mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 19:22:20 +00:00
## About The Pull Request
Infinite capacity power cells and megacells were returning TRUE (which
evaluates to 1) instead of the actual amount used in their use()
methods. This caused bugs when large electrical loads were applied, as
the power system expected the actual amount consumed to be returned for
proper power accounting. Without this fix, the infinite capacity
megacell would not work properly on the main power grid of the station
as the load would be too big, and it would choke the power grid.
This is the use() method.
```C
/// Use power from the cell.
/// Args:
/// - used: Amount of power in joules to use.
/// - force: If true, uses the remaining power from the cell if there isn't enough power to supply the demand.
/// Returns: The power used from the cell in joules.
/obj/item/stock_parts/power_store/use(used, force = FALSE)
var/power_used = min(used, charge) // Calculate how much power we can actually provide
if(rigged && power_used > 0)
explode()
return 0 // Cell exploded, no power provided
if(!force && charge < used)
return 0 // Not enough charge and force=FALSE, no power provided
charge -= power_used // Reduce the cell's charge by the amount used
if(!istype(loc, /obj/machinery/power/apc))
SSblackbox.record_feedback("tally", "cell_used", 1, type)
return power_used // Return the actual amount of power provided
```
It is overridden in battery.dm and cell.dm but the override is
implemented inccorectly. This PR fixes that.
Changes:
- battery.dm: Changed infinite battery use() to return used instead of
TRUE
- cell.dm: Changed infinite cell use() to return used instead of TRUE
## Why It's Good For The Game
Its a bug fix.
## Changelog
🆑
fix: Fixed a bug where infinite capacity power cells and megacells
wouldn't work on large power grids (high loads).
/🆑
261 lines
8.6 KiB
Plaintext
261 lines
8.6 KiB
Plaintext
|
|
/**
|
|
* # Power cell
|
|
*
|
|
* Power cells, used primarily for handheld and portable things. Holds a reasonable amount of power.
|
|
*/
|
|
/obj/item/stock_parts/power_store/cell
|
|
name = "power cell"
|
|
desc = "A rechargeable electrochemical power cell."
|
|
icon = 'icons/obj/machines/cell_charger.dmi'
|
|
icon_state = "cell"
|
|
inhand_icon_state = "cell"
|
|
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
emp_damage_modifier = 1
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
|
|
grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
|
|
|
|
/obj/item/stock_parts/power_store/cell/Initialize(mapload)
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_FISHING_BAIT, INNATE_TRAIT)
|
|
ADD_TRAIT(src, TRAIT_POISONOUS_BAIT, INNATE_TRAIT) //bro is fishing using lithium...
|
|
var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/battery_match)
|
|
AddElement(
|
|
/datum/element/slapcrafting,\
|
|
slapcraft_recipes = slapcraft_recipe_list,\
|
|
)
|
|
|
|
/* Cell variants*/
|
|
/obj/item/stock_parts/power_store/cell/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/crap
|
|
name = "\improper Nanotrasen brand rechargeable AA cell"
|
|
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
|
|
icon_state = "aa_cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 0.5
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
|
|
|
|
/obj/item/stock_parts/power_store/cell/crap/Initialize(mapload)
|
|
AddElement(/datum/element/update_icon_blocker)
|
|
return ..()
|
|
|
|
/obj/item/stock_parts/power_store/cell/crap/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/upgraded
|
|
name = "upgraded power cell"
|
|
desc = "A power cell with a slightly higher capacity than normal!"
|
|
icon_state = "9v_cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 2.5
|
|
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
|
|
chargerate = STANDARD_CELL_RATE * 0.5
|
|
|
|
/obj/item/stock_parts/power_store/cell/upgraded/Initialize(mapload)
|
|
AddElement(/datum/element/update_icon_blocker)
|
|
return ..()
|
|
|
|
/obj/item/stock_parts/power_store/cell/upgraded/plus
|
|
name = "upgraded power cell+"
|
|
desc = "A power cell with an even higher capacity than the base model!"
|
|
maxcharge = STANDARD_CELL_CHARGE * 5
|
|
|
|
/obj/item/stock_parts/power_store/cell/secborg
|
|
name = "security borg rechargeable D cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 0.6
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
|
|
|
|
/obj/item/stock_parts/power_store/cell/secborg/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/mini_egun
|
|
name = "miniature energy gun power cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 0.6
|
|
|
|
/obj/item/stock_parts/power_store/cell/hos_gun
|
|
name = "X-01 multiphase energy gun power cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 1.2
|
|
|
|
/obj/item/stock_parts/power_store/cell/pulse //200 pulse shots
|
|
name = "pulse rifle power cell"
|
|
emp_damage_modifier = 0.5
|
|
maxcharge = STANDARD_CELL_CHARGE * 40
|
|
chargerate = STANDARD_CELL_RATE * 0.75
|
|
|
|
/obj/item/stock_parts/power_store/cell/pulse/carbine //25 pulse shots
|
|
name = "pulse carbine power cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 5
|
|
|
|
/obj/item/stock_parts/power_store/cell/pulse/pistol //10 pulse shots
|
|
name = "pulse pistol power cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 2
|
|
|
|
/obj/item/stock_parts/power_store/cell/ninja
|
|
name = "black power cell"
|
|
icon_state = "bscell"
|
|
emp_damage_modifier = 3
|
|
maxcharge = STANDARD_CELL_CHARGE * 10
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
|
|
chargerate = STANDARD_CELL_RATE
|
|
|
|
/obj/item/stock_parts/power_store/cell/high
|
|
name = "high-capacity power cell"
|
|
icon_state = "hcell"
|
|
emp_damage_modifier = 3
|
|
maxcharge = STANDARD_CELL_CHARGE * 10
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
|
|
chargerate = STANDARD_CELL_RATE * 0.75
|
|
|
|
|
|
/obj/item/stock_parts/power_store/cell/high/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/super
|
|
name = "super-capacity power cell"
|
|
icon_state = "scell"
|
|
emp_damage_modifier = 5
|
|
maxcharge = STANDARD_CELL_CHARGE * 20
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
|
|
chargerate = STANDARD_CELL_RATE
|
|
|
|
/obj/item/stock_parts/power_store/cell/super/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/hyper
|
|
name = "hyper-capacity power cell"
|
|
icon_state = "hpcell"
|
|
emp_damage_modifier = 5
|
|
maxcharge = STANDARD_CELL_CHARGE * 30
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 4)
|
|
chargerate = STANDARD_CELL_RATE * 1.5
|
|
|
|
/obj/item/stock_parts/power_store/cell/hyper/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/bluespace
|
|
name = "bluespace power cell"
|
|
desc = "A rechargeable transdimensional power cell."
|
|
icon_state = "bscell"
|
|
emp_damage_modifier = 5
|
|
maxcharge = STANDARD_CELL_CHARGE * 40
|
|
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*6)
|
|
chargerate = STANDARD_CELL_RATE * 2
|
|
|
|
/obj/item/stock_parts/power_store/cell/bluespace/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/infinite
|
|
name = "infinite-capacity power cell"
|
|
icon_state = "icell"
|
|
emp_damage_modifier = 0
|
|
maxcharge = INFINITY //little disappointing if you examine it and it's not huge
|
|
custom_materials = list(/datum/material/glass=HALF_SHEET_MATERIAL_AMOUNT)
|
|
chargerate = INFINITY
|
|
ratingdesc = FALSE
|
|
|
|
/obj/item/stock_parts/power_store/cell/infinite/use(used, force = FALSE)
|
|
return used
|
|
|
|
/obj/item/stock_parts/power_store/cell/infinite/abductor
|
|
name = "void core"
|
|
desc = "An alien power cell that produces energy seemingly out of nowhere."
|
|
icon = 'icons/obj/antags/abductor.dmi'
|
|
icon_state = "cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 50
|
|
ratingdesc = FALSE
|
|
|
|
/obj/item/stock_parts/power_store/cell/infinite/abductor/Initialize(mapload)
|
|
AddElement(/datum/element/update_icon_blocker)
|
|
return ..()
|
|
|
|
/obj/item/stock_parts/power_store/cell/potato
|
|
name = "potato battery"
|
|
desc = "A rechargeable starch based power cell."
|
|
icon = 'icons/obj/service/hydroponics/harvest.dmi'
|
|
icon_state = "potato"
|
|
maxcharge = STANDARD_CELL_CHARGE * 0.3
|
|
emp_damage_modifier = 0.5 //It's biological, so
|
|
charge_light_type = null
|
|
connector_type = null
|
|
custom_materials = null
|
|
grown_battery = TRUE //it has the overlays for wires
|
|
custom_premium_price = PAYCHECK_CREW
|
|
|
|
/obj/item/stock_parts/power_store/cell/potato/Initialize(mapload, override_maxcharge)
|
|
charge = maxcharge * 0.3
|
|
. = ..()
|
|
|
|
/obj/item/stock_parts/power_store/cell/emproof
|
|
name = "\improper EMP-proof cell"
|
|
desc = "An EMP-proof cell."
|
|
emp_damage_modifier = 0
|
|
maxcharge = STANDARD_CELL_CHARGE * 0.5
|
|
|
|
/obj/item/stock_parts/power_store/cell/emproof/Initialize(mapload)
|
|
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
|
|
return ..()
|
|
|
|
/obj/item/stock_parts/power_store/cell/emproof/empty
|
|
empty = TRUE
|
|
|
|
/obj/item/stock_parts/power_store/cell/emproof/corrupt()
|
|
return
|
|
|
|
/obj/item/stock_parts/power_store/cell/emproof/slime
|
|
name = "EMP-proof slime core"
|
|
desc = "A yellow slime core infused with plasma. Its organic nature makes it immune to EMPs."
|
|
icon = 'icons/mob/simple/slimes.dmi'
|
|
icon_state = "yellow-core"
|
|
custom_materials = null
|
|
maxcharge = STANDARD_CELL_CHARGE * 5
|
|
charge_light_type = null
|
|
connector_type = "slimecore"
|
|
|
|
/obj/item/stock_parts/power_store/cell/emergency_light
|
|
name = "miniature power cell"
|
|
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
|
|
maxcharge = STANDARD_CELL_CHARGE * 0.12 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
|
|
custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*0.2)
|
|
w_class = WEIGHT_CLASS_TINY
|
|
|
|
/obj/item/stock_parts/power_store/cell/emergency_light/Initialize(mapload)
|
|
. = ..()
|
|
var/area/area = get_area(src)
|
|
if(area)
|
|
if(!area.lightswitch || !area.light_power)
|
|
charge = 0 //For naturally depowered areas, we start with no power
|
|
|
|
/obj/item/stock_parts/power_store/cell/crystal_cell
|
|
name = "crystal power cell"
|
|
desc = "A very high power cell made from crystallized plasma"
|
|
icon_state = "crystal_cell"
|
|
maxcharge = STANDARD_CELL_CHARGE * 50
|
|
chargerate = 0
|
|
charge_light_type = null
|
|
connector_type = "crystal"
|
|
custom_materials = null
|
|
grind_results = null
|
|
|
|
/obj/item/stock_parts/power_store/cell/ethereal
|
|
name = "ahelp it"
|
|
desc = "you sohuldn't see this"
|
|
maxcharge = ETHEREAL_CHARGE_DANGEROUS
|
|
charge = ETHEREAL_CHARGE_FULL
|
|
icon_state = null
|
|
charge_light_type = null
|
|
connector_type = null
|
|
custom_materials = null
|
|
grind_results = null
|
|
emp_damage_modifier = 0
|
|
|
|
/obj/item/stock_parts/power_store/cell/ethereal/examine(mob/user)
|
|
. = ..()
|
|
CRASH("[src.type] got examined by [user]")
|