Files
Bubberstation/code/modules/surgery/sleeper_protocol.dm
Ghom 778ed9f1ab The death or internal/external organ pathing (ft. fixed fox ears and recoloring bodypart overlays with dye sprays) (#87434)
## About The Pull Request
This PR kills the abstract internal and external typepaths for organs,
now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds.

This PR also fixes fox ears (from #87162, no tail is added) and
mushpeople's caps (they should be red, the screenshot is a tad
outdated).

And yes, you can now use a hair dye spray to recolor body parts like
most tails, podpeople hair, mushpeople caps and cat ears. The process
can be reversed by using the spray again.

## Why It's Good For The Game
Time-Green put some effort during the last few months to untie functions
and mechanics from external/internal organ pathing. Now, all that this
pathing is good for are a few typechecks, easily replaceable with
bitflags.

Also podpeople and mushpeople need a way to recolor their "hair". This
kind of applies to fish tails from the fish infusion, which colors can't
be selected right now. The rest is just there if you ever want to
recolor your lizard tail for some reason.

Proof of testing btw (screenshot taken before mushpeople cap fix, right
side has dyed body parts, moth can't be dyed, they're already fabolous):

![immagine](https://github.com/user-attachments/assets/2bb625c9-9233-42eb-b9b8-e0bd6909ce89)

## Changelog

🆑
code: Removed internal/external pathing from organs in favor of a bit
flag. Hopefully this shouldn't break anything about organs.
fix: Fixed invisible fox ears.
fix: Fixed mushpeople caps not being colored red by default.
add: You can now dye most tails, podpeople hair, mushpeople caps etc.
with a hair dye spray.
/🆑
2024-10-30 08:03:02 +01:00

92 lines
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/obj/item/disk/surgery/sleeper_protocol
name = "Suspicious Surgery Disk"
desc = "The disk provides instructions on how to turn someone into a sleeper agent for the Syndicate."
surgeries = list(
/datum/surgery/advanced/brainwashing_sleeper,
/datum/surgery/advanced/brainwashing_sleeper/mechanic,
)
/datum/surgery/advanced/brainwashing_sleeper
name = "Sleeper Agent Surgery"
desc = "A surgical procedure which implants the sleeper protocol into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
requires_bodypart_type = NONE
possible_locs = list(BODY_ZONE_HEAD)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/brainwash/sleeper_agent,
/datum/surgery_step/close,
)
/datum/surgery/advanced/brainwashing_sleeper/mechanic
name = "Sleeper Agent Reprogramming"
desc = "Malware which directly implants the sleeper protocol directive into the robotic patient's operating system, making it their absolute priority. It can be cleared using a mindshield implant."
requires_bodypart_type = BODYTYPE_ROBOTIC
steps = list(
/datum/surgery_step/mechanic_open,
/datum/surgery_step/open_hatch,
/datum/surgery_step/mechanic_unwrench,
/datum/surgery_step/brainwash/sleeper_agent/mechanic,
/datum/surgery_step/mechanic_wrench,
/datum/surgery_step/mechanic_close,
)
/datum/surgery/advanced/brainwashing_sleeper/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
var/obj/item/organ/brain/target_brain = target.get_organ_slot(ORGAN_SLOT_BRAIN)
if(!target_brain)
return FALSE
return TRUE
/datum/surgery_step/brainwash/sleeper_agent
time = 25 SECONDS
var/static/list/possible_objectives = list(
"You love the Syndicate.",
"Do not trust Nanotrasen.",
"The Captain is a lizardperson.",
"Nanotrasen isn't real.",
"They put something in the food to make you forget.",
"You are the only real person on the station.",
"Things would be a lot better on the station if more people were screaming, someone should do something about that.",
"The people in charge around here have only ill intentions for the crew.",
"Help the crew? What have they ever done for you anyways?",
"Does your bag feel lighter? I bet those guys in Security stole something from it. Go get it back.",
"Command is incompetent, someone with some REAL authority should take over around here.",
"The cyborgs and the AI are stalking you. What are they planning?",
)
/datum/surgery_step/brainwash/sleeper_agent/mechanic
name = "reprogram (multitool)"
implements = list(
TOOL_MULTITOOL = 85,
TOOL_HEMOSTAT = 50,
TOOL_WIRECUTTER = 50,
/obj/item/stack/package_wrap = 35,
/obj/item/stack/cable_coil = 15)
preop_sound = 'sound/items/handling/surgery/hemostat1.ogg'
success_sound = 'sound/items/handling/surgery/hemostat1.ogg'
/datum/surgery_step/brainwash/sleeper_agent/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
objective = pick(possible_objectives)
display_results(
user,
target,
span_notice("You begin to brainwash [target]..."),
span_notice("[user] begins to fix [target]'s brain."),
span_notice("[user] begins to perform surgery on [target]'s brain."),
)
display_pain(target, "Your head pounds with unimaginable pain!") // Same message as other brain surgeries
/datum/surgery_step/brainwash/sleeper_agent/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(target.stat == DEAD)
to_chat(user, span_warning("They need to be alive to perform this surgery!"))
return FALSE
. = ..()
if(!.)
return
target.gain_trauma(new /datum/brain_trauma/mild/phobia/conspiracies(), TRAUMA_RESILIENCE_LOBOTOMY)