Files
Bubberstation/code/modules/shuttle/mobile_port/variants/infiltrator.dm
Ivory 558e6528c1 Reorganizes and splits shuttle code (#88228)
## About The Pull Request

refer to title

No code changes were made here, i just copypasted code around
The only real difference is that I removed a pretty useless define that
depended on TESTING because it got in my way of splitting emergency.dm

tbh i didnt want a 50k line refactor pr that nobody is going to review
so im getting it out of the way in a separate PR

## Why It's Good For The Game

Shuttle code is literally all over the place please help me oh gosh

## Changelog

Nothing player facing or developer facing (at least I really hope so)
2024-12-05 22:35:31 -08:00

17 lines
472 B
Plaintext

/// The syndicate infiltrator shuttle port.
/obj/docking_port/mobile/infiltrator
name = "syndicate infiltrator"
shuttle_id = "syndicate"
movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
hidden = TRUE
dir = 8
port_direction = 4
/obj/docking_port/mobile/infiltrator/Initialize(mapload)
. = ..()
SSpoints_of_interest.make_point_of_interest(src)
/obj/docking_port/mobile/infiltrator/Destroy(force)
SSpoints_of_interest.remove_point_of_interest(src)
return ..()