon of the object and its reagents where
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* the [TRANSPARENT] flag is set on the reagents holder
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*
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* Produces a signal [COMSIG_ATOM_EXAMINE], for modifying the list returned from this proc
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*/
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/atom/proc/examine(mob/user)
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. = list()
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. += get_name_chaser(user)
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if(desc)
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. += "<i>[desc]</i>"
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var/list/tags_list = examine_tags(user)
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var/list/post_descriptor = examine_post_descriptor(user)
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var/post_desc_string = length(post_descriptor) ? " [jointext(post_descriptor, " ")]" : ""
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if (length(tags_list))
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var/tag_string = list()
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for (var/atom_tag in tags_list)
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tag_string += (isnull(tags_list[atom_tag]) ? atom_tag : span_tooltip(tags_list[atom_tag], atom_tag))
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// some regex to ensure that we don't add another "and" if the final element's main text (not tooltip) has one
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tag_string = english_list(tag_string, and_text = (findtext(tag_string[length(tag_string)], regex(@">.*?and .*?<"))) ? " " : " and ")
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. += "[p_They()] [p_are()] a [tag_string] [examine_descriptor(user)][post_desc_string]."
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else if(post_desc_string)
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. += "[p_They()] [p_are()] a [examine_descriptor(user)][post_desc_string]."
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if(reagents)
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var/user_sees_reagents = user.can_see_reagents()
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var/reagent_sigreturn = SEND_SIGNAL(src, COMSIG_ATOM_REAGENT_EXAMINE, user, ., user_sees_reagents)
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if(!(reagent_sigreturn & STOP_GENERIC_REAGENT_EXAMINE))
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if(reagents.flags & TRANSPARENT)
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if(reagents.total_volume)
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. += "It contains <b>[reagents.total_volume]</b> units of various reagents[user_sees_reagents ? ":" : "."]"
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if(user_sees_reagents || (reagent_sigreturn & ALLOW_GENERIC_REAGENT_EXAMINE)) //Show each individual reagent for detailed examination
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for(var/datum/reagent/current_reagent as anything in reagents.reagent_list)
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. += "• [round(current_reagent.volume, CHEMICAL_VOLUME_ROUNDING)] units of [current_reagent.name]"
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if(reagents.is_reacting)
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. += span_warning("It is currently reacting!")
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. += span_notice("The solution's pH is [round(reagents.ph, 0.01)] and has a temperature of [reagents.chem_temp]K.")
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else
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. += "It contains:<br>Nothing."
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else if(reagents.flags & AMOUNT_VISIBLE)
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if(reagents.total_volume)
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. += span_notice("It has [reagents.total_volume] unit\s left.")
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else
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. += span_danger("It's empty.")
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SEND_SIGNAL(src, COMSIG_ATOM_EXAMINE, user, .)
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/**
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* A list of "tags" displayed after atom's description in examine.
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* This should return an assoc list of tags -> tooltips for them. If item is null, then no tooltip is assigned.
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*
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* * TGUI tooltips (not the main text) in chat cannot use HTML stuff at all, so
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* trying something like `<b><big>ffff</big></b>` will not work for tooltips.
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*
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* For example:
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* ```byond
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* . = list()
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* .["small"] = "It is a small item."
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* .["fireproof"] = "It is made of fire-retardant materials."
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* .["and conductive"] = "It's made of conductive materials and whatnot. Blah blah blah." // having "and " in the end tag's main text/key works too!
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* ```
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* will result in
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*
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* It is a *small*, *fireproof* *and conductive* item.
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*
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* where "item" is pulled from [/atom/proc/examine_descriptor]
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*/
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/atom/proc/examine_tags(mob/user)
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. = list()
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if(abstract_type == type)
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.[span_hypnophrase("abstract")] = "This is an abstract concept, you should report this to a strange entity called GITHUB!"
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if(resistance_flags & INDESTRUCTIBLE)
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.["indestructible"] = "It is extremely robust! It'll probably withstand anything that could happen to it!"
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else
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if(resistance_flags & LAVA_PROOF)
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.["lava-proof"] = "It is made of an extremely heat-resistant material, it'd probably be able to withstand lava!"
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if(resistance_flags & (ACID_PROOF | UNACIDABLE))
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.["acid-proof"] = "It looks pretty robust! It'd probably be able to withstand acid!"
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if(resistance_flags & FREEZE_PROOF)
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.["freeze-proof"] = "It is made of cold-resistant materials."
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if(resistance_flags & FIRE_PROOF)
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.["fire-proof"] = "It is made of fire-retardant materials."
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if(resistance_flags & SHUTTLE_CRUSH_PROOF)
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.["crush-proof"] = "It is extremely solid. It should be able to withstand being run over by a shuttle!"
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if(resistance_flags & BOMB_PROOF)
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.["bomb-proof"] = "It looks like it could survive an explosion!"
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if(resistance_flags & FLAMMABLE)
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.["flammable"] = "It looks like it could easily catch on fire."
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if(flags_1 & HOLOGRAM_1)
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.["holographic"] = "It looks like a hologram."
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SEND_SIGNAL(src, COMSIG_ATOM_EXAMINE_TAGS, user, .)
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/// What this atom should be called in examine tags
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/atom/proc/examine_descriptor(mob/user)
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return "object"
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/// Returns a list of strings to be displayed after the descriptor
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/atom/proc/examine_post_descriptor(mob/user)
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. = list()
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if(!custom_materials)
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return
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var/mats_list = list()
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for(var/custom_material in custom_materials)
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var/datum/material/current_material = GET_MATERIAL_REF(custom_material)
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mats_list += span_tooltip("It is made out of [current_material.name].", current_material.name)
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. += "made of [english_list(mats_list)]"
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/**
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* Called when a mob examines (shift click or verb) this atom twice (or more) within EXAMINE_MORE_WINDOW (default 1 second)
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*
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* This is where you can put extra information on something that may be superfluous or not important in critical gameplay
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* moments, while allowing people to manually double-examine to take a closer look
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*
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* Produces a signal [COMSIG_ATOM_EXAMINE_MORE]
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*/
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/atom/proc/examine_more(mob/user)
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SHOULD_CALL_PARENT(TRUE)
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RETURN_TYPE(/list)
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. = list()
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SEND_SIGNAL(src, COMSIG_ATOM_EXAMINE_MORE, user, .)
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SEND_SIGNAL(user, COMSIG_MOB_EXAMINING_MORE, src, .)
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/**
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* Get the name of this object for examine
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*
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* You can override what is returned from this proc by registering to listen for the
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* [COMSIG_ATOM_GET_EXAMINE_NAME] signal
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*/
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/atom/proc/get_examine_name(mob/user)
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var/list/override = list(article, null, "<em>[get_visible_name()]</em>")
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SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override)
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if(!isnull(override[EXAMINE_POSITION_ARTICLE]))
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override -= null // IF there is no "before", don't try to join it
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return jointext(override, " ")
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if(!isnull(override[EXAMINE_POSITION_BEFORE]))
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override -= null // There is no article, don't try to join it
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return "\a [jointext(override, " ")]"
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return "\a [src]"
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/mob/living/get_examine_name(mob/user)
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var/visible_name = get_visible_name()
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var/list/name_override = list(visible_name)
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if(SEND_SIGNAL(user, COMSIG_LIVING_PERCEIVE_EXAMINE_NAME, src, visible_name, name_override) & COMPONENT_EXAMINE_NAME_OVERRIDEN)
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return name_override[1]
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return visible_name
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/// Icon displayed in examine
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/atom/proc/get_examine_icon(mob/user)
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return icon2html(src, user)
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/**
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* Formats the atom's name into a string for use in examine (as the "title" of the atom)
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*
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* * user - the mob examining the atom
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* * thats - whether to include "That's", or similar (mobs use "This is") before the name
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*/
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/atom/proc/examine_title(mob/user, thats = FALSE)
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var/examine_icon = get_examine_icon(user)
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return "[examine_icon ? "[examine_icon] " : ""][thats ? "[examine_thats] ":""]<em>[get_examine_name(user)]</em>"
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/**
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* Returns an extended list of examine strings for any contained ID cards.
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*
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* Arguments:
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* * user - The user who is doing the examining.
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*/
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/atom/proc/get_id_examine_strings(mob/user)
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. = list()
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///Used to insert text after the name but before the description in examine()
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/atom/proc/get_name_chaser(mob/user, list/name_chaser = list())
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return name_chaser
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/**
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* Used by mobs to determine the name for someone wearing a mask, or with a disfigured or missing face.
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* By default just returns the atom's name.
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*
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* * add_id_name - If TRUE, ID information such as honorifics or name (if mismatched) are appended
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* * force_real_name - If TRUE, will always return real_name and add (as face_name/id_name) if it doesn't match their appearance
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*/
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/atom/proc/get_visible_name(add_id_name = TRUE, force_real_name = FALSE)
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return name
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