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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Basically just goes through and adds `mouse_over_pointer = MOUSE_HAND_POINTER` to a bunch of screen elements (player hud and lobby menu) Also adds it to very small wall mounted objects like buttons, fire alarms, and light switches https://github.com/user-attachments/assets/c501cd3d-8efd-4fd0-a486-a53f2102a2cb https://github.com/user-attachments/assets/89f7cdcb-b40c-4ef3-b578-fee66ddf1ce2 ## Why It's Good For The Game - Makes interacting with screen elements a bit more tactile - Makes it a bit easier to click on tiny buttons and such (being able to know when you're actually hovering the thing) - Maybe can be expanded to more world objects to indicate they are clickable vs non-interactable? ## Changelog 🆑 Melbert qol: Hovering over clickable screen elements will now update your mouse cursor to indicate they're clickable qol: Hovering over small wall mounts (light switches, buttons, fire alarms) will now update to mouse cursor indicating you're hovering them /🆑
98 lines
2.3 KiB
Plaintext
98 lines
2.3 KiB
Plaintext
/atom/movable/screen/buildmode
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icon = 'icons/hud/buildmode.dmi'
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mouse_over_pointer = MOUSE_HAND_POINTER
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var/datum/buildmode/bd
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// If we don't do this, we get occluded by item action buttons
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plane = ABOVE_HUD_PLANE
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/atom/movable/screen/buildmode/New(bld)
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bd = bld
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return ..()
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/atom/movable/screen/buildmode/Destroy()
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bd = null
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return ..()
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/atom/movable/screen/buildmode/mode
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name = "Toggle Mode"
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icon_state = "buildmode_basic"
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screen_loc = "NORTH,WEST"
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/atom/movable/screen/buildmode/mode/Click(location, control, params)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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bd.toggle_modeswitch()
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else if(LAZYACCESS(modifiers, RIGHT_CLICK))
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bd.mode.change_settings(usr.client)
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update_appearance()
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return 1
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/atom/movable/screen/buildmode/mode/update_icon_state()
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icon_state = bd.mode.get_button_iconstate()
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return ..()
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/atom/movable/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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/atom/movable/screen/buildmode/help/Click(location, control, params)
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bd.mode.show_help(usr.client)
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return 1
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/atom/movable/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/atom/movable/screen/buildmode/bdir/update_icon_state()
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dir = bd.build_dir
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return ..()
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/atom/movable/screen/buildmode/bdir/Click()
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bd.toggle_dirswitch()
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update_appearance()
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return 1
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// used to switch between modes
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/atom/movable/screen/buildmode/modeswitch
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var/datum/buildmode_mode/modetype
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/atom/movable/screen/buildmode/modeswitch/New(bld, mt)
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modetype = mt
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icon_state = "buildmode_[initial(modetype.key)]"
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name = initial(modetype.key)
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return ..(bld)
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/atom/movable/screen/buildmode/modeswitch/Click()
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bd.change_mode(modetype)
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return 1
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// used to switch between dirs
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/atom/movable/screen/buildmode/dirswitch
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icon_state = "build"
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/atom/movable/screen/buildmode/dirswitch/New(bld, dir)
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src.dir = dir
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name = dir2text(dir)
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return ..(bld)
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/atom/movable/screen/buildmode/dirswitch/Click()
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bd.change_dir(dir)
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return 1
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/atom/movable/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/atom/movable/screen/buildmode/quit/Click()
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bd.quit()
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return 1
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/atom/movable/screen/buildmode/preview_item
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name = "Selected Item"
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icon_state = "template"
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screen_loc = "NORTH,WEST+4"
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