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## About The Pull Request Adds a maintenance disk that makes your PDA turn your mouse cursor into a cool sword when it's worn in your ID slot https://github.com/tgstation/tgstation/assets/51863163/ae5c50a1-e6fd-40bb-8957-4af2f6618cba ## Why It's Good For The Game I saw a discord comment about this and it made me laugh. ## Changelog 🆑 Melberte add: Cool Sword Cursor Maintenance App /🆑
109 lines
3.4 KiB
Plaintext
109 lines
3.4 KiB
Plaintext
/**
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* store_file
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*
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* Adds an already initialized file to the computer, checking if one already exists.
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* Returns TRUE if successfully stored, FALSE otherwise.
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*/
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/obj/item/modular_computer/proc/store_file(datum/computer_file/file_storing)
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if(!file_storing || !istype(file_storing))
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return FALSE
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if(!can_store_file(file_storing))
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return FALSE
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// This file is already stored. Don't store it again.
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if(file_storing in stored_files)
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return FALSE
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file_storing.computer = src
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used_capacity += file_storing.size
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SEND_SIGNAL(file_storing, COMSIG_COMPUTER_FILE_STORE, src)
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SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_FILE_STORE, file_storing)
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return TRUE
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/**
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* remove_file
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*
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* Removes a given file from the computer, if possible.
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* Properly checking if the file even exists and is in the computer.
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* Returns TRUE if successfully completed, FALSE otherwise
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*/
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/obj/item/modular_computer/proc/remove_file(datum/computer_file/file_removing)
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if(!file_removing || !istype(file_removing))
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return FALSE
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if(!(file_removing in stored_files))
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return FALSE
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if(istype(file_removing, /datum/computer_file/program))
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var/datum/computer_file/program/program_file = file_removing
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program_file.kill_program()
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stored_files.Remove(file_removing)
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used_capacity -= file_removing.size
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SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_FILE_DELETE, file_removing)
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SEND_SIGNAL(file_removing, COMSIG_COMPUTER_FILE_DELETE, src)
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qdel(file_removing)
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return TRUE
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/**
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* can_store_file
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*
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* Checks if a computer can store a file, as computers can only store unique files.
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* returns TRUE if possible, FALSE otherwise.
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*/
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/obj/item/modular_computer/proc/can_store_file(datum/computer_file/file)
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if(!file || !istype(file))
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return FALSE
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if(file in stored_files)
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return FALSE
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if(find_file_by_name(file.filename))
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return FALSE
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// In the unlikely event someone manages to create that many files.
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// BYOND is acting weird with numbers above 999 in loops (infinite loop prevention)
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if(stored_files.len >= 999)
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return FALSE
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if((used_capacity + file.size) > max_capacity)
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return FALSE
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if(!file.can_store_file(src))
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return FALSE
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return TRUE
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/**
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* find_file_by_name
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*
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* Will check all applications in a tablet for files and, if they have \
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* the same filename (disregarding extension), will return it.
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* If a computer disk is passed instead, it will check the disk over the computer.
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*/
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/obj/item/modular_computer/proc/find_file_by_name(filename, obj/item/computer_disk/target_disk)
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if(!istext(filename))
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return null
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if(isnull(target_disk))
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for(var/datum/computer_file/file as anything in stored_files)
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if(file.filename == filename)
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return file
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else
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for(var/datum/computer_file/file as anything in target_disk.stored_files)
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if(file.filename == filename)
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return file
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return null
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/**
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* find_file_by_uid
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*
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* Will check all files in this computer and returns the file with the matching uid.
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* A file's uid is always unique to them, so this proc is sometimes preferable over find_file_by_name.
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* If a computer disk is passed instead, it will check the disk over the computer.
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*/
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/obj/item/modular_computer/proc/find_file_by_uid(uid, obj/item/computer_disk/target_disk)
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if(!isnum(uid))
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return null
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if(isnull(target_disk))
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for(var/datum/computer_file/file as anything in stored_files)
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if(file.uid == uid)
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return file
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else
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for(var/datum/computer_file/file as anything in target_disk.stored_files)
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if(file.uid == uid)
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return file
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return null
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