mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-27 10:02:12 +00:00
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
22 lines
824 B
Plaintext
22 lines
824 B
Plaintext
/// Rips off all the limbs of the target
|
|
/datum/smite/nugget
|
|
name = "Nugget"
|
|
|
|
/datum/smite/nugget/effect(client/user, mob/living/target)
|
|
. = ..()
|
|
|
|
if (!iscarbon(target))
|
|
to_chat(user, span_warning("This must be used on a carbon mob."), confidential = TRUE)
|
|
return
|
|
|
|
var/mob/living/carbon/carbon_target = target
|
|
var/timer = 2 SECONDS
|
|
for (var/_limb in carbon_target.bodyparts)
|
|
var/obj/item/bodypart/limb = _limb
|
|
if (limb.body_part == HEAD || limb.body_part == CHEST)
|
|
continue
|
|
addtimer(CALLBACK(limb, TYPE_PROC_REF(/obj/item/bodypart/, dismember)), timer)
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), carbon_target, 'sound/effects/cartoon_sfx/cartoon_pop.ogg', 70), timer)
|
|
addtimer(CALLBACK(carbon_target, TYPE_PROC_REF(/mob/living/, spin), 4, 1), timer - 0.4 SECONDS)
|
|
timer += 2 SECONDS
|