Files
Bubberstation/code/modules/mapping/map_template.dm
Lucy 2ee02682f7 Converts most other usages of block() to x/y/z format (#89290)
## About The Pull Request

The sequel to https://github.com/tgstation/tgstation/pull/89234

> someone should do the rest at some point

guess what, I'm that someone :3

## Why It's Good For The Game

Same reasoning as the previous PR:

> less cluttered code is nice, and it should in theory be more optimized
as we avoid the need to run min, max, and locate.

## Changelog

No user-facing changes
2025-02-07 02:44:10 +01:00

246 lines
8.3 KiB
Plaintext

/datum/map_template
var/name = "Default Template Name"
var/width = 0
var/height = 0
var/mappath = null
var/loaded = 0 // Times loaded this round
var/datum/parsed_map/cached_map
var/keep_cached_map = FALSE
var/station_id = null // used to override the root id when generating
///Default area associated with the map template
var/default_area
///if true, turfs loaded from this template are placed on top of the turfs already there, defaults to TRUE
var/should_place_on_top = TRUE
///if true, creates a list of all atoms created by this template loading, defaults to FALSE
var/returns_created_atoms = FALSE
///the list of atoms created by this template being loaded, only populated if returns_created_atoms is TRUE
var/list/created_atoms = list()
//make sure this list is accounted for/cleared if you request it from ssatoms!
///If true, any openspace turfs above the template will be replaced with ceiling_turf when loading. Should probably be FALSE for lower levels of multi-z ruins.
var/has_ceiling = FALSE
///What turf to replace openspace with when has_ceiling is true
var/turf/ceiling_turf = /turf/open/floor/plating
///What baseturfs to set when replacing openspace when has_ceiling is true
var/list/ceiling_baseturfs = list()
/datum/map_template/New(path = null, rename = null, cache = FALSE)
SHOULD_CALL_PARENT(TRUE)
. = ..()
if(path)
mappath = path
if(mappath)
preload_size(mappath, cache)
if(rename)
name = rename
ceiling_baseturfs.Insert(1, /turf/baseturf_bottom)
/datum/map_template/proc/preload_size(path, cache = FALSE)
var/datum/parsed_map/parsed = new(file(path))
var/bounds = parsed?.bounds
if(bounds)
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
if(cache)
cached_map = parsed
return bounds
/datum/map_template/proc/initTemplateBounds(list/bounds)
if (!bounds) //something went wrong
stack_trace("[name] template failed to initialize correctly!")
return
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
var/list/atom/movable/movables = list()
var/list/obj/docking_port/stationary/ports = list()
var/list/area/areas = list()
var/list/turfs = block(
bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ],
bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]
)
for(var/turf/current_turf as anything in turfs)
var/area/current_turfs_area = current_turf.loc
areas |= current_turfs_area
if(!SSatoms.initialized)
continue
for(var/movable_in_turf in current_turf)
if(istype(movable_in_turf, /obj/docking_port/mobile))
continue // mobile docking ports need to be initialized after their template has finished loading, to ensure that their bounds are setup
movables += movable_in_turf
if(istype(movable_in_turf, /obj/structure/cable))
cables += movable_in_turf
continue
if(istype(movable_in_turf, /obj/machinery/atmospherics))
atmos_machines += movable_in_turf
if(istype(movable_in_turf, /obj/docking_port/stationary))
ports += movable_in_turf
// Not sure if there is some importance here to make sure the area is in z
// first or not. Its defined In Initialize yet its run first in templates
// BEFORE so... hummm
SSmapping.reg_in_areas_in_z(areas)
if(!SSatoms.initialized)
return
SSatoms.InitializeAtoms(areas + turfs + movables, returns_created_atoms ? created_atoms : null)
for(var/turf/unlit as anything in turfs)
if(unlit.space_lit)
continue
var/area/loc_area = unlit.loc
if(!loc_area.static_lighting)
continue
unlit.lighting_build_overlay()
// NOTE, now that Initialize and LateInitialize run correctly, do we really
// need these two below?
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
//calculate all turfs inside the border
var/list/template_and_bordering_turfs = block(
bounds[MAP_MINX]-1, bounds[MAP_MINY]-1, bounds[MAP_MINZ],
bounds[MAP_MAXX]+1, bounds[MAP_MAXY]+1, bounds[MAP_MAXZ]
)
for(var/turf/affected_turf as anything in template_and_bordering_turfs)
affected_turf.air_update_turf(TRUE, TRUE)
affected_turf.levelupdate()
/datum/map_template/proc/load_new_z(secret = FALSE)
var/x = round((world.maxx - width) * 0.5) + 1
var/y = round((world.maxy - height) * 0.5) + 1
var/datum/space_level/level = SSmapping.add_new_zlevel(name, secret ? ZTRAITS_AWAY_SECRET : ZTRAITS_AWAY, contain_turfs = FALSE)
var/datum/parsed_map/parsed = load_map(
file(mappath),
x,
y,
level.z_value,
no_changeturf = (SSatoms.initialized == INITIALIZATION_INSSATOMS),
place_on_top = should_place_on_top,
new_z = TRUE,
)
var/list/bounds = parsed.bounds
if(!bounds)
return FALSE
require_area_resort()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
return level
/datum/map_template/proc/load(turf/T, centered = FALSE)
if(centered)
T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
if(!T)
return
if((T.x+width) - 1 > world.maxx)
return
if((T.y+height) - 1 > world.maxy)
return
// Cache for sonic speed
var/list/to_rebuild = SSair.adjacent_rebuild
// iterate over turfs in the border and clear them from active atmos processing
for(var/turf/border_turf as anything in CORNER_BLOCK_OFFSET(T, width + 2, height + 2, -1, -1))
SSair.remove_from_active(border_turf)
to_rebuild -= border_turf
for(var/turf/sub_turf as anything in border_turf.atmos_adjacent_turfs)
sub_turf.atmos_adjacent_turfs?.Remove(border_turf)
border_turf.atmos_adjacent_turfs?.Cut()
// Accept cached maps, but don't save them automatically - we don't want
// ruins clogging up memory for the whole round.
var/datum/parsed_map/parsed = cached_map || new(file(mappath))
cached_map = keep_cached_map ? parsed : null
var/list/turf_blacklist = list()
update_blacklist(T, turf_blacklist)
UNSETEMPTY(turf_blacklist)
parsed.turf_blacklist = turf_blacklist
if(!parsed.load(
T.x,
T.y,
T.z,
crop_map = TRUE,
no_changeturf = (SSatoms.initialized == INITIALIZATION_INSSATOMS),
place_on_top = should_place_on_top,
))
return
var/list/bounds = parsed.bounds
if(!bounds)
return
require_area_resort()
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
if(has_ceiling)
var/affected_turfs = get_affected_turfs(T, FALSE)
generate_ceiling(affected_turfs)
log_game("[name] loaded at [T.x],[T.y],[T.z]")
return bounds
/datum/map_template/proc/generate_ceiling(affected_turfs)
for (var/turf/turf in affected_turfs)
var/turf/ceiling = get_step_multiz(turf, UP)
if (ceiling)
if (istype(ceiling, /turf/open/openspace) || istype(ceiling, /turf/open/space/openspace))
ceiling.ChangeTurf(ceiling_turf, ceiling_baseturfs, CHANGETURF_INHERIT_AIR)
/datum/map_template/proc/post_load()
return
/datum/map_template/proc/update_blacklist(turf/T, list/input_blacklist)
return
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
if(corner)
placement = corner
return block(placement.x, placement.y, placement.z, placement.x+width-1, placement.y+height-1, placement.z)
/// Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
/datum/map_template/proc/discover_offset(obj/marker)
var/key
var/list/models = cached_map.grid_models
for(key in models)
if(findtext(models[key], "[marker]")) // Yay compile time checks
break // This works by assuming there will ever only be one mobile dock in a template at most
for(var/datum/grid_set/gset as anything in cached_map.gridSets)
var/ycrd = gset.ycrd
for(var/line in gset.gridLines)
var/xcrd = gset.xcrd
for(var/j in 1 to length(line) step cached_map.key_len)
if(key == copytext(line, j, j + cached_map.key_len))
return list(xcrd, ycrd)
++xcrd
--ycrd
//for your ever biggening badminnery kevinz000
//❤ - Cyberboss
/proc/load_new_z_level(file, name, secret)
var/datum/map_template/template = new(file, name, TRUE)
if(!template.cached_map || template.cached_map.check_for_errors())
return FALSE
template.load_new_z(secret)
return TRUE