Files
Bubberstation/code/game/communications.dm
FeudeyTF 35494b93bb Telecomms Update: Ability to change existing radio channels and create new ones (#91647)
## About The Pull Request
I have added the ability to create and edit station radio channels
through the existing telecommunications system.
You can change the name of the radio channel and its color.

The channel settings are changed and created through the servers
(Frequencies Settings)

![ui](https://github.com/user-attachments/assets/cb010d75-bb00-4e3c-86b6-351b39b832e3)

Here i created my own channel:
1) Add frequency at Receiver (you will not see channel name):

![TestChannelInReceiver](https://github.com/user-attachments/assets/d3934e96-fb2d-492a-a1d6-84e8bfbd6628)
2) Add frequency at Bus (you will not see channel name):

![TestChannelnBus](https://github.com/user-attachments/assets/9955fb9c-9ca0-44f5-8d8f-caf02c0b3a9c)
3) Add frequency at Server
4) Add settings for your frequency

![NewChannel](https://github.com/user-attachments/assets/14a86eae-a000-4106-848b-a140ab678c3c)
5) See the result:

![TestChannel](https://github.com/user-attachments/assets/a720c660-43f6-47c0-8e85-fd313e8ce8d7)

Important Notes:
1) Headsets, radios, and intercoms will not see a change in
telecommunications, but will use standard names (Common, Security etc.).
2) There are still reserved names that cannot be used: CentComm,
Syndicate, Uplink, CTFs channels
3) Servers must filter frequency for applying settings on them

## Why It's Good For The Game

Now telecommunication channels names and colors depends on the settings
of the network servers, which makes it more flexible and logical. It is
also useful for foreign language servers, as you can translate channel
names.

## Changelog

🆑
add: Added ability to change existing radio channels and create new
qol: Added color for some buttons in Telecomms UI
/🆑
2025-06-28 01:19:18 +10:00

237 lines
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/*
* HOW IT WORKS
*
*The SSradio is a global object maintaining all radio transmissions, think about it as about "ether".
*Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
*procs:
*
* add_object(obj/device as obj, new_frequency as num, filter as text|null = null)
* Adds listening object.
* parameters:
* device - device receiving signals, must have proc receive_signal (see description below).
* one device may listen several frequencies, but not same frequency twice.
* new_frequency - see possibly frequencies below;
* filter - thing for optimization. Optional, but recommended.
* All filters should be consolidated in this file, see defines later.
* Device without listening filter will receive all signals (on specified frequency).
* Device with filter will receive any signals sent without filter.
* Device with filter will not receive any signals sent with different filter.
* returns:
* Reference to frequency object.
*
* remove_object (obj/device, old_frequency)
* Obliviously, after calling this proc, device will not receive any signals on old_frequency.
* Other frequencies will left unaffected.
*
*return_frequency(var/frequency as num)
* returns:
* Reference to frequency object. Use it if you need to send and do not need to listen.
*
*radio_frequency is a global object maintaining list of devices that listening specific frequency.
*procs:
*
* post_signal(obj/source as obj|null, datum/signal/signal, filter as text|null = null, range as num|null = null)
* Sends signal to all devices that wants such signal.
* parameters:
* source - object, emitted signal. Usually, devices will not receive their own signals.
* signal - see description below.
* filter - described above.
* range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
*
* obj/proc/receive_signal(datum/signal/signal, receive_method as num, receive_param)
* Handler from received signals. By default does nothing. Define your own for your object.
* Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
* parameters:
* signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
* receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
* TRANSMISSION_WIRE is currently unused.
* receive_param - for TRANSMISSION_RADIO here comes frequency.
*
* datum/signal
* vars:
* source
* an object that emitted signal. Used for debug and bearing.
* data
* list with transmitting data. Usual use pattern:
* data["msg"] = "hello world"
* encryption
* Some number symbolizing "encryption key".
* Note that game actually do not use any cryptography here.
* If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
*
*/
/* the radio controller is a confusing piece of shit and didnt work
so i made radios not use the radio controller.
*/
GLOBAL_LIST_EMPTY(all_radios)
/proc/add_radio(obj/item/radio, freq)
if(!freq || !radio)
return
if(!GLOB.all_radios["[freq]"])
GLOB.all_radios["[freq]"] = list(radio)
return freq
GLOB.all_radios["[freq]"] |= radio
return freq
/proc/remove_radio(obj/item/radio, freq)
if(!freq || !radio)
return
if(!GLOB.all_radios["[freq]"])
return
GLOB.all_radios["[freq]"] -= radio
/proc/remove_radio_all(obj/item/radio)
for(var/freq in GLOB.all_radios)
GLOB.all_radios["[freq]"] -= radio
// For information on what objects or departments use what frequencies,
// see __DEFINES/radio.dm. Mappers may also select additional frequencies for
// use in maps, such as in intercoms.
GLOBAL_LIST_INIT(default_radio_channels, list(
RADIO_CHANNEL_COMMON = FREQ_COMMON,
RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
RADIO_CHANNEL_UPLINK = FREQ_UPLINK,
RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
RADIO_CHANNEL_ENTERTAINMENT = FREQ_ENTERTAINMENT,
RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE,
RADIO_CHANNEL_CTF_GREEN = FREQ_CTF_GREEN,
RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
RADIO_CHANNEL_CTF_YELLOW = FREQ_CTF_YELLOW,
STATUS_DISPLAY_RELAY = FREQ_STATUS_DISPLAYS,
))
GLOBAL_LIST_INIT(reserved_radio_frequencies, list(
"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
"[FREQ_UPLINK]" = RADIO_CHANNEL_UPLINK,
"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE,
"[FREQ_CTF_GREEN]" = RADIO_CHANNEL_CTF_GREEN,
"[FREQ_CTF_YELLOW]" = RADIO_CHANNEL_CTF_YELLOW,
"[FREQ_STATUS_DISPLAYS]" = STATUS_DISPLAY_RELAY,
))
GLOBAL_LIST_INIT(reserved_radio_colors, list(
RADIO_CHANNEL_CENTCOM = "#686868",
RADIO_CHANNEL_SYNDICATE = "#6d3f40",
RADIO_CHANNEL_UPLINK = "#6d3f40",
RADIO_CHANNEL_CTF_RED = "#ff0000",
RADIO_CHANNEL_CTF_BLUE = "#0000ff",
RADIO_CHANNEL_CTF_GREEN = "#00ff00",
RADIO_CHANNEL_CTF_YELLOW = "#d1ba22",
STATUS_DISPLAY_RELAY = "#00ff99",
))
/datum/radio_frequency
/// The frequency of this radio frequency. Of course.
var/frequency
/// List of filters -> list of devices
var/list/list/datum/weakref/devices = list()
/datum/radio_frequency/New(freq)
frequency = freq
//If range > 0, only post to devices on the same z_level and within range
//Use range = -1, to restrain to the same z_level without limiting range
/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, filter = null as text|null, range = null as num|null)
// Ensure the signal's data is fully filled
signal.source = source
signal.frequency = frequency
//Apply filter to the signal. If none supply, broadcast to every devices
//_default channel is always checked
var/list/filter_list
if(filter)
filter_list = list(filter,"_default")
else
filter_list = devices
//If checking range, find the source turf
var/turf/start_point
if(range)
start_point = get_turf(source)
if(!start_point)
return
//Send the data
for(var/current_filter in filter_list)
for(var/datum/weakref/device_ref as anything in devices[current_filter])
var/obj/device = device_ref.resolve()
if(!device)
devices[current_filter] -= device_ref
continue
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
if(start_point.z != end_point.z || (range > 0 && get_dist(start_point, end_point) > range))
continue
device.receive_signal(signal)
CHECK_TICK
/// Handles adding a listener to the radio frequency.
/datum/radio_frequency/proc/add_listener(obj/device, filter as text|null)
if (!filter)
filter = "_default"
var/datum/weakref/new_listener = WEAKREF(device)
if(isnull(new_listener))
return stack_trace("null, non-datum, or qdeleted device")
var/list/devices_line = devices[filter]
if(!devices_line)
devices[filter] = devices_line = list()
devices_line += new_listener
/// Handles removing a listener from this radio frequency.
/datum/radio_frequency/proc/remove_listener(obj/device)
for(var/devices_filter in devices)
var/list/devices_line = devices[devices_filter]
if(!devices_line)
devices -= devices_filter
devices_line -= WEAKREF(device)
if(!devices_line.len)
devices -= devices_filter
/**
* Proc for reacting to a received `/datum/signal`. To be implemented as needed,
* does nothing by default.
*/
/obj/proc/receive_signal(datum/signal/signal)
set waitfor = FALSE
return
/datum/signal
/// The source of this signal.
var/obj/source
/// The frequency on which this signal was emitted.
var/frequency = 0
/// The method through which this signal was transmitted.
/// See all of the `TRANSMISSION_X` in `code/__DEFINES/radio.dm` for
/// all of the possible options.
var/transmission_method
/// The data carried through this signal. Defaults to `null`, otherwise it's
/// an associative list of (string, any).
var/list/data
/// Logging data, used for logging purposes. Makes sense, right?
var/logging_data
/datum/signal/New(data, transmission_method = TRANSMISSION_RADIO, logging_data = null)
src.data = data || list()
src.transmission_method = transmission_method
src.logging_data = logging_data