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Bubberstation/code/modules/keybindings/setup.dm
Ghom 2b11d5996a Removes unused mouse hook macros and fishing .scss (#90310)
## About The Pull Request
Title

## Why It's Good For The Game
This stuff stopped being useful the moment the fishing minigame was
refactored into game screen icons. Years ago.

## Changelog
N/A
2025-03-30 14:23:47 -04:00

46 lines
1.5 KiB
Plaintext

// Set a client's focus to an object and override these procs on that object to let it handle keypresses
/datum/proc/key_down(key, client/user, full_key) // Called when a key is pressed down initially
SHOULD_CALL_PARENT(TRUE)
return
/datum/proc/key_up(key, client/user) // Called when a key is released
return
/datum/proc/keyLoop(client/user) // Called once every frame
set waitfor = FALSE
return
// removes all the existing macros
/client/proc/erase_all_macros()
var/erase_output = ""
var/list/macro_set = params2list(winget(src, "default.*", "command")) // The third arg doesnt matter here as we're just removing them all
for(var/k in 1 to length(macro_set))
var/list/split_name = splittext(macro_set[k], ".")
var/macro_name = "[split_name[1]].[split_name[2]]" // [3] is "command"
erase_output = "[erase_output];[macro_name].parent=null"
winset(src, null, erase_output)
/client/proc/set_macros()
set waitfor = FALSE
//Reset the buffer
reset_held_keys()
erase_all_macros()
var/list/macro_set = SSinput.macro_set
for(var/k in 1 to length(macro_set))
var/key = macro_set[k]
var/command = macro_set[key]
winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[command]")
update_special_keybinds()
/// Manually clears any held keys, in case due to lag or other undefined behavior a key gets stuck.
/client/proc/reset_held_keys()
for(var/key in keys_held)
keyUp(key)
//In case one got stuck and the previous loop didn't clean it, somehow.
for(var/key in key_combos_held)
keyUp(key_combos_held[key])