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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
97 lines
4.3 KiB
Plaintext
97 lines
4.3 KiB
Plaintext
// Embedded signaller used in anomalies.
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/obj/item/assembly/signaler/anomaly
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name = "anomaly core"
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desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
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icon_state = "anomaly_core"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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resistance_flags = FIRE_PROOF
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custom_materials = null
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var/anomaly_type = /obj/effect/anomaly
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/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
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if(!signal)
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return FALSE
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if(signal.data["code"] != code)
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return FALSE
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if(suicider)
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manual_suicide(suicider)
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for(var/obj/effect/anomaly/A in get_turf(src))
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A.anomalyNeutralize()
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return TRUE
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/obj/item/assembly/signaler/anomaly/manual_suicide(datum/mind/suicidee)
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var/mob/living/user = suicidee.current
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user.visible_message(span_suicide("[user]'s [name] is reacting to the radio signal, warping [user.p_their()] body!"))
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user.set_suicide(TRUE)
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user.gib(DROP_ALL_REMAINS)
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/obj/item/assembly/signaler/anomaly/attack_self()
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return
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/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
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if(I.tool_behaviour == TOOL_ANALYZER)
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to_chat(user, span_notice("Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code]."))
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return ..()
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//Anomaly cores
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/obj/item/assembly/signaler/anomaly/pyro
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name = "\improper pyroclastic anomaly core"
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desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
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icon_state = "pyro_core"
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anomaly_type = /obj/effect/anomaly/pyro
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/obj/item/assembly/signaler/anomaly/grav
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name = "\improper gravitational anomaly core"
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desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
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icon_state = "grav_core"
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anomaly_type = /obj/effect/anomaly/grav
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/obj/item/assembly/signaler/anomaly/flux
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name = "\improper flux anomaly core"
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desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
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icon_state = "flux_core"
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anomaly_type = /obj/effect/anomaly/flux
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/obj/item/assembly/signaler/anomaly/bluespace
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name = "\improper bluespace anomaly core"
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desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
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icon_state = "anomaly_core"
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anomaly_type = /obj/effect/anomaly/bluespace
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/obj/item/assembly/signaler/anomaly/vortex
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name = "\improper vortex anomaly core"
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desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
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icon_state = "vortex_core"
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anomaly_type = /obj/effect/anomaly/bhole
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/obj/item/assembly/signaler/anomaly/bioscrambler
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name = "\improper bioscrambler anomaly core"
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desc = "The neutralized core of a bioscrambler anomaly. It's squirming, as if moving. It'd probably be valuable for research."
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icon_state = "bioscrambler_core"
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anomaly_type = /obj/effect/anomaly/bioscrambler
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/obj/item/assembly/signaler/anomaly/hallucination
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name = "\improper hallucination anomaly core"
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desc = "The neutralized core of a hallucination anomaly. It seems to be moving, but it's probably your imagination. It'd probably be valuable for research."
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icon_state = "hallucination_core"
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anomaly_type = /obj/effect/anomaly/hallucination
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/obj/item/assembly/signaler/anomaly/dimensional
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name = "\improper dimensional anomaly core"
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desc = "The neutralized core of a dimensional anomaly. Objects reflected on its surface don't look quite right. It'd probably be valuable for research."
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icon_state = "dimensional_core"
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anomaly_type = /obj/effect/anomaly/dimensional
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/obj/item/assembly/signaler/anomaly/dimensional/Initialize(mapload)
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. = ..()
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var/static/list/recipes = list(/datum/crafting_recipe/dimensional_bombcore)
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AddElement(/datum/element/slapcrafting, recipes)
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/obj/item/assembly/signaler/anomaly/ectoplasm
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name = "\improper ectoplasm anomaly core"
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desc = "The neutralized core of an ectoplasmic anomaly. When you hold it close, you can hear faint murmuring from inside. It'd probably be valuable for research."
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icon_state = "dimensional_core"
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anomaly_type = /obj/effect/anomaly/ectoplasm
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