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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
683 lines
23 KiB
Plaintext
683 lines
23 KiB
Plaintext
/obj/structure/displaycase
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name = "display case"
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icon = 'icons/obj/structures.dmi'
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icon_state = "glassbox"
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desc = "A display case for prized possessions."
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density = TRUE
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anchored = TRUE
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resistance_flags = ACID_PROOF
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armor_type = /datum/armor/structure_displaycase
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max_integrity = 200
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integrity_failure = 0.25
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///The showpiece item inside the case
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var/obj/item/showpiece = null
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///This allows for showpieces that can only hold items if they're the same istype as this.
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var/obj/item/showpiece_type = null
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///Is the displaycase hooked up to a burglar alarm?
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var/alert = TRUE
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///Is the displaycase open at the moment?
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var/open = FALSE
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///If we have a custom glass overlay to use.
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var/custom_glass_overlay = FALSE
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var/obj/item/electronics/airlock/electronics
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///Add type for items on display
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var/start_showpiece_type = null
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///Displaycase is fixed by glass
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var/glass_fix = TRUE
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///Represents a signel source of screaming when broken
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var/datum/alarm_handler/alarm_manager
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///Used for subtypes that have a UI in them. The examine on click while adjecent will not fire, as we already get a popup
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var/autoexamine_while_closed = TRUE
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/datum/armor/structure_displaycase
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melee = 30
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bomb = 10
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fire = 70
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acid = 100
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/obj/structure/displaycase/Initialize(mapload)
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. = ..()
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if(start_showpiece_type)
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showpiece = new start_showpiece_type (src)
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update_appearance()
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alarm_manager = new(src)
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/obj/structure/displaycase/vv_edit_var(vname, vval)
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. = ..()
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if(vname in list(NAMEOF(src, open), NAMEOF(src, showpiece), NAMEOF(src, custom_glass_overlay)))
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update_appearance()
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/obj/structure/displaycase/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == electronics)
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electronics = null
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if(gone == showpiece)
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showpiece = null
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update_appearance()
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/obj/structure/displaycase/Destroy()
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QDEL_NULL(electronics)
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QDEL_NULL(showpiece)
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QDEL_NULL(alarm_manager)
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return ..()
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/obj/structure/displaycase/examine(mob/user)
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. = ..()
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if(alert)
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. += span_notice("Hooked up with an anti-theft system.")
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if(showpiece)
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. += span_notice("There's \a [showpiece] inside.")
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///Removes the showpiece from the displaycase
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/obj/structure/displaycase/proc/dump()
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if(QDELETED(showpiece))
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return
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showpiece.forceMove(drop_location())
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/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src, 'sound/effects/glass/glasshit.ogg', 75, TRUE)
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if(BURN)
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playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
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/obj/structure/displaycase/atom_deconstruct(disassembled = TRUE)
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dump()
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if(!disassembled)
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new /obj/item/shard(drop_location())
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trigger_alarm()
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/obj/structure/displaycase/atom_break(damage_flag)
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. = ..()
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if(!broken)
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set_density(FALSE)
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broken = TRUE
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new /obj/item/shard(drop_location())
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playsound(src, SFX_SHATTER, 70, TRUE)
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update_appearance()
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trigger_alarm()
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///Anti-theft alarm triggered when broken.
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/obj/structure/displaycase/proc/trigger_alarm()
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if(!alert)
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return
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var/area/alarmed = get_area(src)
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alarmed.burglaralert(src)
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alarm_manager.send_alarm(ALARM_BURGLAR)
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addtimer(CALLBACK(alarm_manager, TYPE_PROC_REF(/datum/alarm_handler, clear_alarm), ALARM_BURGLAR), 1 MINUTES)
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playsound(src, 'sound/effects/alert.ogg', 50, TRUE)
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/obj/structure/displaycase/update_overlays()
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. = ..()
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if(showpiece)
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var/mutable_appearance/showpiece_overlay = mutable_appearance(showpiece.icon, showpiece.icon_state)
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showpiece_overlay.copy_overlays(showpiece)
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showpiece_overlay.transform *= 0.6
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. += showpiece_overlay
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if(custom_glass_overlay)
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return
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if(broken)
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. += "[initial(icon_state)]_broken"
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return
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if(!open)
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. += "[initial(icon_state)]_closed"
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return
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/obj/structure/displaycase/attackby(obj/item/attacking_item, mob/living/user, list/modifiers, list/attack_modifiers)
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if(attacking_item.GetID() && !broken)
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if(allowed(user))
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to_chat(user, span_notice("You [open ? "close":"open"] [src]."))
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toggle_lock(user)
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else
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to_chat(user, span_alert("Access denied."))
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else if(attacking_item.tool_behaviour == TOOL_WELDER && !user.combat_mode && !broken)
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if(atom_integrity < max_integrity)
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if(!attacking_item.tool_start_check(user, amount=1))
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return
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to_chat(user, span_notice("You begin repairing [src]..."))
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if(attacking_item.use_tool(src, user, 40, volume=50))
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atom_integrity = max_integrity
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update_appearance()
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to_chat(user, span_notice("You repair [src]."))
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else
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to_chat(user, span_warning("[src] is already in good condition!"))
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return
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else if(!alert && attacking_item.tool_behaviour == TOOL_CROWBAR) //Only applies to the lab cage and player made display cases
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if(broken)
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if(showpiece)
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to_chat(user, span_warning("Remove the displayed object first!"))
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else
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to_chat(user, span_notice("You remove the destroyed case."))
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qdel(src)
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else
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to_chat(user, span_notice("You start to [open ? "close":"open"] [src]..."))
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if(attacking_item.use_tool(src, user, 20))
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to_chat(user, span_notice("You [open ? "close":"open"] [src]."))
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toggle_lock(user)
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else if(open && !showpiece)
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insert_showpiece(attacking_item, user)
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return TRUE //cancel the attack chain, whether we successfully placed an item or not
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else if(glass_fix && broken && istype(attacking_item, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/glass_sheet = attacking_item
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if(glass_sheet.get_amount() < 2)
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to_chat(user, span_warning("You need two glass sheets to fix the case!"))
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return
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to_chat(user, span_notice("You start fixing [src]..."))
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if(do_after(user, 2 SECONDS, target = src))
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glass_sheet.use(2)
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broken = FALSE
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atom_integrity = max_integrity
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update_appearance()
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else
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return ..()
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///Handles placing an item into the display case. Returns TRUE if the item failed to be placed inside the container, useful for descendants
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/obj/structure/displaycase/proc/insert_showpiece(obj/item/new_showpiece, mob/user)
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if(showpiece_type && !istype(new_showpiece, showpiece_type))
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to_chat(user, span_notice("This doesn't belong in this kind of display."))
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return TRUE
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if(user.transferItemToLoc(new_showpiece, src))
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showpiece = new_showpiece
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to_chat(user, span_notice("You put [new_showpiece] on display."))
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update_appearance()
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///Opens and closes the display case
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/obj/structure/displaycase/proc/toggle_lock(mob/user)
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playsound(src, 'sound/machines/click.ogg', 20, TRUE)
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open = !open
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update_appearance()
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/obj/structure/displaycase/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/displaycase/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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if (showpiece && (broken || open))
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to_chat(user, span_notice("You deactivate the hover field built into the case."))
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log_combat(user, src, "deactivates the hover field of")
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dump()
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add_fingerprint(user)
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return
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else
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//prevents remote "kicks" with TK
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if (!Adjacent(user))
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return
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if (!user.combat_mode)
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if(!open && !autoexamine_while_closed)
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return
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if(!user.is_blind())
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user.examinate(src)
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return
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user.visible_message(span_danger("[user] kicks the display case."), null, null, COMBAT_MESSAGE_RANGE)
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log_combat(user, src, "kicks")
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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take_damage(2)
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/obj/structure/displaycase_chassis
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name = "display case chassis"
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desc = "The wooden base of a display case."
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icon = 'icons/obj/structures.dmi'
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icon_state = "glassbox_chassis"
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resistance_flags = FLAMMABLE
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anchored = TRUE
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density = FALSE
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///The airlock electronics inserted into the chassis, to be moved to the finished product.
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var/obj/item/electronics/airlock/electronics
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/obj/structure/displaycase_chassis/Initialize(mapload)
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. = ..()
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register_context()
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/obj/structure/displaycase_chassis/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(isnull(held_item))
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return .
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if(held_item.tool_behaviour == TOOL_WRENCH)
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context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/electronics/airlock) && !electronics)
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context[SCREENTIP_CONTEXT_LMB] = "Add electronics"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/stock_parts/card_reader))
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context[SCREENTIP_CONTEXT_LMB] = "Construct Vend-A-Tray"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/stack/sheet/glass))
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context[SCREENTIP_CONTEXT_LMB] = "Finalize display case"
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return CONTEXTUAL_SCREENTIP_SET
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return .
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/obj/structure/displaycase_chassis/examine(mob/user)
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. = ..()
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if(!electronics)
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. += span_notice("You can attach [EXAMINE_HINT("airlock electronics")] to give it access restrictions.")
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. += span_notice("[src] can be finalized using [EXAMINE_HINT("10 glass sheets")], or turned into a Vend-A-Tray using a [EXAMINE_HINT("card reader")].")
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/obj/structure/displaycase_chassis/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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balloon_alert(user, "disassembling...")
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tool.play_tool_sound(src)
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if(tool.use_tool(src, user, 3 SECONDS))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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new /obj/item/stack/sheet/mineral/wood(drop_location(), 5)
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if(electronics)
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electronics.forceMove(drop_location())
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electronics = null
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/displaycase_chassis/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(attacking_item, /obj/item/electronics/airlock))
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balloon_alert(user, "installing electronics...")
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if(do_after(user, 3 SECONDS, target = src) && user.transferItemToLoc(attacking_item, src))
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electronics = attacking_item
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balloon_alert(user, "electronics installed")
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return
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if(istype(attacking_item, /obj/item/stock_parts/card_reader))
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var/obj/item/stock_parts/card_reader/card_reader = attacking_item
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balloon_alert(user, "adding [card_reader]...")
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if(do_after(user, 2 SECONDS, target = src))
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qdel(card_reader)
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make_final_result(display_type = /obj/structure/displaycase/forsale)
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return
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if(istype(attacking_item, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/glass_sheets = attacking_item
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if(glass_sheets.get_amount() < 10)
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balloon_alert(user, "need 10 sheets!")
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return
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balloon_alert(user, "adding glass...")
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if(do_after(user, 2 SECONDS, target = src))
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glass_sheets.use(10)
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make_final_result(display_type = /obj/structure/displaycase/noalert)
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return
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return ..()
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///Makes the final result of the chassis, then deletes itself.
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/obj/structure/displaycase_chassis/proc/make_final_result(obj/structure/displaycase/display_type)
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var/obj/structure/displaycase/display = new display_type(loc)
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if(electronics)
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electronics.forceMove(display)
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display.electronics = electronics
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if(electronics.one_access)
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display.req_one_access = electronics.accesses
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else
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display.req_access = electronics.accesses
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qdel(src)
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//The lab cage and captain's display case do not spawn with electronics, which is why req_access is needed.
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/obj/structure/displaycase/captain
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start_showpiece_type = /obj/item/gun/energy/laser/captain
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req_access = list(ACCESS_CENT_SPECOPS) //this was intentional, presumably to make it slightly harder for caps to grab their gun roundstart
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/obj/structure/displaycase/labcage
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name = "lab cage"
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desc = "A glass lab container for storing interesting creatures."
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(ACCESS_RD)
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/obj/structure/displaycase/noalert
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alert = FALSE
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/obj/structure/displaycase/trophy
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name = "trophy display case"
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desc = "Store your trophies of accomplishment in here, and they will stay forever."
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integrity_failure = 0
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req_access = list(ACCESS_LIBRARY)
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autoexamine_while_closed = FALSE
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///the key of the player who placed the item in the case
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var/placer_key = ""
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///is the trophy a hologram, not a real item placed by a player?
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var/holographic_showpiece = FALSE
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///are we about to edit
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var/historian_mode = FALSE
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///the trophy message
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var/trophy_message = ""
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/obj/structure/displaycase/trophy/Initialize(mapload)
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. = ..()
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GLOB.trophy_cases += src
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/obj/structure/displaycase/trophy/Destroy()
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GLOB.trophy_cases -= src
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return ..()
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///Creates a showpiece dummy to display, using persistent data
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/obj/structure/displaycase/trophy/proc/set_up_trophy(datum/trophy_data/chosen_trophy)
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showpiece = new /obj/item/showpiece_dummy(src, text2path(chosen_trophy.path))
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trophy_message = trim(chosen_trophy.message, MAX_PLAQUE_LEN)
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if(trophy_message == "")
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trophy_message = trim(showpiece.desc, MAX_PLAQUE_LEN)
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placer_key = trim(chosen_trophy.placer_key)
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holographic_showpiece = TRUE
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update_appearance()
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/obj/structure/displaycase/trophy/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(attacking_item, /obj/item/key/displaycase))
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toggle_historian_mode(user)
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return
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return ..()
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/obj/structure/displaycase/trophy/dump()
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if (showpiece)
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if(holographic_showpiece)
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visible_message(span_danger("[showpiece] fizzles and vanishes!"))
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do_sparks(number = 1, cardinal_only = FALSE, source = src)
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QDEL_NULL(showpiece)
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holographic_showpiece = FALSE
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else
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..()
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placer_key = ""
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trophy_message = null
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/obj/structure/displaycase/trophy/insert_showpiece(obj/item/new_showpiece, mob/user)
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if(..())
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return TRUE
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if(showpiece == new_showpiece)
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placer_key = user.ckey
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///Toggles the mode that shows the historian panel on the UI, enabling saving the looks and the trophy message of the current trophy
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/obj/structure/displaycase/trophy/proc/toggle_historian_mode(mob/user)
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historian_mode = !historian_mode
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balloon_alert(user, "[historian_mode ? "enabled" : "disabled"] historian mode.")
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playsound(src, 'sound/machines/beep/twobeep.ogg', vary = 50)
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SStgui.update_uis(src)
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/obj/structure/displaycase/trophy/toggle_lock(mob/user)
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..()
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SStgui.close_uis(src)
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/obj/structure/displaycase/trophy/ui_data(mob/user)
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var/list/data = list()
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data["historian_mode"] = historian_mode
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data["holographic_showpiece"] = holographic_showpiece
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data["max_length"] = MAX_PLAQUE_LEN
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data["has_showpiece"] = showpiece ? TRUE : FALSE
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if(showpiece)
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data["showpiece_name"] = capitalize(format_text(showpiece.name))
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data["showpiece_description"] = trophy_message ? format_text(trophy_message) : null
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return data
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/obj/structure/displaycase/trophy/ui_static_data(mob/user)
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var/list/data = list()
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if(showpiece)
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data["showpiece_icon"] = icon2base64(getFlatIcon(showpiece, no_anim=TRUE))
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return data
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/obj/structure/displaycase/trophy/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("insert_key")
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if(historian_mode)
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return
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var/obj/item/key/displaycase/trophy_key = usr.get_active_held_item()
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if(istype(trophy_key))
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toggle_historian_mode(usr)
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return TRUE
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return
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if("change_message")
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if(showpiece && !holographic_showpiece)
|
|
var/new_trophy_message = tgui_input_text(usr, "Let's make history!", "Trophy Message", trophy_message, max_length = MAX_PLAQUE_LEN)
|
|
if(!new_trophy_message)
|
|
return
|
|
trophy_message = new_trophy_message
|
|
return TRUE
|
|
if("lock")
|
|
if(!historian_mode)
|
|
return
|
|
toggle_historian_mode(usr)
|
|
return TRUE
|
|
|
|
/obj/structure/displaycase/trophy/ui_interact(mob/user, datum/tgui/ui)
|
|
if(open)
|
|
return
|
|
if(isliving(usr))
|
|
var/mob/living/living_usr = usr
|
|
if(living_usr.combat_mode)
|
|
return
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "Trophycase", name)
|
|
ui.set_autoupdate(FALSE)
|
|
ui.open()
|
|
|
|
/obj/item/key/displaycase
|
|
name = "curator key"
|
|
desc = "The key to the curator's display cases and arcade cabinets."
|
|
|
|
/obj/item/showpiece_dummy
|
|
name = "holographic replica"
|
|
|
|
/obj/item/showpiece_dummy/Initialize(mapload, path)
|
|
. = ..()
|
|
var/obj/item/item_path = path
|
|
name = initial(item_path.name)
|
|
desc = initial(item_path.desc)
|
|
icon = initial(item_path.icon)
|
|
icon_state = initial(item_path.icon_state)
|
|
|
|
/obj/structure/displaycase/forsale
|
|
name = "vend-a-tray"
|
|
icon = 'icons/obj/machines/display.dmi'
|
|
icon_state = "laserbox"
|
|
custom_glass_overlay = TRUE
|
|
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents."
|
|
density = FALSE
|
|
max_integrity = 100
|
|
req_access = null
|
|
alert = FALSE //No, we're not calling the fire department because someone stole your cookie.
|
|
glass_fix = FALSE //Fixable with tools instead.
|
|
pass_flags = PASSTABLE ///Can be placed and moved onto a table.
|
|
autoexamine_while_closed = FALSE
|
|
///The price of the item being sold. Altered by grab intent ID use.
|
|
var/sale_price = 20
|
|
///The Account which will receive payment for purchases. Set by the first ID to swipe the tray.
|
|
var/datum/bank_account/payments_acc = null
|
|
|
|
/obj/structure/displaycase/forsale/update_icon_state()
|
|
icon_state = "[initial(icon_state)][broken ? "_broken" : (open ? "_open" : (!showpiece ? "_empty" : null))]"
|
|
return ..()
|
|
|
|
/obj/structure/displaycase/forsale/update_overlays()
|
|
. = ..()
|
|
if(!broken && !open)
|
|
. += "[initial(icon_state)]_overlay"
|
|
|
|
/obj/structure/displaycase/forsale/insert_showpiece(obj/item/new_showpiece, mob/user)
|
|
if(..())
|
|
return TRUE
|
|
update_static_data_for_all_viewers()
|
|
|
|
/obj/structure/displaycase/forsale/dump()
|
|
..()
|
|
update_static_data_for_all_viewers()
|
|
|
|
/obj/structure/displaycase/forsale/toggle_lock()
|
|
..()
|
|
SStgui.update_uis(src)
|
|
|
|
/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "Vendatray", name)
|
|
ui.set_autoupdate(FALSE)
|
|
ui.open()
|
|
|
|
/obj/structure/displaycase/forsale/ui_data(mob/user)
|
|
var/list/data = list()
|
|
data["owner_name"] = payments_acc ? payments_acc.account_holder : null
|
|
data["product_name"] = showpiece ?capitalize(format_text(showpiece.name)) : null
|
|
data["registered"] = payments_acc ? TRUE : FALSE
|
|
data["product_cost"] = sale_price
|
|
data["tray_open"] = open
|
|
return data
|
|
|
|
/obj/structure/displaycase/forsale/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["product_icon"] = showpiece ? icon2base64(getFlatIcon(showpiece, no_anim=TRUE)) : null
|
|
return data
|
|
|
|
/obj/structure/displaycase/forsale/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
var/obj/item/card/id/potential_acc
|
|
if(isliving(usr))
|
|
var/mob/living/L = usr
|
|
potential_acc = L.get_idcard(hand_first = TRUE)
|
|
switch(action)
|
|
if("Buy")
|
|
if(!showpiece)
|
|
to_chat(usr, span_notice("There's nothing for sale."))
|
|
return TRUE
|
|
if(broken)
|
|
to_chat(usr, span_notice("[src] appears to be broken."))
|
|
return TRUE
|
|
if(!payments_acc)
|
|
to_chat(usr, span_notice("[src] hasn't been registered yet."))
|
|
return TRUE
|
|
if(!usr.can_perform_action(src, FORBID_TELEKINESIS_REACH))
|
|
return TRUE
|
|
if(!potential_acc)
|
|
to_chat(usr, span_notice("No ID card detected."))
|
|
return
|
|
var/datum/bank_account/account = potential_acc.registered_account
|
|
if(!account)
|
|
to_chat(usr, span_notice("[potential_acc] has no account registered!"))
|
|
return
|
|
if(!account.has_money(sale_price))
|
|
to_chat(usr, span_notice("You do not possess the funds to purchase this."))
|
|
return TRUE
|
|
else
|
|
account.adjust_money(-sale_price, "Display Case: [capitalize(showpiece.name)]")
|
|
if(payments_acc)
|
|
payments_acc.adjust_money(sale_price, "Display Case: [capitalize(showpiece.name)]")
|
|
usr.put_in_hands(showpiece)
|
|
to_chat(usr, span_notice("You purchase [showpiece] for [sale_price] credits."))
|
|
playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
|
|
flick("[initial(icon_state)]_vend", src)
|
|
showpiece = null
|
|
update_appearance()
|
|
update_static_data_for_all_viewers()
|
|
return TRUE
|
|
if("Open")
|
|
if(!payments_acc)
|
|
to_chat(usr, span_notice("[src] hasn't been registered yet."))
|
|
return TRUE
|
|
if(!potential_acc || !potential_acc.registered_account)
|
|
return
|
|
if(!check_access(potential_acc))
|
|
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE)
|
|
return
|
|
toggle_lock()
|
|
if("Register")
|
|
if(payments_acc)
|
|
return
|
|
if(!potential_acc || !potential_acc.registered_account)
|
|
return
|
|
if(!check_access(potential_acc))
|
|
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE)
|
|
return
|
|
payments_acc = potential_acc.registered_account
|
|
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
|
if("Adjust")
|
|
if(!check_access(potential_acc) || potential_acc.registered_account != payments_acc)
|
|
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE)
|
|
return
|
|
|
|
var/new_price_input = tgui_input_number(usr, "Sale price for this vend-a-tray", "New Price", 10, 1000)
|
|
if(!new_price_input || QDELETED(usr) || QDELETED(src))
|
|
return
|
|
if(payments_acc != potential_acc.registered_account)
|
|
to_chat(usr, span_warning("[src] rejects your new price."))
|
|
return
|
|
if(!usr.can_perform_action(src, FORBID_TELEKINESIS_REACH))
|
|
to_chat(usr, span_warning("You need to get closer!"))
|
|
return
|
|
sale_price = new_price_input
|
|
to_chat(usr, span_notice("The cost is now set to [sale_price]."))
|
|
SStgui.update_uis(src)
|
|
return TRUE
|
|
. = TRUE
|
|
|
|
/obj/structure/displaycase/forsale/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
|
|
if(isidcard(attacking_item))
|
|
//Card Registration
|
|
var/obj/item/card/id/potential_acc = attacking_item
|
|
if(!potential_acc.registered_account)
|
|
to_chat(user, span_warning("This ID card has no account registered!"))
|
|
return
|
|
if(payments_acc == potential_acc.registered_account)
|
|
toggle_lock()
|
|
return
|
|
if(istype(attacking_item, /obj/item/modular_computer))
|
|
return TRUE
|
|
SStgui.update_uis(src)
|
|
return ..()
|
|
|
|
/obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(atom_integrity <= (integrity_failure * max_integrity))
|
|
to_chat(user, span_notice("You start recalibrating [src]'s hover field..."))
|
|
if(do_after(user, 2 SECONDS, target = src))
|
|
broken = FALSE
|
|
atom_integrity = max_integrity
|
|
update_appearance()
|
|
return TRUE
|
|
|
|
/obj/structure/displaycase/forsale/wrench_act(mob/living/user, obj/item/I)
|
|
. = ..()
|
|
if(open && !user.combat_mode)
|
|
if(anchored)
|
|
to_chat(user, span_notice("You start unsecuring [src]..."))
|
|
else
|
|
to_chat(user, span_notice("You start securing [src]..."))
|
|
if(I.use_tool(src, user, 16, volume=50))
|
|
if(QDELETED(I))
|
|
return
|
|
if(anchored)
|
|
to_chat(user, span_notice("You unsecure [src]."))
|
|
else
|
|
to_chat(user, span_notice("You secure [src]."))
|
|
set_anchored(!anchored)
|
|
return TRUE
|
|
else if(!open && !user.combat_mode)
|
|
to_chat(user, span_notice("[src] must be open to move it."))
|
|
return
|
|
|
|
/obj/structure/displaycase/forsale/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
. = ..()
|
|
payments_acc = null
|
|
req_access = list()
|
|
balloon_alert(user, "account owner reset")
|
|
to_chat(user, span_warning("[src]'s card reader fizzles and smokes."))
|
|
return TRUE
|
|
|
|
/obj/structure/displaycase/forsale/examine(mob/user)
|
|
. = ..()
|
|
if(showpiece && !open)
|
|
. += span_notice("[showpiece] is for sale for [sale_price] credits.")
|
|
if(broken)
|
|
. += span_notice("[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it.")
|
|
|
|
/obj/structure/displaycase/forsale/atom_break(damage_flag)
|
|
. = ..()
|
|
if(!broken)
|
|
broken = TRUE
|
|
playsound(src, SFX_SHATTER, 70, TRUE)
|
|
update_appearance()
|
|
trigger_alarm() //In case it's given an alarm anyway.
|
|
|
|
/obj/structure/displaycase/forsale/kitchen
|
|
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents. Meant for the bartender and chef."
|
|
req_one_access = list(ACCESS_KITCHEN, ACCESS_BAR)
|