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## About The Pull Request - Added full support for RETA system - Categorized all configs for search purposes - Added channel check for most usages of get_announcement_system() calls ## Why It's Good For The Game ## Changelog 🆑 code: Little AAS code cleanup. Added full RETA support. Grouped configs for search purposes. /🆑
191 lines
6.7 KiB
Plaintext
191 lines
6.7 KiB
Plaintext
/// Adds threats to the list and notifies players
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/obj/machinery/quantum_server/proc/add_threats(mob/living/threat)
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spawned_threat_refs.Add(WEAKREF(threat))
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SEND_SIGNAL(src, COMSIG_BITRUNNER_THREAT_CREATED)
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threat.AddComponent(/datum/component/virtual_entity, src)
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/// Choses which antagonist role is spawned based on threat
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/obj/machinery/quantum_server/proc/get_antagonist_role()
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var/list/available = list()
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for(var/datum/antagonist/bitrunning_glitch/subtype as anything in subtypesof(/datum/antagonist/bitrunning_glitch))
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if(threat >= initial(subtype.threat))
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available += subtype
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shuffle_inplace(available)
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var/datum/antagonist/bitrunning_glitch/chosen = pick(available)
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threat -= initial(chosen.threat) * 0.5
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return chosen
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/// Selects a target to mutate. Gives two attempts, then crashes if it fails.
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/obj/machinery/quantum_server/proc/get_mutation_target()
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var/datum/weakref/target_ref = pick(mutation_candidate_refs)
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var/mob/living/resolved = target_ref.resolve()
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if(resolved)
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return resolved
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mutation_candidate_refs.Remove(target_ref)
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if(!length(mutation_candidate_refs))
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return
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target_ref = pick(mutation_candidate_refs)
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resolved = target_ref.resolve()
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return resolved
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/// Finds any mobs with minds in the zones and gives them the bad news
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/obj/machinery/quantum_server/proc/notify_spawned_threats()
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for(var/datum/weakref/baddie_ref as anything in spawned_threat_refs)
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var/mob/living/baddie = baddie_ref.resolve()
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if(isnull(baddie?.mind) || baddie.stat >= UNCONSCIOUS)
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continue
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var/atom/movable/screen/alert/bitrunning/alert = baddie.throw_alert(
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ALERT_BITRUNNER_RESET,
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/atom/movable/screen/alert/bitrunning,
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new_master = src,
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)
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alert.name = "Queue Deletion"
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alert.desc = "The server is resetting. Oblivion awaits."
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to_chat(baddie, span_userdanger("You have been flagged for deletion! Thank you for your service."))
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/// Removes a specific threat - used when station spawning
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/obj/machinery/quantum_server/proc/remove_threat(mob/living/threat)
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spawned_threat_refs.Remove(WEAKREF(threat))
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/// Selects the role and waits for a ghost orbiter
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/obj/machinery/quantum_server/proc/setup_glitch(datum/antagonist/bitrunning_glitch/forced_role)
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if(!validate_mutation_candidates())
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return
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var/mob/living/mutation_target = get_mutation_target()
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if(isnull(mutation_target))
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CRASH("vdom: After two attempts, no valid mutation target was found.")
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var/atom/thing = mutation_target
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thing.create_digital_aura()
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var/datum/antagonist/bitrunning_glitch/chosen_role = forced_role || get_antagonist_role()
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var/role_name = initial(chosen_role.name)
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var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
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question = "<span class='ooc'>A temporary antagonist role is spawning in the virtual domain.</span>\
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\n<span class='boldnotice'>You will return to your previous body on conclusion.</span>",
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check_jobban = ROLE_GLITCH,
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poll_time = 20 SECONDS,
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checked_target = mutation_target,
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ignore_category = POLL_IGNORE_GLITCH,
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alert_pic = mutation_target,
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role_name_text = "Malfunction: [role_name]",
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)
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spawn_glitch(chosen_role, mutation_target, chosen_one)
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return mutation_target
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/// Orbit poll has concluded - spawn the antag
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/obj/machinery/quantum_server/proc/spawn_glitch(datum/antagonist/bitrunning_glitch/chosen_role, mob/living/mutation_target, mob/dead/observer/ghost)
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if(QDELETED(mutation_target))
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return
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if(QDELETED(src) || isnull(ghost) || isnull(generated_domain) || !is_ready || !is_operational)
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var/atom/thing = mutation_target
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thing.remove_digital_aura()
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return
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var/role_name = initial(chosen_role.name)
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var/mob/living/new_mob
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switch(role_name)
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if(ROLE_NETGUARDIAN)
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new_mob = new /mob/living/basic/netguardian(mutation_target.loc)
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else // any other humanoid mob
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new_mob = new /mob/living/carbon/human(mutation_target.loc)
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mutation_target.gib(DROP_ALL_REMAINS)
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var/datum/mind/ghost_mind = ghost.mind
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new_mob.PossessByPlayer(ghost.key)
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if(ghost_mind)
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new_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE)
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var/datum/mind/antag_mind = new_mob.mind
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antag_mind.add_antag_datum(chosen_role)
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antag_mind.set_assigned_role(SSjob.get_job_type(/datum/job/bitrunning_glitch))
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playsound(new_mob, 'sound/effects/magic/ethereal_exit.ogg', 50, vary = TRUE)
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message_admins("[ADMIN_LOOKUPFLW(new_mob)] has been made into virtual antagonist by an event.")
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new_mob.log_message("was spawned as a virtual antagonist by an event.", LOG_GAME)
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add_threats(new_mob)
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/// Oh boy - transports the antag station side
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/obj/machinery/quantum_server/proc/station_spawn(mob/living/antag, obj/machinery/byteforge/chosen_forge)
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antag.balloon_alert(antag, "scanning...")
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chosen_forge.setup_particles(angry = TRUE)
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var/obj/machinery/announcement_system/aas = get_announcement_system(null, src, list(RADIO_CHANNEL_SUPPLY))
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if (aas)
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aas.broadcast("QUANTUM SERVER ALERT: Security breach detected. Unauthorized entry sequence in progress...", list(RADIO_CHANNEL_SUPPLY))
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SEND_SIGNAL(src, COMSIG_BITRUNNER_STATION_SPAWN)
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var/timeout = 2 SECONDS
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if(!ishuman(antag))
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if (aas)
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aas.broadcast("QUANTUM SERVER ALERT: Fabrication protocols have crashed unexpectedly. Please evacuate the area.", list(RADIO_CHANNEL_SUPPLY))
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timeout = 10 SECONDS
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if(!do_after(antag, timeout) || QDELETED(chosen_forge) || QDELETED(antag) || QDELETED(src) || !is_ready || !is_operational)
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chosen_forge.setup_particles()
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return
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var/datum/component/glitch/effect = antag.AddComponent(/datum/component/glitch, \
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server = src, \
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forge = chosen_forge, \
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)
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chosen_forge.flicker(angry = TRUE)
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if(!do_after(antag, 1 SECONDS))
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chosen_forge.setup_particles()
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qdel(effect)
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return
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chosen_forge.flash()
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if(ishuman(antag))
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reset_equipment(antag)
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else if (aas)
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aas.broadcast("QUANTUM SERVER CRITICAL ALERT: Unregistered mechanical entity deployed.", list())
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var/datum/antagonist/antag_datum = antag.mind?.has_antag_datum(/datum/antagonist/bitrunning_glitch)
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if(istype(antag_datum))
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antag_datum.show_in_roundend = TRUE
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var/datum/component/temp_body = antag.GetComponent(/datum/component/temporary_body)
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if(temp_body)
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qdel(temp_body)
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do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/effects/magic/ethereal_enter.ogg', asoundout = 'sound/effects/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
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/// Removes any invalid candidates from the list
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/obj/machinery/quantum_server/proc/validate_mutation_candidates()
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for(var/datum/weakref/creature_ref as anything in mutation_candidate_refs)
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var/mob/living/creature = creature_ref?.resolve()
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if(isnull(creature) || creature.mind)
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mutation_candidate_refs.Remove(creature_ref)
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if(!length(mutation_candidate_refs))
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return FALSE
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shuffle_inplace(mutation_candidate_refs)
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return TRUE
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