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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
158 lines
5.9 KiB
Plaintext
158 lines
5.9 KiB
Plaintext
/**
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* Virus disk
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* Can't hold apps, instead does unique actions.
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*/
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/obj/item/computer_disk/virus
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name = "\improper generic virus disk"
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icon_state = "virusdisk"
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max_capacity = 0
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///How many charges the virus has left
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var/charges = 5
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/obj/item/computer_disk/virus/proc/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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if(charges <= 0)
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to_chat(user, span_notice("ERROR: Out of charges."))
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return FALSE
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if(!target)
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to_chat(user, span_notice("ERROR: Could not find device."))
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return FALSE
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return TRUE
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/**
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* Clown virus
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* Makes people's PDA honk
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* Can also be used on open panel airlocks to make them honk on opening.
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*/
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/obj/item/computer_disk/virus/clown
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name = "\improper H.O.N.K. disk"
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/obj/item/computer_disk/virus/clown/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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target.honkvirus_amount = rand(15, 25)
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return TRUE
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/**
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* Mime virus
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* Makes PDA's silent, removing their ringtone.
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*/
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/obj/item/computer_disk/virus/mime
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name = "\improper sound of silence disk"
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/obj/item/computer_disk/virus/mime/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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var/datum/computer_file/program/messenger/app = locate() in target.stored_files
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if(!app)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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app.alert_silenced = TRUE
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app.ringtone = ""
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/**
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* Detomatix virus
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* Sends a false message, and blows the PDA up if the target responds to it (or opens their messenger before a timer)
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*/
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/obj/item/computer_disk/virus/detomatix
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name = "\improper D.E.T.O.M.A.T.I.X. disk"
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charges = 6
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/obj/item/computer_disk/virus/detomatix/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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var/difficulty = target.get_detomatix_difficulty()
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if(SEND_SIGNAL(target, COMSIG_TABLET_CHECK_DETONATE) & COMPONENT_TABLET_NO_DETONATE || prob(difficulty * 15))
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user.show_message(span_danger("ERROR: Target could not be bombed."), MSG_VISUAL)
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charges--
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return
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var/original_host = source
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var/fakename = sanitize_name(tgui_input_text(user, "Enter a name for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakename || source != original_host || !user.can_perform_action(source))
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return
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var/fakejob = sanitize_name(tgui_input_text(user, "Enter a job for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakejob || source != original_host || !user.can_perform_action(source))
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return
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var/attach_fake_photo = tgui_alert(user, "Attach a fake photo?", "Forge Message", list("Yes", "No")) == "Yes"
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var/datum/computer_file/program/messenger/app = locate() in source.stored_files
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var/datum/computer_file/program/messenger/target_app = locate() in target.stored_files
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if(!app || charges <= 0 || !app.send_rigged_message(user, message, list(target_app), fakename, fakejob, attach_fake_photo))
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return FALSE
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charges--
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user.show_message(span_notice("Success!"))
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var/reference = REF(src)
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target.add_traits(list(TRAIT_PDA_CAN_EXPLODE, TRAIT_PDA_MESSAGE_MENU_RIGGED), reference)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference), 10 SECONDS)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_CAN_EXPLODE, reference), 1 MINUTES)
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return TRUE
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/**
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* Frame cartridge
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* Creates and opens a false uplink on someone's PDA
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* Can be loaded with TC to show up on the false uplink.
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*/
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/obj/item/computer_disk/virus/frame
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name = "\improper F.R.A.M.E. disk"
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///How many telecrystals the uplink should have
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var/telecrystals = 0
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///How much progression should be shown in the uplink, set on purchase of the item.
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var/current_progression = 0
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/obj/item/computer_disk/virus/frame/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(!istype(attacking_item, /obj/item/stack/telecrystal))
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return
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if(!charges)
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to_chat(user, span_notice("[src] is out of charges, it's refusing to accept [attacking_item]."))
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return
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var/obj/item/stack/telecrystal/telecrystal_stack = attacking_item
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telecrystals += telecrystal_stack.amount
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to_chat(user, span_notice("You slot [telecrystal_stack] into [src]. The next time it's used, it will also give telecrystals."))
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telecrystal_stack.use(telecrystal_stack.amount)
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/obj/item/computer_disk/virus/frame/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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charges--
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var/unlock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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to_chat(user, span_notice("Success! The unlock code to the target is: [unlock_code]"))
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var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
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if(!hidden_uplink)
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var/datum/mind/target_mind
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var/list/backup_players = list()
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for(var/datum/mind/player as anything in get_crewmember_minds())
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if(player.assigned_role?.title == target.saved_job)
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backup_players += player
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if(player.name == target.saved_identification)
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target_mind = player
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break
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if(!target_mind)
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if(!length(backup_players))
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target_mind = user.mind
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else
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target_mind = pick(backup_players)
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hidden_uplink = target.AddComponent(/datum/component/uplink, target_mind, enabled = TRUE, starting_tc = telecrystals, has_progression = TRUE)
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hidden_uplink.unlock_code = unlock_code
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hidden_uplink.uplink_handler.owner = target_mind
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hidden_uplink.uplink_handler.progression_points = min(SStraitor.current_global_progression, current_progression)
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SStraitor.register_uplink_handler(hidden_uplink.uplink_handler)
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else
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hidden_uplink.uplink_handler.add_telecrystals(telecrystals)
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telecrystals = 0
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hidden_uplink.locked = FALSE
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hidden_uplink.active = TRUE
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