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## About The Pull Request Fixes #92709 #88464 - Accidentally broke jumping sound on the emote - There was a later commit to that same PR to undo it but not sure if been merged. Just making this PR so that it can be fully fixed.
178 lines
6.2 KiB
Plaintext
178 lines
6.2 KiB
Plaintext
///How confused a carbon must be before they will vomit
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#define BEYBLADE_PUKE_THRESHOLD (30 SECONDS)
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///How must nutrition is lost when a carbon pukes
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#define BEYBLADE_PUKE_NUTRIENT_LOSS 60
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///How often a carbon becomes penalized
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#define BEYBLADE_DIZZINESS_PROBABILITY 20
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///How long the screenshake lasts
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#define BEYBLADE_DIZZINESS_DURATION (20 SECONDS)
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///How much confusion a carbon gets every time they are penalized
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#define BEYBLADE_CONFUSION_INCREMENT (10 SECONDS)
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///A max for how much confusion a carbon will be for beyblading
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#define BEYBLADE_CONFUSION_LIMIT (40 SECONDS)
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//The code execution of the emote datum is located at code/datums/emotes.dm
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/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE, force_silence = FALSE, forced = FALSE)
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var/param = message
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var/custom_param = findchar(act, " ")
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if(custom_param)
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param = copytext(act, custom_param + length(act[custom_param]))
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act = copytext(act, 1, custom_param)
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act = LOWER_TEXT(act)
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var/list/key_emotes = GLOB.emote_list[act]
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if(!length(key_emotes))
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if(intentional && !force_silence)
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to_chat(src, span_notice("'[act]' emote does not exist. Say *help for a list."))
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return FALSE
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var/silenced = FALSE
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for(var/datum/emote/emote in key_emotes)
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if(!emote.check_cooldown(src, intentional))
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silenced = TRUE
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continue
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if(!forced && !emote.can_run_emote(src, TRUE, intentional, param))
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continue
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if(SEND_SIGNAL(src, COMSIG_MOB_PRE_EMOTED, emote.key, param, m_type, intentional, emote) & COMPONENT_CANT_EMOTE)
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silenced = TRUE
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continue
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emote.run_emote(src, param, m_type, intentional)
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SEND_SIGNAL(src, COMSIG_MOB_EMOTE, emote, act, m_type, message, intentional)
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SEND_SIGNAL(src, COMSIG_MOB_EMOTED(emote.key))
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return TRUE
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if(intentional && !silenced && !force_silence)
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to_chat(src, span_notice("Unusable emote '[act]'. Say *help for a list."))
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return FALSE
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/datum/emote/help
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key = "help"
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai, /mob/eye/imaginary_friend)
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/datum/emote/help/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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var/list/keys = list()
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var/list/message = list("Available emotes, you can use them with say [span_bold("\"*emote\"")]: \n")
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message += span_smallnoticeital("Note - emotes highlighted in blue play a sound \n\n")
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for(var/key in GLOB.emote_list)
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for(var/datum/emote/emote_action in GLOB.emote_list[key])
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if(emote_action.key in keys)
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continue
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if(emote_action.can_run_emote(user, status_check = FALSE , intentional = TRUE))
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keys += emote_action.key
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keys = sort_list(keys)
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// the span formatting will mess up sorting so need to do it afterwards
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for(var/i in 1 to keys.len)
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for(var/datum/emote/emote_action in GLOB.emote_list[keys[i]])
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if(emote_action.get_sound(user) && emote_action.should_play_sound(user, intentional = TRUE))
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keys[i] = span_boldnotice(keys[i])
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message += keys.Join(", ")
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message += "."
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message = message.Join("")
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to_chat(user, boxed_message(message))
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/datum/emote/flip
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key = "flip"
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key_third_person = "flips"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer, /mob/eye/imaginary_friend)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai, /mob/eye/imaginary_friend)
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/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
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. = ..()
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user.SpinAnimation(FLIP_EMOTE_DURATION, 1)
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/datum/emote/flip/check_cooldown(mob/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(isliving(user))
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var/mob/living/flippy_mcgee = user
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if(prob(20))
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flippy_mcgee.Knockdown(1 SECONDS)
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flippy_mcgee.visible_message(
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span_notice("[flippy_mcgee] attempts to do a flip and falls over, what a doofus!"),
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span_notice("You attempt to do a flip while still off balance from the last flip and fall down!")
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)
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if(prob(50))
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flippy_mcgee.adjustBruteLoss(1)
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else
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flippy_mcgee.visible_message(
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span_notice("[flippy_mcgee] stumbles a bit after their flip."),
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span_notice("You stumble a bit from still being off balance from your last flip.")
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)
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/datum/emote/spin
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key = "spin"
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key_third_person = "spins"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer, /mob/eye/imaginary_friend)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/eye/imaginary_friend)
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/datum/emote/spin/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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user.spin(20, 1)
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/datum/emote/spin/check_cooldown(mob/living/carbon/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(!iscarbon(user))
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return
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if(user.get_timed_status_effect_duration(/datum/status_effect/confusion) > BEYBLADE_PUKE_THRESHOLD)
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user.vomit(VOMIT_CATEGORY_KNOCKDOWN, lost_nutrition = BEYBLADE_PUKE_NUTRIENT_LOSS, distance = 0)
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return
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if(prob(BEYBLADE_DIZZINESS_PROBABILITY))
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to_chat(user, span_warning("You feel woozy from spinning."))
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user.set_dizzy_if_lower(BEYBLADE_DIZZINESS_DURATION)
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user.adjust_confusion_up_to(BEYBLADE_CONFUSION_INCREMENT, BEYBLADE_CONFUSION_LIMIT)
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#undef BEYBLADE_PUKE_THRESHOLD
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#undef BEYBLADE_PUKE_NUTRIENT_LOSS
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#undef BEYBLADE_DIZZINESS_PROBABILITY
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#undef BEYBLADE_DIZZINESS_DURATION
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#undef BEYBLADE_CONFUSION_INCREMENT
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#undef BEYBLADE_CONFUSION_LIMIT
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/datum/emote/jump
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key = "jump"
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key_third_person = "jumps"
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message = "jumps!"
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// Allows ghosts to jump
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mob_type_ignore_stat_typecache = list(/mob/dead/observer)
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affected_by_pitch = FALSE
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/datum/emote/jump/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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jump_animation(user)
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if(!isliving(user))
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return
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for(var/obj/item/storage/box/squeeze_box in get_turf(user))
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squeeze_box.flatten_box()
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/datum/emote/jump/proc/jump_animation(mob/user)
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var/original_transform = user.transform
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animate(user, transform = user.transform.Translate(0, 4), time = 0.1 SECONDS, flags = ANIMATION_PARALLEL)
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animate(transform = original_transform, time = 0.1 SECONDS)
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/datum/emote/jump/get_sound(mob/user)
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return 'sound/items/weapons/thudswoosh.ogg'
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// Avoids playing sounds if we're a ghost
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/datum/emote/jump/should_play_sound(mob/user, intentional)
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if(isliving(user))
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return ..()
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return FALSE
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