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## About The Pull Request So, while working on #93275 I've noticed that suspiciously none of the projectiles made impact messages, the only ones I could see in chat were wounds, not hits. Turns out that because guns, for whatever ungodly reason, have been storing their suppression state and their suppressor in the same variable presumably since their inception, instead of SUPPRESSED_NONE (0) projectiles were assigned null, or if suppressed by an item the suppressor itself, both of which were treated as SUPPRESSED_VERY by impact message logic and skipped actually sending any messages to players' chats. I've split the variables and put suppressor onto ballistics (which are the only user of said mechanic), so now projectiles should actually inform players that they/someone nearby have been hit with a bullet.