Files
Bubberstation/code/modules/shuttle/shuttle_consoles/syndicate.dm
AnturK ed7e92bf77 Fixes war ops being able to launch shuttle before 20 minutes passed. (#91687)
Fixes the lockdown timer counting from server start instead of challenge
start.

## Why It's Good For The Game
I'm not sure it's actually good, but balance should be explicit not
confluence of bugs.
2025-06-19 18:23:26 +00:00

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2.9 KiB
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#define SYNDICATE_CHALLENGE_TIMER (20 MINUTES)
/obj/machinery/computer/shuttle/syndicate
name = "syndicate shuttle terminal"
desc = "The terminal used to control the syndicate transport shuttle."
circuit = /obj/item/circuitboard/computer/syndicate_shuttle
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = COLOR_SOFT_RED
req_access = list(ACCESS_SYNDICATE)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_custom"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/machinery/computer/shuttle/syndicate/screwdriver_act(mob/living/user, obj/item/I)
return NONE
/obj/machinery/computer/shuttle/syndicate/launch_check(mob/user)
. = ..()
if(!.)
return FALSE
var/obj/item/circuitboard/computer/syndicate_shuttle/board = circuit
if(board?.challenge_start_time && world.time < board.challenge_start_time + SYNDICATE_CHALLENGE_TIMER)
to_chat(user, span_warning("You've issued a combat challenge to the station! You've got to give them at least [DisplayTimeText(board.challenge_start_time + SYNDICATE_CHALLENGE_TIMER - world.time)] more to allow them to prepare."))
return FALSE
board.moved = TRUE
return TRUE
/obj/machinery/computer/shuttle/syndicate/recall
name = "syndicate shuttle recall terminal"
desc = "Use this if your friends left you behind."
possible_destinations = "syndicate_away"
/obj/machinery/computer/shuttle/syndicate/drop_pod
name = "syndicate assault pod control"
desc = "Controls the drop pod's launch system."
icon = 'icons/obj/machines/wallmounts.dmi'
icon_state = "pod_off"
icon_keyboard = null
icon_screen = "pod_on"
light_color = LIGHT_COLOR_BLUE
req_access = list(ACCESS_SYNDICATE)
shuttleId = "steel_rain"
possible_destinations = null
/obj/machinery/computer/shuttle/syndicate/drop_pod/launch_check(mob/user)
. = ..()
if(!.)
return FALSE
if(!is_reserved_level(z))
to_chat(user, span_warning("Pods are one way!"))
return FALSE
return TRUE
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate
name = "syndicate shuttle navigation computer"
desc = "Used to designate a precise transit location for the syndicate shuttle."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
shuttleId = "syndicate"
lock_override = CAMERA_LOCK_STATION
shuttlePortId = "syndicate_custom"
jump_to_ports = list("syndicate_ne" = 1, "syndicate_nw" = 1, "syndicate_n" = 1, "syndicate_se" = 1, "syndicate_sw" = 1, "syndicate_s" = 1)
view_range = 5.5
x_offset = 7 //flip both offsets because the shuttle is mapped in facing SOUTH, not NORTH; the docking port is also rotated
y_offset = 1
whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava, /turf/closed/mineral, /turf/open/openspace, /turf/open/misc)
see_hidden = TRUE
circuit = /obj/item/circuitboard/computer/syndicate_shuttle_docker
#undef SYNDICATE_CHALLENGE_TIMER