Files
Bubberstation/code/modules/mining/laborcamp/laborstacker.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

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#define SHEET_POINT_VALUE 33
/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_claim_console
name = "point claim console"
desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/// Connected stacking machine
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine
/// Whether the claim console initiated the launch.
var/initiated_launch = FALSE
/// Cooldown for console says.
COOLDOWN_DECLARE(say_cooldown)
/obj/machinery/mineral/labor_claim_console/Initialize(mapload)
. = ..()
locate_stacking_machine()
if(!SSshuttle.initialized)
RegisterSignal(SSshuttle, COMSIG_SUBSYSTEM_POST_INITIALIZE, PROC_REF(register_shuttle_signal))
else
register_shuttle_signal()
//If we can't find a stacking machine end it all ok?
if(!stacking_machine)
return INITIALIZE_HINT_QDEL
/obj/machinery/mineral/labor_claim_console/proc/register_shuttle_signal()
SIGNAL_HANDLER
var/obj/docking_port/mobile/laborshuttle = SSshuttle.getShuttle("laborcamp")
RegisterSignal(laborshuttle, COMSIG_SHUTTLE_SHOULD_MOVE, PROC_REF(on_laborshuttle_can_move))
UnregisterSignal(SSshuttle, COMSIG_SUBSYSTEM_POST_INITIALIZE)
/obj/machinery/mineral/labor_claim_console/Destroy()
if(stacking_machine)
stacking_machine.labor_console = null
stacking_machine = null
return ..()
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LaborClaimConsole", name)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
if(obj_flags & EMAGGED)
can_go_home = TRUE
var/obj/item/card/id/worn_id
if(isliving(user))
var/mob/living/living_user = user
worn_id = living_user.get_idcard(TRUE)
if(istype(worn_id, /obj/item/card/id/advanced/prisoner))
var/obj/item/card/id/advanced/prisoner/worn_prisoner_id = worn_id
data["id_points"] = worn_prisoner_id.points
if(!worn_prisoner_id.goal)
data["status_info"] = "No goal set!"
else if(worn_prisoner_id.points >= worn_prisoner_id.goal)
can_go_home = TRUE
data["status_info"] = "Goal met!"
else
data["status_info"] = "You are [(worn_prisoner_id.goal - worn_prisoner_id.points)] points away."
else
data["status_info"] = "No Prisoner ID detected."
data["id_points"] = 0
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
data["can_go_home"] = can_go_home
return data
/obj/machinery/mineral/labor_claim_console/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/mob/user_mob = usr
switch(action)
if("claim_points")
var/obj/item/card/id/worn_id
if(isliving(user_mob))
var/mob/living/living_mob = user_mob
worn_id = living_mob.get_idcard(TRUE)
if(istype(worn_id, /obj/item/card/id/advanced/prisoner))
var/obj/item/card/id/advanced/prisoner/worn_prisoner_id = worn_id
worn_prisoner_id.points += stacking_machine.points
stacking_machine.points = 0
say("Points transferred.")
return TRUE
else
if(COOLDOWN_FINISHED(src, say_cooldown))
say("No valid id for point transfer detected.")
COOLDOWN_START(src, say_cooldown, 2 SECONDS)
if("move_shuttle")
var/list/labor_shuttle_mobs = find_labor_shuttle_mobs()
if(length(labor_shuttle_mobs) > 1 || labor_shuttle_mobs[1] != user_mob)
if(COOLDOWN_FINISHED(src, say_cooldown))
say("Prisoners may only be released one at a time.")
COOLDOWN_START(src, say_cooldown, 2 SECONDS)
return
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
if(COOLDOWN_FINISHED(src, say_cooldown))
say("Shuttle not found.")
COOLDOWN_START(src, say_cooldown, 2 SECONDS)
if(2)
if(COOLDOWN_FINISHED(src, say_cooldown))
say("Shuttle already at station.")
COOLDOWN_START(src, say_cooldown, 2 SECONDS)
if(3)
if(COOLDOWN_FINISHED(src, say_cooldown))
say("No permission to dock could be granted.")
COOLDOWN_START(src, say_cooldown, 2 SECONDS)
else
if(!(obj_flags & EMAGGED))
var/datum/record/crew/target = find_record(user_mob.real_name)
target?.wanted_status = WANTED_PAROLE
aas_config_announce(/datum/aas_config_entry/security_labor_stacker, list("PERSON" = user_mob.real_name), src, list(RADIO_CHANNEL_SECURITY))
user_mob.log_message("has completed their labor points goal and is now sending the gulag shuttle back to the station.", LOG_GAME)
say("Labor sentence finished, shuttle returning.")
initiated_launch = TRUE
return TRUE
/obj/machinery/mineral/labor_claim_console/proc/find_labor_shuttle_mobs()
var/list/prisoners = mobs_in_area_type(list(get_area(src)))
// security personnel and nonhumans do not count towards this
for(var/mob/living/mob as anything in prisoners)
var/obj/item/card/id/card = mob.get_idcard(FALSE)
if(!ishuman(mob) || (ACCESS_BRIG in card?.GetAccess()))
prisoners -= mob
return prisoners
/obj/machinery/mineral/labor_claim_console/proc/on_laborshuttle_can_move(obj/docking_port/mobile/source)
SIGNAL_HANDLER
if(initiated_launch && length(find_labor_shuttle_mobs()) > 1)
initiated_launch = FALSE
say("Takeoff aborted. Prisoners may only be released one at a time.")
return BLOCK_SHUTTLE_MOVE
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine) in dview(2, get_turf(src))
if(stacking_machine)
stacking_machine.labor_console = src
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user, obj/item/card/emag/emag_card)
if (obj_flags & EMAGGED)
return FALSE
obj_flags |= EMAGGED
balloon_alert(user, "id authenticator short-circuited")
visible_message(span_warning("[src] lets out a few sparks!"))
do_sparks(2, TRUE, src)
return TRUE
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
damage_deflection = 21 //otherwise prisoners will destroy it
///Idle points sitting in the machine left to be claimed.
var/points = 0
///Labor claim console synced to our stacking machine, set by the console.
var/obj/machinery/mineral/labor_claim_console/labor_console
/obj/machinery/mineral/stacking_machine/laborstacker/Destroy()
if(labor_console)
labor_console.stacking_machine = null
labor_console = null
return ..()
/obj/machinery/mineral/stacking_machine/laborstacker/process_stack(obj/item/stack/input)
if (!istype(input, /obj/item/stack/sheet))
return ..()
var/obj/item/stack/sheet/sheet = input
if (sheet.manufactured && sheet.gulag_valid)
points += SHEET_POINT_VALUE * sheet.amount
return ..()
/obj/machinery/mineral/stacking_machine/laborstacker/base_item_interaction(mob/living/user, obj/item/weapon, list/modifiers)
if (is_type_in_typecache(weapon, accepted_types))
process_stack(weapon)
return ITEM_INTERACT_SUCCESS
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user, list/modifiers)
. = ..()
if(. || user.is_blind())
return
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
if(!istype(weapon, /obj/item/card/id/advanced/prisoner))
return ..()
var/obj/item/card/id/advanced/prisoner/prisoner_id = weapon
if(!prisoner_id.goal) //no goal to reach
say("No goal required for this ID.")
return
say("ID: [prisoner_id.registered_name].")
say("Points Collected: [prisoner_id.points] / [prisoner_id.goal].")
say("Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.")
/datum/aas_config_entry/security_labor_stacker
name = "Security Alert: Labor Camp Release"
announcement_lines_map = list(
"Message" = "%PERSON returned to the station. Minerals and Prisoner ID card ready for retrieval."
)
vars_and_tooltips_map = list(
"PERSON" = "will be replaced with the name of the prisoner."
)
#undef SHEET_POINT_VALUE