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## About The Pull Request refer to title No code changes were made here, i just copypasted code around The only real difference is that I removed a pretty useless define that depended on TESTING because it got in my way of splitting emergency.dm tbh i didnt want a 50k line refactor pr that nobody is going to review so im getting it out of the way in a separate PR ## Why It's Good For The Game Shuttle code is literally all over the place please help me oh gosh ## Changelog Nothing player facing or developer facing (at least I really hope so)
17 lines
472 B
Plaintext
17 lines
472 B
Plaintext
/// The syndicate infiltrator shuttle port.
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/obj/docking_port/mobile/infiltrator
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name = "syndicate infiltrator"
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shuttle_id = "syndicate"
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movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
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hidden = TRUE
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dir = 8
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port_direction = 4
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/obj/docking_port/mobile/infiltrator/Initialize(mapload)
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. = ..()
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SSpoints_of_interest.make_point_of_interest(src)
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/obj/docking_port/mobile/infiltrator/Destroy(force)
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SSpoints_of_interest.remove_point_of_interest(src)
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return ..()
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