Files
Bubberstation/code/modules/paperwork/paperbin.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

270 lines
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#define PAPERS_PER_OVERLAY 8
#define PAPER_OVERLAY_PIXEL_SHIFT 2
/obj/item/paper_bin
name = "paper bin"
desc = "Contains all the paper you'll never need."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "paper_bin0"
inhand_icon_state = "sheet-metal"
lefthand_file = 'icons/mob/inhands/items/sheets_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/sheets_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 7
pressure_resistance = 8
var/papertype = /obj/item/paper
var/total_paper = 30
var/list/paper_stack = list()
var/obj/item/pen/bin_pen
///Overlay of the pen on top of the bin.
var/mutable_appearance/pen_overlay
///Name of icon that goes over the paper overlays.
var/bin_overlay_string = "paper_bin_overlay"
///Overlay that goes over the paper overlays.
var/mutable_appearance/bin_overlay
/obj/item/paper_bin/Initialize(mapload)
. = ..()
interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
AddElement(/datum/element/drag_pickup)
if(mapload)
var/obj/item/pen/pen = locate(/obj/item/pen) in loc
if(pen && !bin_pen)
pen.forceMove(src)
bin_pen = pen
update_appearance()
/obj/item/paper_bin/Destroy()
QDEL_LIST(paper_stack)
return ..()
/// Returns a fresh piece of paper
/obj/item/paper_bin/proc/generate_paper()
var/obj/item/paper/paper = new papertype
if(check_holidays(APRIL_FOOLS))
if(prob(30))
paper.add_raw_text("<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>")
paper.AddElement(/datum/element/honkspam)
paper.update_appearance()
return paper
/obj/item/paper_bin/dump_contents(atom/droppoint, collapse = FALSE)
if(!droppoint)
droppoint = drop_location()
if(collapse)
visible_message(span_warning("The stack of paper collapses!"))
for(var/obj/item/paper/stacked_paper in paper_stack) //first, dump all of the paper that already exists
stacked_paper.forceMove(droppoint)
if(!stacked_paper.pixel_y)
stacked_paper.pixel_y = rand(-3,3)
if(!stacked_paper.pixel_x)
stacked_paper.pixel_x = rand(-3,3)
paper_stack -= stacked_paper
total_paper -= 1
for(var/i in 1 to total_paper) //second, generate new paper for the remainder
var/obj/item/paper/new_paper = generate_paper()
new_paper.forceMove(droppoint)
if(!new_paper.pixel_y)
new_paper.pixel_y = rand(-3,3)
if(!new_paper.pixel_x)
new_paper.pixel_x = rand(-3,3)
if(bin_pen)
var/obj/item/pen/pen = bin_pen
pen.forceMove(droppoint)
bin_pen = null
total_paper = 0
update_appearance()
/obj/item/paper_bin/fire_act(exposed_temperature, exposed_volume)
if(total_paper > 0)
total_paper = 0
QDEL_LIST(paper_stack)
update_appearance()
..()
/obj/item/paper_bin/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/paper_bin/attack_hand(mob/user, list/modifiers)
if(isliving(user))
var/mob/living/living_mob = user
if(!(living_mob.mobility_flags & MOBILITY_PICKUP))
return
user.changeNext_move(CLICK_CD_RAPID)
if(at_overlay_limit())
dump_contents(drop_location(), TRUE)
return
if(bin_pen)
var/obj/item/pen/pen = bin_pen
pen.add_fingerprint(user)
pen.forceMove(user.loc)
user.put_in_hands(pen)
to_chat(user, span_notice("You take [pen] out of [src]."))
bin_pen = null
update_appearance()
else if(total_paper > 0)
var/obj/item/paper/top_paper = pop(paper_stack) || generate_paper()
total_paper -= 1
top_paper.add_fingerprint(user)
top_paper.forceMove(user.loc)
user.put_in_hands(top_paper)
to_chat(user, span_notice("You take [top_paper] out of [src]."))
update_appearance()
else
to_chat(user, span_warning("[src] is empty!"))
add_fingerprint(user)
return ..()
/obj/item/paper_bin/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(at_overlay_limit())
dump_contents(drop_location(), TRUE)
return
if(istype(I, /obj/item/paper))
var/obj/item/paper/paper = I
if(!user.transferItemToLoc(paper, src, silent = FALSE))
return
to_chat(user, span_notice("You put [paper] in [src]."))
paper_stack += paper
total_paper += 1
update_appearance()
else if(istype(I, /obj/item/pen) && !bin_pen)
var/obj/item/pen/pen = I
if(!user.transferItemToLoc(pen, src, silent = FALSE))
return
to_chat(user, span_notice("You put [pen] in [src]."))
bin_pen = pen
update_appearance()
else
return ..()
/obj/item/paper_bin/proc/at_overlay_limit()
return overlays.len >= MAX_ATOM_OVERLAYS - 1
/obj/item/paper_bin/proc/remove_paper(amount = 1)
var/obj/item/paper/top_paper = pop(paper_stack)
if(top_paper)
qdel(top_paper)
total_paper -= amount
/obj/item/paper_bin/examine(mob/user)
. = ..()
if(total_paper)
. += "It contains [total_paper > 1 ? "[total_paper] papers" : "one paper"]."
else
. += "It doesn't contain anything."
/obj/item/paper_bin/update_icon_state()
if(total_paper < 1)
icon_state = "paper_bin0"
else
icon_state = "[initial(icon_state)]"
return ..()
/obj/item/paper_bin/update_overlays()
. = ..()
var/static/obj/item/paper/reference_paper
if (isnull(reference_paper))
reference_paper = new /obj/item/paper
if(bin_pen)
pen_overlay = mutable_appearance(bin_pen.icon, bin_pen.icon_state)
if(!bin_overlay)
bin_overlay = mutable_appearance(icon, bin_overlay_string)
if(total_paper > 0)
if(total_paper > length(paper_stack))
SET_PLANE_EXPLICIT(reference_paper, initial(reference_paper.plane), src)
reference_paper.update_appearance() // Ensures all our overlays are on the right plane
for(var/paper_number in 1 to total_paper)
if(paper_number != total_paper && paper_number % PAPERS_PER_OVERLAY != 0) //only top paper and every nth paper get overlays
continue
var/obj/item/paper/current_paper = paper_number > (total_paper - paper_stack.len) \
? paper_stack[paper_stack.len - (total_paper - paper_number + 1) + 1] \
: reference_paper
var/mutable_appearance/paper_overlay = mutable_appearance(current_paper.icon, current_paper.icon_state)
paper_overlay.color = current_paper.color
paper_overlay.pixel_z = paper_number/PAPERS_PER_OVERLAY - PAPER_OVERLAY_PIXEL_SHIFT //gives the illusion of stacking
. += paper_overlay
if(paper_number == total_paper) //this is our top paper
. += current_paper.overlays //add overlays only for top paper
if(istype(src, /obj/item/paper_bin/bundlenatural))
bin_overlay.pixel_z = paper_overlay.pixel_z //keeps binding centred on stack
if(bin_pen)
pen_overlay.pixel_z = paper_overlay.pixel_z //keeps pen on top of stack
. += bin_overlay
if(bin_pen)
. += pen_overlay
/obj/item/paper_bin/construction
name = "construction paper bin"
desc = "Contains all the paper you'll never need, IN COLOR!"
papertype = /obj/item/paper/construction
/obj/item/paper_bin/bundlenatural
name = "natural paper bundle"
desc = "A bundle of paper created using traditional methods."
icon_state = "paper_stack"
papertype = /obj/item/paper/natural
resistance_flags = FLAMMABLE
bin_overlay_string = "paper_bundle_overlay"
///Cable this bundle is held together with.
var/obj/item/stack/cable_coil/binding_cable
/obj/item/paper_bin/bundlenatural/Initialize(mapload)
binding_cable = new(src, 2)
binding_cable.set_cable_color(CABLE_COLOR_BROWN)
binding_cable.desc += " Non-natural."
return ..()
/obj/item/paper_bin/bundlenatural/dump_contents(atom/droppoint)
. = ..()
binding_cable.forceMove(droppoint)
binding_cable = null
qdel(src)
/obj/item/paper_bin/bundlenatural/update_overlays()
bin_overlay = mutable_appearance(icon, bin_overlay_string)
bin_overlay.color = binding_cable.color
return ..()
/obj/item/paper_bin/bundlenatural/attack_hand(mob/user, list/modifiers)
. = ..()
if(total_paper == 0)
deconstruct(FALSE)
/obj/item/paper_bin/bundlenatural/atom_deconstruct(disassembled)
dump_contents(drop_location())
return ..()
/obj/item/paper_bin/bundlenatural/fire_act(exposed_temperature, exposed_volume)
qdel(src)
/obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/paper/carbon))
to_chat(user, span_warning("[W] won't fit into [src]."))
return
if(W.get_sharpness())
if(W.use_tool(src, user, 1 SECONDS))
to_chat(user, span_notice("You slice the cable from [src]."))
deconstruct(TRUE)
else
..()
/obj/item/paper_bin/carbon
name = "carbon paper bin"
desc = "Contains all the paper you'll ever need, in duplicate!"
icon_state = "paper_bin_carbon0"
papertype = /obj/item/paper/carbon
bin_overlay_string = "paper_bin_carbon_overlay"
#undef PAPERS_PER_OVERLAY
#undef PAPER_OVERLAY_PIXEL_SHIFT