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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
112 lines
4.1 KiB
Plaintext
112 lines
4.1 KiB
Plaintext
/**
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* # Destructive scanner
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*
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* Placed machine that handles destructive experiments (but can also do the normal ones)
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*/
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/obj/machinery/destructive_scanner
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name = "Experimental Destructive Scanner"
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desc = "A much larger version of the hand-held scanner, a charred label warns about its destructive capabilities."
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icon = 'icons/obj/machines/destructive_scanner.dmi'
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icon_state = "tube_open"
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circuit = /obj/item/circuitboard/machine/destructive_scanner
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layer = MOB_LAYER
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var/scanning = FALSE
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// Late load to ensure the component initialization occurs after the machines are initialized
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/obj/machinery/destructive_scanner/post_machine_initialize()
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. = ..()
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var/static/list/destructive_signals = list(
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COMSIG_MACHINERY_DESTRUCTIVE_SCAN = TYPE_PROC_REF(/datum/component/experiment_handler, try_run_destructive_experiment),
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)
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AddComponent(/datum/component/experiment_handler, \
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allowed_experiments = list(/datum/experiment/scanning),\
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config_mode = EXPERIMENT_CONFIG_CLICK, \
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start_experiment_callback = CALLBACK(src, PROC_REF(activate)), \
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experiment_signals = destructive_signals, \
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)
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///Activates the machine; checks if it can actually scan, then starts.
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/obj/machinery/destructive_scanner/proc/activate()
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var/atom/pickup_zone = drop_location()
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var/aggressive = FALSE
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for(var/mob/living/living_mob in pickup_zone)
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if(!(obj_flags & EMAGGED) && ishuman(living_mob)) //Can only kill humans when emagged.
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playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 25)
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say("Cannot scan with humans inside.")
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return
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aggressive = TRUE
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start_closing(aggressive)
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use_energy(idle_power_usage)
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///Closes the machine to kidnap everything in the turf into it.
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/obj/machinery/destructive_scanner/proc/start_closing(aggressive)
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if(scanning)
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return
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var/atom/pickup_zone = drop_location()
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for(var/atom/movable/to_pickup in pickup_zone)
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if(to_pickup == src)
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continue
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to_pickup.forceMove(src)
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flick("tube_down", src)
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scanning = TRUE
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update_icon()
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playsound(src, 'sound/machines/destructive_scanner/TubeDown.ogg', 100)
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use_energy(idle_power_usage)
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addtimer(CALLBACK(src, PROC_REF(start_scanning), aggressive), 1.2 SECONDS)
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///Starts scanning the fancy scanning effects
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/obj/machinery/destructive_scanner/proc/start_scanning(aggressive)
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if(aggressive)
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playsound(src, 'sound/machines/destructive_scanner/ScanDangerous.ogg', 100, extrarange = 5)
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else
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playsound(src, 'sound/machines/destructive_scanner/ScanSafe.ogg', 100)
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use_energy(active_power_usage)
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addtimer(CALLBACK(src, PROC_REF(finish_scanning), aggressive), 6 SECONDS)
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///Performs the actual scan, happens once the tube effects are done
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/obj/machinery/destructive_scanner/proc/finish_scanning(aggressive)
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flick("tube_up", src)
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scanning = FALSE
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update_icon()
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playsound(src, 'sound/machines/destructive_scanner/TubeUp.ogg', 100)
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addtimer(CALLBACK(src, PROC_REF(open), aggressive), 1.2 SECONDS)
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///Opens the machine to let out any contents. If the scan had mobs it'll gib them.
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/obj/machinery/destructive_scanner/proc/open(aggressive)
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var/turf/this_turf = get_turf(src)
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var/list/scanned_atoms = list()
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for(var/atom/movable/movable_atom in contents)
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if(movable_atom in component_parts)
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continue
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scanned_atoms += movable_atom
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movable_atom.forceMove(this_turf)
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if(isliving(movable_atom))
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var/mob/living/fucked_up_thing = movable_atom
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fucked_up_thing.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
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fucked_up_thing.gib(DROP_ALL_REMAINS)
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SEND_SIGNAL(src, COMSIG_MACHINERY_DESTRUCTIVE_SCAN, scanned_atoms)
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/obj/machinery/destructive_scanner/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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obj_flags |= EMAGGED
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playsound(src, SFX_SPARKS, 75, TRUE, SILENCED_SOUND_EXTRARANGE)
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balloon_alert(user, "safety sensor BIOS disabled")
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return TRUE
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/obj/machinery/destructive_scanner/update_icon_state()
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. = ..()
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icon_state = scanning ? "tube_on" : "tube_open"
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/obj/machinery/destructive_scanner/attackby(obj/item/object, mob/user, list/modifiers, list/attack_modifiers)
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if (!scanning && default_deconstruction_screwdriver(user, "tube_open", "tube_open", object) || default_deconstruction_crowbar(object))
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update_icon()
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return
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return ..()
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