Files
Bubberstation/code/modules/modular_computers/computers/item/computer.dm
MrMelbert 5df4de3f71 [MDB Ignore] Re-add hop console second ID slot (#92157)
## About The Pull Request

<img width="491" height="301" alt="image"
src="https://github.com/user-attachments/assets/a3b5b19f-edf5-4de9-9201-9cbfab9e8827"
/>

Mod computers with the access changing software installed have a
secondary ID slot once again. This ID slot doesn't contribute to access.
You can insert IDs into the slot with right click and remove them with
alt-right click.

Also removes the "New IDs and you" memo paper. 

Also tweaks PDA on_deconstruct so contents are dropped on when they're
deconstructed with assembly.

Fixes #92151

## Why It's Good For The Game

Changing IDs is very unnecessarily clunky with the one slot. Insert hop
id, log in, remove hop id, insert crew id, change access, remove crew
id, log out.

We had it right back when we had two slots. Insert hop ID, insert crew
id, log in. It just works.

This also allows for mobile HoPs to change access without necessitating
removing their ID from their PDA.

Other changes: 

The "New IDs and you" memo is very old. They haven't been new for 4
years now. I don't think anyone reads it and they served their purpose.

I found it odd that, if your PDA was melted or blown up, it would delete
your ID. If this is a hold-over from old PDA behavior feel free to let
me know but otherwise it seems sensible that it'd spit out the contents
as you would expect.

## Changelog

🆑 Melbert
qol: The access changing software (the HoP console) now has ID two slots
again (one for the HoP's id and one for the ID being changed). You can
insert IDs in the secondary slot via the UI or right click, and remove
them via the UI or alt-right click.
qol: If your PDA is destroyed via acid or bombs, your ID (and similar
contents such as disks) are spit out instead of being deleted
del: Deletes the "New IDs and you" memo in the HoP's office. They
haven't been new for 4 years.
fix: Engineering sub-tab in the access changing software no longer looks
messed up
fix: Fix reversed alt-click logic for mod pcs
/🆑
2025-08-11 19:08:18 +00:00

1105 lines
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Plaintext

// This is the base type of computer
// Other types expand it - tablets and laptops are subtypes
// consoles use "procssor" item that is held inside it.
/obj/item/modular_computer
name = "modular microcomputer"
desc = "A small portable microcomputer."
icon = 'icons/obj/machines/computer.dmi'
icon_state = "laptop"
light_on = FALSE
light_power = 1.2
integrity_failure = 0.5
max_integrity = 100
armor_type = /datum/armor/item_modular_computer
light_system = OVERLAY_LIGHT_DIRECTIONAL
interaction_flags_mouse_drop = NEED_HANDS | ALLOW_RESTING
///The ID currently stored in the computer.
var/obj/item/card/id/stored_id
///The alt slot, only used by certain UIs like the access app.
var/obj/item/card/id/alt_stored_id
///The disk in this PDA. If set, this will be inserted on Initialize.
var/obj/item/computer_disk/inserted_disk
///The power cell the computer uses to run on.
var/obj/item/stock_parts/power_store/internal_cell = /obj/item/stock_parts/power_store/cell
///A pAI currently loaded into the modular computer.
var/obj/item/pai_card/inserted_pai
///Does the console update the crew manifest when the ID is removed?
var/crew_manifest_update = FALSE
///The amount of storage space the computer starts with.
var/max_capacity = 128
///The amount of storage space we've got filled
var/used_capacity = 0
///List of stored files on this drive. Use `store_file` and `remove_file` instead of modifying directly!
var/list/datum/computer_file/stored_files = list()
///Non-static list of programs the computer should receive on Initialize.
var/list/datum/computer_file/starting_programs = list()
///Static list of default programs that come with ALL computers, here so computers don't have to repeat this.
var/static/list/datum/computer_file/default_programs = list(
/datum/computer_file/program/themeify,
/datum/computer_file/program/ntnetdownload,
/datum/computer_file/program/filemanager,
)
///The program currently active on the tablet.
var/datum/computer_file/program/active_program
///Idle programs on background. They still receive process calls but can't be interacted with.
var/list/datum/computer_file/program/idle_threads = list()
/// Amount of programs that can be ran at once
var/max_idle_programs = 2
///Flag of the type of device the modular computer is, deciding what types of apps it can run.
var/hardware_flag = PROGRAM_ALL
// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_PDA
///The theme, used for the main menu and file browser apps.
var/device_theme = PDA_THEME_NTOS
///Bool on whether the computer is currently active or not.
var/enabled = FALSE
///If the screen is open, only used by laptops.
var/screen_on = TRUE
///Looping sound for when the computer is on.
var/datum/looping_sound/computer/soundloop
///Whether or not this modular computer uses the looping sound
var/looping_sound = TRUE
///If the computer has a flashlight/LED light built-in.
var/has_light = FALSE
/// If the computer's flashlight/LED light has forcibly disabled for a temporary amount of time.
COOLDOWN_DECLARE(disabled_time)
/// How far the computer's light can reach, is not editable by players.
var/comp_light_luminosity = 3
/// The built-in light's color, editable by players.
var/comp_light_color = COLOR_WHITE
///Power usage when the computer is open (screen is active) and can be interacted with.
var/base_active_power_usage = 2 WATTS
///Power usage when the computer is idle and screen is off.
var/base_idle_power_usage = 1 WATTS
// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
// must have its own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add its icon_state overlay for Tablets too, for example.
///If set, what the icon_state will be if the computer is unpowered.
var/icon_state_unpowered
///If set, what the icon_state will be if the computer is powered.
var/icon_state_powered
///Icon state overlay when the computer is turned on, but no program is loaded (programs override this).
var/icon_state_menu = "menu"
///The full name of the stored ID card's identity. These vars should probably be on the PDA.
var/saved_identification
///The job title of the stored ID card
var/saved_job
///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
var/obj/physical
///Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 5
///If hit by a Clown virus, remaining honks left until it stops.
var/honkvirus_amount = 0
///Whether the PDA can still use NTNet while out of NTNet's reach.
var/long_ranged = FALSE
/// Allow people with chunky fingers to use?
var/allow_chunky = FALSE
///The amount of paper currently stored in the PDA
var/stored_paper = 10
///The max amount of paper that can be held at once.
var/max_paper = 30
/// The capacity of the circuit shell component of this item
var/shell_capacity = SHELL_CAPACITY_MEDIUM
/**
* Reference to the circuit shell component, because we're special and do special things with it,
* such as creating and deleting unremovable circuit comps based on the programs installed.
*/
var/datum/component/shell/shell
/// This is where our overlays reside
var/overlays_icon = 'icons/obj/machines/computer.dmi'
/datum/armor/item_modular_computer
bullet = 20
laser = 20
energy = 100
/obj/item/modular_computer/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
if(!physical)
physical = src
add_shell_component(shell_capacity)
set_light_color(comp_light_color)
set_light_range(comp_light_luminosity)
if(looping_sound)
soundloop = new(src, enabled)
UpdateDisplay()
if(has_light)
add_item_action(/datum/action/item_action/toggle_computer_light)
if(inserted_disk)
inserted_disk = new inserted_disk(src)
if(internal_cell)
internal_cell = new internal_cell(src)
install_default_programs()
register_context()
update_appearance()
///Initialize the shell for this item, or the physical machinery it belongs to.
/obj/item/modular_computer/proc/add_shell_component(capacity = SHELL_CAPACITY_MEDIUM, shell_flags = NONE)
shell = physical.AddComponent(/datum/component/shell, list(new /obj/item/circuit_component/modpc), capacity, shell_flags)
RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_ATTACHED, PROC_REF(on_circuit_attached))
RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_REMOVED, PROC_REF(on_circuit_removed))
/obj/item/modular_computer/proc/on_circuit_attached(datum/source)
SIGNAL_HANDLER
RegisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE, PROC_REF(use_energy_for_circuits))
///Try to draw power from our internal cell first, before switching to that of the circuit.
/obj/item/modular_computer/proc/use_energy_for_circuits(datum/source, energy_usage_per_input)
SIGNAL_HANDLER
if(use_energy(energy_usage_per_input, check_programs = FALSE))
return COMPONENT_OVERRIDE_POWER_USAGE
/obj/item/modular_computer/proc/on_circuit_removed(datum/source)
SIGNAL_HANDLER
UnregisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE)
/obj/item/modular_computer/proc/install_default_programs()
SHOULD_CALL_PARENT(FALSE)
for(var/programs in default_programs + starting_programs)
var/datum/computer_file/program_type = new programs
store_file(program_type)
/obj/item/modular_computer/Destroy()
STOP_PROCESSING(SSobj, src)
close_all_programs()
//Some components will actually try and interact with this, so let's do it later
QDEL_NULL(soundloop)
looping_sound = FALSE // Necessary to stop a possible runtime trying to call soundloop.stop() when soundloop has been qdel'd
QDEL_LIST(stored_files)
if(istype(inserted_disk))
QDEL_NULL(inserted_disk)
if(istype(inserted_pai))
QDEL_NULL(inserted_pai)
QDEL_NULL(stored_id)
QDEL_NULL(alt_stored_id)
shell = null
physical = null
return ..()
/obj/item/modular_computer/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(active_program?.tap(interacting_with, user, modifiers))
user.do_attack_animation(interacting_with) //Emulate this animation since we kill the attack in three lines
playsound(loc, 'sound/items/weapons/tap.ogg', get_clamped_volume(), TRUE, -1) //Likewise for the tap sound
addtimer(CALLBACK(src, PROC_REF(play_ping)), 0.5 SECONDS, TIMER_UNIQUE) //Slightly delayed ping to indicate success
return ITEM_INTERACT_SUCCESS
return ..()
// shameless copy of newscaster photo saving
/obj/item/modular_computer/proc/save_photo(icon/photo)
var/photo_file = copytext_char(md5("\icon[photo]"), 1, 6)
if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
//Clean up repeated frames
var/icon/clean = new /icon()
clean.Insert(photo, "", SOUTH, 1, 0)
fcopy(clean, "[GLOB.log_directory]/photos/[photo_file].png")
return photo_file
/**
* Plays a ping sound.
*
* Timers runtime if you try to make them call playsound. Yep.
*/
/obj/item/modular_computer/proc/play_ping()
playsound(loc, 'sound/machines/ping.ogg', get_clamped_volume(), FALSE, -1)
/obj/item/modular_computer/get_cell()
return internal_cell
/obj/item/modular_computer/click_alt(mob/user)
if(issilicon(user))
return NONE
if(remove_id(user))
return CLICK_ACTION_SUCCESS
if(istype(inserted_pai)) // Remove pAI
remove_pai(user)
return CLICK_ACTION_SUCCESS
return CLICK_ACTION_BLOCKING
/obj/item/modular_computer/click_alt_secondary(mob/user)
if(issilicon(user))
return NONE
if(remove_secondary_id(user))
return CLICK_ACTION_SUCCESS
return NONE
// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. //guess what
/obj/item/modular_computer/GetAccess()
if(stored_id)
return stored_id.GetAccess()
return ..()
/obj/item/modular_computer/GetID()
if(stored_id)
return stored_id
return ..()
/obj/item/modular_computer/get_id_examine_strings(mob/user)
. = ..()
if(stored_id)
. += "[src] is displaying [stored_id]:"
. += stored_id.get_id_examine_strings(user)
/obj/item/modular_computer/proc/print_text(text_to_print, paper_title = "")
if(!stored_paper)
return FALSE
var/obj/item/paper/printed_paper = new /obj/item/paper(drop_location())
printed_paper.add_raw_text(text_to_print)
if(paper_title)
printed_paper.name = paper_title
printed_paper.update_appearance()
stored_paper--
return TRUE
/**
* Attempt to insert the ID in either card slot, if ID is present - attempts swap
*
* Args:
* inserting_id - the ID being inserted
* user - The person inserting the ID
*/
/obj/item/modular_computer/insert_id(obj/item/card/inserting_id, mob/user)
if(!isnull(user) && !user.transferItemToLoc(inserting_id, src))
return FALSE
else
inserting_id.forceMove(src)
if(!isnull(stored_id))
remove_id(user, silent = TRUE)
stored_id = inserting_id
if(!isnull(user))
to_chat(user, span_notice("You insert \the [inserting_id] into the card slot."))
balloon_alert(user, "inserted ID")
playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.update_ID_card()
update_appearance()
update_slot_icon()
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_INSERTED_ID, inserting_id, user)
return TRUE
/**
* Attempts to insert a secondary ID card into the computer. If there is already a secondary ID card, attempts to swap
*
* Args:
* * secondary_id - The ID card to insert into the secondary slot.
* * user - The mob trying to insert the ID, if there is one.
*/
/obj/item/modular_computer/proc/insert_secondary_id(obj/item/card/id/secondary_id, mob/user)
if(!isnull(alt_stored_id))
remove_secondary_id(user, silent = TRUE)
if(!user.transferItemToLoc(secondary_id, src))
return FALSE
alt_stored_id = secondary_id
if(!isnull(user))
to_chat(user, span_notice("You insert \the [secondary_id] into the secondary card slot."))
balloon_alert(user, "inserted secondary ID")
playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
return TRUE
/**
* Removes the alt ID card from the computer, and puts it in loc's hand if it's a mob
*
* Args:
* * user - The mob trying to remove the ID, if there is one
* * silent - Boolean, determines whether fluff text would be printed
*/
/obj/item/modular_computer/proc/remove_secondary_id(mob/user, silent = FALSE)
if(!alt_stored_id)
return FALSE
if(!issilicon(user) && in_range(src, user))
user.put_in_hands(alt_stored_id)
else
alt_stored_id.forceMove(drop_location())
var/obj/item/lost_id = alt_stored_id
alt_stored_id = null
if(!silent && !isnull(user))
to_chat(user, span_notice("You remove \the [lost_id] from the secondary card slot."))
balloon_alert(user, "removed secondary ID")
playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
return TRUE
/**
* Removes the ID card from the computer, and puts it in loc's hand if it's a mob
* Args:
* * user - The mob trying to remove the ID, if there is one
* * silent - Boolean, determines whether fluff text would be printed
*/
/obj/item/modular_computer/remove_id(mob/user, silent = FALSE)
if(!stored_id)
return ..()
if(crew_manifest_update)
GLOB.manifest.modify(stored_id.registered_name, stored_id.assignment, stored_id.get_trim_assignment())
if(user && !issilicon(user) && in_range(src, user))
user.put_in_hands(stored_id)
else
stored_id.forceMove(drop_location())
var/obj/item/lost_id = stored_id
stored_id = null
if(!silent && !isnull(user))
to_chat(user, span_notice("You remove \the [lost_id] from the card slot."))
balloon_alert(user, "removed ID")
playsound(src, 'sound/machines/terminal/terminal_insert_disc.ogg', 50, FALSE)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.update_ID_card()
update_slot_icon()
update_appearance()
return TRUE
/obj/item/modular_computer/mouse_drop_dragged(atom/over_object, mob/user)
if(!istype(over_object, /atom/movable/screen))
return attack_self(user)
/obj/item/modular_computer/attack_ai(mob/user)
return attack_self(user)
/obj/item/modular_computer/attack_ghost(mob/dead/observer/user)
. = ..()
if(.)
return
if(enabled)
ui_interact(user)
else if(isAdminGhostAI(user))
var/response = tgui_alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", list("Yes", "No"))
if(response == "Yes")
turn_on(user)
/obj/item/modular_computer/emag_act(mob/user, obj/item/card/emag/emag_card, forced)
if(!enabled && !forced)
balloon_alert(user, "turn it on first!")
return FALSE
if(obj_flags & EMAGGED)
balloon_alert(user, "already emagged!")
if (emag_card)
to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
return FALSE
. = ..()
if(!forced)
add_log("manual overriding of permissions and modification of device firmware detected. Reboot and reinstall required.")
obj_flags |= EMAGGED
device_theme = PDA_THEME_SYNDICATE
if(user)
balloon_alert(user, "syndieOS loaded")
if (emag_card)
to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
return TRUE
/obj/item/modular_computer/examine(mob/user)
. = ..()
var/healthpercent = round((atom_integrity/max_integrity) * 100, 1)
switch(healthpercent)
if(50 to 99)
. += span_info("It looks slightly damaged.")
if(25 to 50)
. += span_info("It appears heavily damaged.")
if(0 to 25)
. += span_warning("It's falling apart!")
if(long_ranged)
. += "It is upgraded with an experimental long-ranged network capabilities, picking up NTNet frequencies while further away."
. += span_notice("It has [max_capacity] GQ of storage capacity.")
if(stored_id)
if(Adjacent(user))
. += "It has \the [stored_id] card inserted in its card slot.[alt_stored_id ? "" : " [span_info("Alt-click to eject it.")]"]"
else
. += "Its identification card slot is currently occupied."
if(alt_stored_id)
if(Adjacent(user))
. += "It has \the [alt_stored_id] card stored in its secondary card slot. [span_info("Alt-click to eject it.")]"
else
. += "Its secondary identification card slot is currently occupied."
if(internal_cell)
. += span_info("Right-click it with a screwdriver to eject the [internal_cell].")
/obj/item/modular_computer/examine_more(mob/user)
. = ..()
. += "Storage capacity: [used_capacity]/[max_capacity]GQ"
for(var/datum/computer_file/app_examine as anything in stored_files)
if(app_examine.on_examine(src, user))
. += app_examine.on_examine(src, user)
if(Adjacent(user))
. += span_notice("Paper level: [stored_paper] / [max_paper].")
/obj/item/modular_computer/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
if(isidcard(held_item))
context[SCREENTIP_CONTEXT_LMB] = stored_id ? "Swap ID" : "Insert ID"
if(HAS_TRAIT(src, TRAIT_MODPC_TWO_ID_SLOTS))
context[SCREENTIP_CONTEXT_RMB] = alt_stored_id ? "Swap Secondary ID" : "Insert Secondary ID"
. = CONTEXTUAL_SCREENTIP_SET
if(held_item?.tool_behaviour == TOOL_SCREWDRIVER && internal_cell)
context[SCREENTIP_CONTEXT_RMB] = "Remove Cell"
. = CONTEXTUAL_SCREENTIP_SET
if(held_item?.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_RMB] = "Deconstruct"
. = CONTEXTUAL_SCREENTIP_SET
if(alt_stored_id)
context[SCREENTIP_CONTEXT_ALT_RMB] = "Remove Secondary ID"
. = CONTEXTUAL_SCREENTIP_SET
if(stored_id) // ID get removed first before pAIs
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove ID"
. = CONTEXTUAL_SCREENTIP_SET
else if(inserted_pai)
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove pAI"
. = CONTEXTUAL_SCREENTIP_SET
if(inserted_disk)
context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB] = "Remove Disk"
. = CONTEXTUAL_SCREENTIP_SET
return . || NONE
/obj/item/modular_computer/update_icon_state()
if(!icon_state_powered || !icon_state_unpowered) //no valid icon, don't update.
return ..()
icon_state = enabled ? icon_state_powered : icon_state_unpowered
return ..()
/obj/item/modular_computer/update_overlays()
. = ..()
if(enabled)
. += active_program ? mutable_appearance(overlays_icon, active_program.program_open_overlay) : mutable_appearance(overlays_icon, icon_state_menu)
if(atom_integrity <= integrity_failure * max_integrity)
. += mutable_appearance(overlays_icon, "bsod")
. += mutable_appearance(overlays_icon, "broken")
/obj/item/modular_computer/Exited(atom/movable/gone, direction)
if(internal_cell == gone)
internal_cell = null
if(enabled && !use_energy())
shutdown_computer()
if(stored_id == gone)
stored_id = null
update_slot_icon()
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
human_wearer.update_ID_card()
if(alt_stored_id == gone)
alt_stored_id = null
if(inserted_pai == gone)
update_appearance(UPDATE_ICON)
if(inserted_disk == gone)
inserted_disk = null
update_appearance(UPDATE_ICON)
return ..()
/obj/item/modular_computer/click_ctrl_shift(mob/user)
if(!inserted_disk)
return
user.put_in_hands(inserted_disk)
inserted_disk = null
playsound(src, 'sound/machines/card_slide.ogg', 50)
/obj/item/modular_computer/proc/turn_on(mob/user, open_ui = TRUE)
var/issynth = FALSE // Robots and AIs get different activation messages.
if(user)
issynth = HAS_SILICON_ACCESS(user)
if(atom_integrity <= integrity_failure * max_integrity)
if(user)
if(issynth)
to_chat(user, span_warning("You send an activation signal to \the [src], but it responds with an error code. It must be damaged."))
else
to_chat(user, span_warning("You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."))
return FALSE
if(use_energy(base_active_power_usage)) // checks if the PC is powered
if(looping_sound)
soundloop.start()
enabled = TRUE
update_appearance()
if(user)
if(issynth)
to_chat(user, span_notice("You send an activation signal to \the [src], turning it on."))
else
to_chat(user, span_notice("You press the power button and start up \the [src]."))
if(open_ui)
update_tablet_open_uis(user)
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_TURNED_ON, user)
return TRUE
else // Unpowered
if(user)
if(issynth)
to_chat(user, span_warning("You send an activation signal to \the [src] but it does not respond."))
else
to_chat(user, span_warning("You press the power button but \the [src] does not respond."))
return FALSE
// Process currently calls handle_power(), may be expanded in future if more things are added.
/obj/item/modular_computer/process(seconds_per_tick)
if(!enabled) // The computer is turned off
return
if(atom_integrity <= integrity_failure * max_integrity)
shutdown_computer()
return
if(active_program && (active_program.program_flags & PROGRAM_REQUIRES_NTNET) && !get_ntnet_status())
active_program.event_networkfailure(FALSE) // Active program requires NTNet to run but we've just lost connection. Crash.
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
idle_programs.process_tick(seconds_per_tick)
idle_programs.ntnet_status = get_ntnet_status()
if((idle_programs.program_flags & PROGRAM_REQUIRES_NTNET) && !idle_programs.ntnet_status)
idle_programs.event_networkfailure(TRUE)
if(active_program)
active_program.process_tick(seconds_per_tick)
active_program.ntnet_status = get_ntnet_status()
handle_power(seconds_per_tick) // Handles all computer power interaction
/**
* Displays notification text alongside a soundbeep when requested to by a program.
*
* After checking that the requesting program is allowed to send an alert, creates
* a visible message of the requested text alongside a soundbeep. This proc adds
* text to indicate that the message is coming from this device and the program
* on it, so the supplied text should be the exact message and ending punctuation.
*
* Arguments:
* The program calling this proc.
* The message that the program wishes to display.
*/
/obj/item/modular_computer/proc/alert_call(datum/computer_file/program/call_source, alerttext, sound = 'sound/machines/beep/twobeep_high.ogg')
if(!call_source || !call_source.alert_able || call_source.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
return FALSE
playsound(src, sound, 50, TRUE)
physical.loc.visible_message(span_notice("[icon2html(physical, viewers(physical.loc))] \The [src] displays a [call_source.filedesc] notification: [alerttext]"))
/obj/item/modular_computer/proc/ring(ringtone, list/balloon_alertees) // bring bring
if(!use_energy())
return
if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
playsound(src, pick(
'sound/machines/beep/twobeep_voice1.ogg',
'sound/machines/beep/twobeep_voice2.ogg',
), 50, TRUE)
else
playsound(src, 'sound/machines/beep/twobeep_high.ogg', 50, TRUE)
ringtone = "*[ringtone]*"
audible_message(ringtone)
for(var/mob/living/alertee in balloon_alertees)
alertee.balloon_alert(alertee, ringtone)
/obj/item/modular_computer/proc/send_sound()
playsound(src, 'sound/machines/terminal/terminal_success.ogg', 15, TRUE)
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
/obj/item/modular_computer/proc/get_header_data()
var/list/data = list()
data["PC_device_theme"] = device_theme
if(internal_cell)
data["PC_lowpower_mode"] = !internal_cell.charge
switch(internal_cell.percent())
if(80 to INFINITY)
data["PC_batteryicon"] = "batt_100.gif"
if(60 to 80)
data["PC_batteryicon"] = "batt_80.gif"
if(40 to 60)
data["PC_batteryicon"] = "batt_60.gif"
if(20 to 40)
data["PC_batteryicon"] = "batt_40.gif"
if(5 to 20)
data["PC_batteryicon"] = "batt_20.gif"
else
data["PC_batteryicon"] = "batt_5.gif"
data["PC_batterypercent"] = "[round(internal_cell.percent())]%"
else
data["PC_lowpower_mode"] = FALSE
data["PC_batteryicon"] = null
data["PC_batterypercent"] = null
switch(get_ntnet_status())
if(NTNET_NO_SIGNAL)
data["PC_ntneticon"] = "sig_none.gif"
if(NTNET_LOW_SIGNAL)
data["PC_ntneticon"] = "sig_low.gif"
if(NTNET_GOOD_SIGNAL)
data["PC_ntneticon"] = "sig_high.gif"
if(NTNET_ETHERNET_SIGNAL)
data["PC_ntneticon"] = "sig_lan.gif"
var/list/program_headers = list()
if(length(idle_threads))
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
if(!idle_programs.ui_header)
continue
program_headers.Add(list(list("icon" = idle_programs.ui_header)))
data["PC_programheaders"] = program_headers
data["PC_stationtime"] = station_time_timestamp()
data["PC_stationdate"] = "[time2text(world.realtime, "DDD, Month DD", NO_TIMEZONE)], [CURRENT_STATION_YEAR]"
data["PC_showexitprogram"] = !!active_program // Hides "Exit Program" button on mainscreen
return data
/obj/item/modular_computer/proc/open_program(mob/user, datum/computer_file/program/program, open_ui = TRUE)
if(program.computer != src)
CRASH("tried to open program that does not belong to this computer")
if(isnull(program) || !istype(program)) // Program not found or it's not executable program.
if(user)
to_chat(user, span_danger("\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning."))
return FALSE
if(active_program == program)
return FALSE
// The program is already running. Resume it.
if(program in idle_threads)
active_program?.background_program()
active_program = program
program.alert_pending = FALSE
idle_threads.Remove(program)
if(open_ui)
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
update_appearance(UPDATE_ICON)
return TRUE
if(!program.is_supported_by_hardware(hardware_flag, loud = TRUE, user = user))
return FALSE
if(idle_threads.len > max_idle_programs)
if(user)
to_chat(user, span_danger("\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error."))
return FALSE
if(program.program_flags & PROGRAM_REQUIRES_NTNET && !get_ntnet_status()) // The program requires NTNet connection, but we are not connected to NTNet.
if(user)
to_chat(user, span_danger("\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning."))
return FALSE
if(!program.on_start(user))
return FALSE
active_program?.background_program()
active_program = program
program.alert_pending = FALSE
if(open_ui)
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
update_appearance(UPDATE_ICON)
return TRUE
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
/obj/item/modular_computer/proc/get_ntnet_status()
// computers are connected through ethernet
if(hardware_flag & PROGRAM_CONSOLE)
return NTNET_ETHERNET_SIGNAL
// NTNet is down and we are not connected via wired connection. No signal.
if(!find_functional_ntnet_relay())
return NTNET_NO_SIGNAL
var/turf/current_turf = get_turf(src)
if(!current_turf || !istype(current_turf))
return NTNET_NO_SIGNAL
if(is_station_level(current_turf.z))
if(hardware_flag & PROGRAM_LAPTOP) //laptops can connect to ethernet but they have to be on station for that
return NTNET_ETHERNET_SIGNAL
return NTNET_GOOD_SIGNAL
else if(is_mining_level(current_turf.z))
return NTNET_LOW_SIGNAL
else if(long_ranged)
return NTNET_LOW_SIGNAL
return NTNET_NO_SIGNAL
/obj/item/modular_computer/proc/add_log(text)
if(!get_ntnet_status())
return FALSE
return SSmodular_computers.add_log("[src]: [text]")
/obj/item/modular_computer/proc/close_all_programs()
active_program?.kill_program()
for(var/datum/computer_file/program/idle as anything in idle_threads)
idle.kill_program()
/obj/item/modular_computer/proc/shutdown_computer(loud = TRUE)
close_all_programs()
if(looping_sound)
soundloop.stop()
if(physical && loud)
physical.visible_message(span_notice("\The [src] shuts down."))
enabled = FALSE
update_appearance()
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_SHUT_DOWN, loud)
///Imprints name and job into the modular computer, and calls back to necessary functions.
///Acts as a replacement to directly setting the imprints fields. All fields are optional, the proc will try to fill in missing gaps.
/obj/item/modular_computer/proc/imprint_id(name = null, job_name = null)
saved_identification = name || stored_id?.registered_name || saved_identification
saved_job = job_name || stored_id?.assignment || saved_job
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_UPDATED, saved_identification, saved_job)
UpdateDisplay()
///Resets the imprinted name and job back to null.
/obj/item/modular_computer/proc/reset_imprint()
saved_identification = null
saved_job = null
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_RESET)
UpdateDisplay()
/obj/item/modular_computer/ui_action_click(mob/user, actiontype)
if(!issilicon(user))
playsound(src, SFX_KEYBOARD_CLICKS, 10, TRUE, FALSE)
if(istype(actiontype, /datum/action/item_action/toggle_computer_light))
toggle_flashlight(user)
return
return ..()
/**
* Toggles the computer's flashlight, if it has one.
*
* Called from ui_act(), does as the name implies.
* It is separated from ui_act() to be overwritten as needed.
*/
/obj/item/modular_computer/proc/toggle_flashlight(mob/user)
if(!has_light || !internal_cell?.charge)
return FALSE
if(!COOLDOWN_FINISHED(src, disabled_time))
if(user)
balloon_alert(user, "disrupted!")
return FALSE
set_light_on(!light_on)
update_appearance()
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
return TRUE
//Disables the computer's flashlight/LED light, if it has one, for a given disrupt_duration.
/obj/item/modular_computer/on_saboteur(datum/source, disrupt_duration)
. = ..()
if(!has_light)
return
set_light_on(FALSE)
update_appearance()
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
COOLDOWN_START(src, disabled_time, disrupt_duration)
return TRUE
/**
* Sets the computer's light color, if it has a light.
*
* Called from ui_act(), this proc takes a color string and applies it.
* It is separated from ui_act() to be overwritten as needed.
* Arguments:
** color is the string that holds the color value that we should use. Proc auto-fails if this is null.
*/
/obj/item/modular_computer/proc/set_flashlight_color(color)
if(!has_light || !color)
return FALSE
comp_light_color = color
set_light_color(color)
return TRUE
/obj/item/modular_computer/proc/UpdateDisplay()
if(!saved_identification && !saved_job)
name = initial(name)
return
name = "[saved_identification] ([saved_job])"
/obj/item/modular_computer/screwdriver_act_secondary(mob/living/user, obj/item/tool)
. = ..()
if(internal_cell)
user.balloon_alert(user, "cell removed")
internal_cell.forceMove(drop_location())
internal_cell = null
return ITEM_INTERACT_SUCCESS
else
user.balloon_alert(user, "no cell!")
/obj/item/modular_computer/wrench_act_secondary(mob/living/user, obj/item/tool)
. = ..()
tool.play_tool_sound(src, user, 20, volume=20)
deconstruct(TRUE)
user.balloon_alert(user, "disassembled")
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/welder_act(mob/living/user, obj/item/tool)
. = ..()
if(atom_integrity == max_integrity)
to_chat(user, span_warning("\The [src] does not require repairs."))
return ITEM_INTERACT_SUCCESS
if(!tool.tool_start_check(user, amount=1))
return ITEM_INTERACT_SUCCESS
to_chat(user, span_notice("You begin repairing damage to \the [src]..."))
if(!tool.use_tool(src, user, 20, volume=50))
return ITEM_INTERACT_SUCCESS
atom_integrity = max_integrity
to_chat(user, span_notice("You repair \the [src]."))
update_appearance()
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/item_interaction_secondary(mob/living/user, obj/item/tool, list/modifiers)
if(isidcard(tool) && HAS_TRAIT(src, TRAIT_MODPC_TWO_ID_SLOTS))
return insert_secondary_id(tool, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
return item_interaction(user, tool, modifiers)
/obj/item/modular_computer/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if(isidcard(tool))
return insert_id(tool, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
if(iscash(tool))
return money_act(user, tool)
if(istype(tool, /obj/item/pai_card))
return pai_act(user, tool)
if(istype(tool, /obj/item/stock_parts/power_store/cell))
return cell_act(user, tool)
if(istype(tool, /obj/item/photo))
return photo_act(user, tool)
// Check if any Applications need our item
for(var/datum/computer_file/item_holding_app as anything in stored_files)
var/app_return = item_holding_app.application_item_interaction(user, tool, modifiers)
if(app_return)
return app_return
if(istype(tool, /obj/item/paper))
return paper_act(user, tool)
if(istype(tool, /obj/item/paper_bin))
return paper_bin_act(user, tool)
if(istype(tool, /obj/item/computer_disk))
return computer_disk_act(user, tool)
return NONE
/obj/item/modular_computer/proc/money_act(mob/user, obj/item/money)
var/obj/item/card/id/inserted_id = stored_id?.GetID()
if(!inserted_id)
balloon_alert(user, "no ID!")
return ITEM_INTERACT_BLOCKING
return inserted_id.insert_money(money, user) ? ITEM_INTERACT_SUCCESS : ITEM_INTERACT_BLOCKING
/obj/item/modular_computer/proc/pai_act(mob/user, obj/item/pai_card/card)
if(inserted_pai)
return ITEM_INTERACT_BLOCKING
if(!user.transferItemToLoc(card, src))
return ITEM_INTERACT_BLOCKING
inserted_pai = card
balloon_alert(user, "inserted pai")
if(inserted_pai.pai)
inserted_pai.pai.give_messenger_ability()
update_appearance(UPDATE_ICON)
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/proc/cell_act(mob/user, obj/item/stock_parts/power_store/cell/new_cell)
if(ismachinery(physical))
return ITEM_INTERACT_BLOCKING
if(internal_cell)
to_chat(user, span_warning("You try to connect \the [new_cell] to \the [src], but its connectors are occupied."))
return ITEM_INTERACT_BLOCKING
if(!user.transferItemToLoc(new_cell, src))
return ITEM_INTERACT_BLOCKING
internal_cell = new_cell
to_chat(user, span_notice("You plug \the [new_cell] to \the [src]."))
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/proc/photo_act(mob/user, obj/item/photo/scanned_photo)
if(!store_file(new /datum/computer_file/picture(scanned_photo.picture)))
balloon_alert(user, "no space!")
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "photo scanned")
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/proc/paper_act(mob/user, obj/item/paper/new_paper)
if(stored_paper >= max_paper)
balloon_alert(user, "no more room!")
return ITEM_INTERACT_BLOCKING
if(!user.temporarilyRemoveItemFromInventory(new_paper))
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "inserted paper")
qdel(new_paper)
playsound(src, 'sound/machines/computer/paper_insert.ogg', 40, vary = TRUE)
stored_paper++
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/proc/paper_bin_act(mob/user, obj/item/paper_bin/bin)
if(bin.total_paper <= 0)
balloon_alert(user, "empty bin!")
return ITEM_INTERACT_BLOCKING
var/papers_added //just to keep track
while((bin.total_paper > 0) && (stored_paper < max_paper))
papers_added++
stored_paper++
bin.remove_paper()
if(!papers_added)
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "inserted paper")
to_chat(user, span_notice("Added in [papers_added] new sheets. You now have [stored_paper] / [max_paper] printing paper stored."))
playsound(src, 'sound/machines/computer/paper_insert.ogg', 40, vary = TRUE)
bin.update_appearance()
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/proc/computer_disk_act(mob/user, obj/item/computer_disk/disk)
if(!user.transferItemToLoc(disk, src))
return ITEM_INTERACT_BLOCKING
if(inserted_disk)
user.put_in_hands(inserted_disk)
balloon_alert(user, "disks swapped")
else
balloon_alert(user, "disk inserted")
inserted_disk = disk
playsound(src, 'sound/machines/card_slide.ogg', 50)
return ITEM_INTERACT_SUCCESS
/obj/item/modular_computer/atom_deconstruct(disassembled = TRUE)
var/atom/droploc = drop_location()
remove_pai()
eject_aicard()
internal_cell?.forceMove(droploc)
stored_id?.forceMove(droploc)
alt_stored_id?.forceMove(droploc)
inserted_disk?.forceMove(droploc)
if (!disassembled)
physical.visible_message(span_notice("\The [src] breaks apart!"))
new /obj/item/stack/sheet/iron(droploc, steel_sheet_cost * (disassembled ? 1 : 0.5))
relay_qdel()
// Ejects the inserted intellicard, if one exists. Used when the computer is deconstructed.
/obj/item/modular_computer/proc/eject_aicard()
var/datum/computer_file/program/ai_restorer/program = locate() in stored_files
if (program)
return program.try_eject(forced = TRUE)
return FALSE
// Used by processor to relay qdel() to machinery type.
/obj/item/modular_computer/proc/relay_qdel()
return
// Perform adjacency checks on our physical counterpart, if any.
/obj/item/modular_computer/Adjacent(atom/neighbor)
if(physical && physical != src)
return physical.Adjacent(neighbor)
return ..()
///Returns a string of what to send at the end of messenger's messages.
/obj/item/modular_computer/proc/get_messenger_ending()
return "Sent from my PDA"
/obj/item/modular_computer/proc/remove_pai(mob/user)
if(!inserted_pai)
return FALSE
if(inserted_pai.pai)
inserted_pai.pai.remove_messenger_ability()
if(user)
user.put_in_hands(inserted_pai)
balloon_alert(user, "removed pAI")
else
inserted_pai.forceMove(drop_location())
inserted_pai = null
update_appearance(UPDATE_ICON)
return TRUE
/// Get all stored files, including external disk files optionaly
/obj/item/modular_computer/proc/get_files(include_disk_files = FALSE)
if(!include_disk_files || !inserted_disk)
return stored_files
return stored_files + inserted_disk.stored_files
/// Returns how relevant the current security level is:
#define ALERT_RELEVANCY_SAFE 0 /// * 0: User is not in immediate danger and not needed for some station-critical task.
#define ALERT_RELEVANCY_WARN 1 /// * 1: Danger is around, but the user is not directly needed to handle it.
#define ALERT_RELEVANCY_PERTINENT 2/// * 2: Danger is around and the user is responsible for handling it.
/obj/item/modular_computer/proc/get_security_level_relevancy()
switch(SSsecurity_level.get_current_level_as_number())
if(SEC_LEVEL_DELTA)
return ALERT_RELEVANCY_PERTINENT
if(SEC_LEVEL_RED) // all-hands-on-deck situations, everyone is responsible for combatting a threat
return ALERT_RELEVANCY_PERTINENT
if(SEC_LEVEL_BLUE) // suspected threat. security needs to be alert and possibly preparing for it, no further concerns
if(ACCESS_SECURITY in stored_id?.access)
return ALERT_RELEVANCY_PERTINENT
else
return ALERT_RELEVANCY_WARN
if(SEC_LEVEL_GREEN) // no threats, no concerns
return ALERT_RELEVANCY_SAFE
return 0
#undef ALERT_RELEVANCY_SAFE
#undef ALERT_RELEVANCY_WARN
#undef ALERT_RELEVANCY_PERTINENT
/**
* Debug ModPC
* Used to spawn all programs for Create and Destroy unit test.
*/
/obj/item/modular_computer/debug
max_capacity = INFINITY
/obj/item/modular_computer/debug/Initialize(mapload)
starting_programs += subtypesof(/datum/computer_file/program)
return ..()