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Bubberstation/code/modules/admin/trophy_manager.dm
Lucy d656f0f4ec Refactor GLOB.admin/debug/fun_state into cached /datum/ui_state/admin_state instances (#89417)
## About The Pull Request

So, some admin verbs/tools that used tguis, i.e edit/debug planes, were
available to admins with +DEBUG... but the ui_state used
`GLOB.admin_state`, which checks for +ADMIN - meaning that if they
_only_ had +DEBUG, they would have the verb... but it would do nothing
when they used it.

I've refactored `GLOB.admin_state`, `GLOB.debug_state`, and
`GLOB.fun_state` into a merged `/datum/ui_state/admin_state`, with a var
for which specific permissions are being checked for.

You now use the `ADMIN_STATE(perms)` macro to get the UI state for those
specific perms, i.e `admin_state(R_ADMIN)` or `admin_state(R_DEBUG)`,
and the resulting UI state will check for _those specific perms_.

These are initialized and cached in `GLOB.admin_states` (which should
never be directly accessed).

So, I've went thru every single usage of `GLOB.admin_state`,
`GLOB.fun_state`, and `GLOB.debug_state`, and made them all use
`ADMIN_STATE()` with the actual permission flags needed to use said UI
in the first place.

## Why It's Good For The Game

Kinda dumb for specific admin permissions to be granted verbs that don't
let them use it anyways.

## Changelog
🆑
admin: Certain UI-based tools (plane debugger, filter editor, etc) that
were given to admins with only +VAREDIT or +DEBUG, but refused to open
without +ADMIN, now actually work for admins that have the needed
permission.
/🆑
2025-02-17 00:54:00 +01:00

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ADMIN_VERB(trophy_manager, R_ADMIN, "Trophy Manager", "View all trophies.", ADMIN_CATEGORY_MAIN)
var/static/datum/trophy_manager/ui = new
ui.ui_interact(user.mob)
/// Trophy Admin Management Panel
/datum/trophy_manager
/datum/trophy_manager/ui_state(mob/user)
return ADMIN_STATE(R_ADMIN)
/datum/trophy_manager/ui_close(mob/user)
qdel(src)
/datum/trophy_manager/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TrophyAdminPanel")
ui.open()
/datum/trophy_manager/ui_data(mob/user)
var/list/data = list()
data["trophies"] = SSpersistence.trophy_ui_data()
return data
/datum/trophy_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
if (!check_rights(R_ADMIN))
return
var/mob/user = usr
var/datum/trophy_data/trophy = locate(params["ref"]) in SSpersistence.saved_trophies
if(!trophy)
return
switch(action)
if("delete")
SSpersistence.saved_trophies -= trophy
log_admin("[key_name(user)] has deleted a trophy made by [trophy.placer_key].")
message_admins(span_notice("[key_name_admin(user)] has deleted trophy made by [trophy.placer_key]."))
return TRUE
if("edit_message")
var/old_message = trophy.message
var/new_message = tgui_input_text(user, "New trophy message?", "Message Editing", trophy.message, max_length = MAX_PLAQUE_LEN)
if(!new_message)
return
trophy.message = new_message
log_admin("[key_name(user)] has edited the message of trophy made by [trophy.placer_key] from \"[old_message]\" to \"[new_message]\".")
return TRUE
if("edit_path")
var/old_path = trophy.path
var/new_path = tgui_input_text(user, "New trophy path?", "Path Editing", trophy.path)
if(!new_path)
return
if(!text2path(new_path))
to_chat(user, span_warning("Invalid path selected"))
return
trophy.path = new_path
log_admin("[key_name(user)] has edited the item path of trophy made by [trophy.placer_key] from \"[old_path]\" to \"[new_path]\".")
return TRUE