Files
Bubberstation/code/modules/NTNet/relays.dm
John Willard 1880003270 Reworks silicon/ai access checking & fixes some ui_act's (#84964)
## About The Pull Request

Currently to check for Silicon access, we do:
``if is silicon or is admin ghost or has unlimited silicon privileges or
has machine remote in hand``
What has unlimited silicon privileges? Bots, Drones, and admin ghosts.
To check for AI access, it just checks for AI instead of silicon, and
doesnt check for unlimited silicon privileges.

This was kinda silly, so I thought I should make this a little easier to
understand.
Now all silicon/ai traits come from ``AI_ACCESS_TRAIT`` or
``SILICON_ACCESS_TRAIT``. I made a single exception to keep Admin ghost,
since now instead of being a var on the client, we moved it to using the
same trait but giving it to the client instead, but since we have to
keep parity with previous functionality (admins can spawn in and not
have this on, it only works while as a ghost), I kept previous checks as
well.

No more type checks, removes a silly var on the mob level and another on
the client.

Now while I was doing this, I found a lot of tgui's ``ui_act`` still
uses ``usr`` and the wrong args, so I fixed those wherever I saw them,
and used a mass replace for the args.

Other changes:

- machinery's ``ui_act`` from
https://github.com/tgstation/tgstation/pull/81250 had ``isAI`` replaced
with ``HAS_AI_ACCESS``, this has been reverted. Machine wands and admin
ghosts no longer get kicked off things not on cameras. This was my
fault, I overlooked this when adding Human AI.
- Human AI's wand gives AI control as long as it's in your hand, you can
swap to your offhand. I hope this doesn't end up going horribly,
otherwise I'll revert this part. It should let human AIs not have their
UI closed on them when swapping to eat food or use their door wand or
whatnot.
- Bots previously had special checks to scan reagents and be
unobservant, I replaced this with giving them the trait. I also fixed an
instance of unobservant not being used, so now statues don't affect the
basic creature, whatever that is.

## Why It's Good For The Game

This is an easier to understand way of handling silicon access and makes
these mobs more consistent between eachother.
Other than what I've mentioned above, this should have no impact on
gameplay itself.

## Changelog

🆑
fix: Statues don't count as eyes to creatures.
fix: Human AIs and Admin ghosts no longer get kicked off of machines
that aren't on cameranets.
/🆑
2024-08-19 10:43:45 +00:00

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///Checks whether NTNet is available by ensuring at least one relay exists and is operational.
/proc/find_functional_ntnet_relay()
// Check all relays. If we have at least one working relay, ntos is up.
for(var/obj/machinery/ntnet_relay/relays as anything in SSmachines.get_machines_by_type(/obj/machinery/ntnet_relay))
if(!relays.is_operational)
continue
return TRUE
return FALSE
// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
/obj/machinery/ntnet_relay
name = "NTNet Quantum Relay"
desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
use_power = ACTIVE_POWER_USE
active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 10 //10kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational. Used to be 20 but that actually drained the smes one round
icon = 'icons/obj/machines/telecomms.dmi'
icon_state = "bus"
density = TRUE
circuit = /obj/item/circuitboard/machine/ntnet_relay
///On / off status for the relay machine, toggleable by the user.
var/relay_enabled = TRUE
///(D)DoS-attack-related failure causing it not to be operational any longer.
var/dos_failure = FALSE
var/list/dos_sources = list() // Backwards reference for qdel() stuff
var/uid
var/static/gl_uid = 1
// Denial of Service attack variables
var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer
var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
var/dos_dissipate = 0.5 // Amount of DoS "packets" dissipated over time.
/obj/machinery/ntnet_relay/Initialize(mapload)
. = ..()
uid = gl_uid++
var/list/current_machines = SSmachines.get_machines_by_type(/obj/machinery/ntnet_relay)
SSmodular_computers.add_log("New quantum relay activated. Current amount of linked relays: [current_machines.len]")
/obj/machinery/ntnet_relay/Destroy()
. = ..()
var/list/machines_left = SSmachines.get_machines_by_type(/obj/machinery/ntnet_relay)
SSmodular_computers.add_log("Quantum relay connection severed. Current amount of linked relays: [machines_left.len]")
for(var/datum/computer_file/program/ntnet_dos/D in dos_sources)
D.target = null
D.error = "Connection to quantum relay severed"
///Proc called to change the value of the `relay_enabled` variable and append behavior related to its change.
/obj/machinery/ntnet_relay/proc/set_relay_enabled(new_value)
if(new_value == relay_enabled)
return
. = relay_enabled
relay_enabled = new_value
if(.) //Turned off
set_is_operational(FALSE)
else if(!dos_failure && !(machine_stat & (NOPOWER|BROKEN|MAINT))) //Turned on
set_is_operational(TRUE)
///Proc called to change the value of the `dos_failure` variable and append behavior related to its change.
/obj/machinery/ntnet_relay/proc/set_dos_failure(new_value)
if(new_value == dos_failure)
return
. = dos_failure
dos_failure = new_value
if(.) //Failure ended
if(relay_enabled && !(machine_stat & (NOPOWER|BROKEN|MAINT)))
set_is_operational(TRUE)
else //Failure started
set_is_operational(FALSE)
/obj/machinery/ntnet_relay/on_set_machine_stat(old_value)
if(old_value & (NOPOWER|BROKEN|MAINT))
if(relay_enabled && !dos_failure && !(machine_stat & (NOPOWER|BROKEN|MAINT))) //From off to on.
set_is_operational(TRUE)
else if(machine_stat & (NOPOWER|BROKEN|MAINT)) //From on to off.
set_is_operational(FALSE)
/obj/machinery/ntnet_relay/update_icon_state()
icon_state = "bus[is_operational ? null : "_off"]"
return ..()
/obj/machinery/ntnet_relay/process(seconds_per_tick)
update_use_power(is_operational ? ACTIVE_POWER_USE : IDLE_POWER_USE)
update_appearance()
if(dos_overload > 0)
dos_overload = max(0, dos_overload - dos_dissipate * seconds_per_tick)
// If DoS traffic exceeded capacity, crash.
if((dos_overload > dos_capacity) && !dos_failure)
set_dos_failure(TRUE)
update_appearance()
SSmodular_computers.add_log("Quantum relay switched from normal operation mode to overload recovery mode.")
// If the DoS buffer reaches 0 again, restart.
if((dos_overload == 0) && dos_failure)
set_dos_failure(FALSE)
update_appearance()
SSmodular_computers.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
return TRUE
/obj/machinery/ntnet_relay/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NtnetRelay")
ui.open()
/obj/machinery/ntnet_relay/ui_data(mob/user)
var/list/data = list()
data["enabled"] = relay_enabled
data["dos_capacity"] = dos_capacity
data["dos_overload"] = dos_overload
data["dos_crashed"] = dos_failure
return data
/obj/machinery/ntnet_relay/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("restart")
dos_overload = 0
set_dos_failure(FALSE)
update_appearance()
SSmodular_computers.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
return TRUE
if("toggle")
set_relay_enabled(!relay_enabled)
SSmodular_computers.add_log("Quantum relay manually [relay_enabled ? "enabled" : "disabled"].")
update_appearance()
return TRUE