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## About The Pull Request Currently to check for Silicon access, we do: ``if is silicon or is admin ghost or has unlimited silicon privileges or has machine remote in hand`` What has unlimited silicon privileges? Bots, Drones, and admin ghosts. To check for AI access, it just checks for AI instead of silicon, and doesnt check for unlimited silicon privileges. This was kinda silly, so I thought I should make this a little easier to understand. Now all silicon/ai traits come from ``AI_ACCESS_TRAIT`` or ``SILICON_ACCESS_TRAIT``. I made a single exception to keep Admin ghost, since now instead of being a var on the client, we moved it to using the same trait but giving it to the client instead, but since we have to keep parity with previous functionality (admins can spawn in and not have this on, it only works while as a ghost), I kept previous checks as well. No more type checks, removes a silly var on the mob level and another on the client. Now while I was doing this, I found a lot of tgui's ``ui_act`` still uses ``usr`` and the wrong args, so I fixed those wherever I saw them, and used a mass replace for the args. Other changes: - machinery's ``ui_act`` from https://github.com/tgstation/tgstation/pull/81250 had ``isAI`` replaced with ``HAS_AI_ACCESS``, this has been reverted. Machine wands and admin ghosts no longer get kicked off things not on cameras. This was my fault, I overlooked this when adding Human AI. - Human AI's wand gives AI control as long as it's in your hand, you can swap to your offhand. I hope this doesn't end up going horribly, otherwise I'll revert this part. It should let human AIs not have their UI closed on them when swapping to eat food or use their door wand or whatnot. - Bots previously had special checks to scan reagents and be unobservant, I replaced this with giving them the trait. I also fixed an instance of unobservant not being used, so now statues don't affect the basic creature, whatever that is. ## Why It's Good For The Game This is an easier to understand way of handling silicon access and makes these mobs more consistent between eachother. Other than what I've mentioned above, this should have no impact on gameplay itself. ## Changelog 🆑 fix: Statues don't count as eyes to creatures. fix: Human AIs and Admin ghosts no longer get kicked off of machines that aren't on cameranets. /🆑
127 lines
4.0 KiB
Plaintext
127 lines
4.0 KiB
Plaintext
/**
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* Creates a TGUI window with a key input. Returns the user's response as a full key with modifiers, eg ShiftK.
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*
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* This proc should be used to create windows for key entry that the caller will wait for a response from.
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* If tgui fancy chat is turned off: Will return a normal input.
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*
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* Arguments:
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* * user - The user to show the number input to.
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* * message - The content of the number input, shown in the body of the TGUI window.
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* * title - The title of the number input modal, shown on the top of the TGUI window.
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* * default - The default (or current) key, shown as a placeholder.
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*/
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/proc/tgui_input_keycombo(mob/user = usr, message, title = "Key Input", default = 0, timeout = 0, ui_state = GLOB.always_state)
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if (!istype(user))
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if (istype(user, /client))
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var/client/client = user
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user = client.mob
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else
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return null
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if (isnull(user.client))
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return null
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// Client does NOT have tgui_input on: Returns regular input
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if(!user.client.prefs.read_preference(/datum/preference/toggle/tgui_input))
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var/input_key = input(user, message, title + "(Modifiers are TGUI only, sorry!)", default) as null|text
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return input_key[1]
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var/datum/tgui_input_keycombo/key_input = new(user, message, title, default, timeout, ui_state)
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key_input.ui_interact(user)
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key_input.wait()
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if (key_input)
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. = key_input.entry
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qdel(key_input)
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/**
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* # tgui_input_keycombo
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*
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* Datum used for instantiating and using a TGUI-controlled key input that prompts the user with
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* a message and listens for key presses.
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*/
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/datum/tgui_input_keycombo
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/// Boolean field describing if the tgui_input_number was closed by the user.
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var/closed
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/// The default (or current) value, shown as a default. Users can press reset with this.
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var/default
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/// The entry that the user has return_typed in.
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var/entry
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/// The prompt's body, if any, of the TGUI window.
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var/message
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/// The time at which the number input was created, for displaying timeout progress.
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var/start_time
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/// The lifespan of the number input, after which the window will close and delete itself.
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var/timeout
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/// The title of the TGUI window
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var/title
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/// The TGUI UI state that will be returned in ui_state(). Default: always_state
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var/datum/ui_state/state
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/datum/tgui_input_keycombo/New(mob/user, message, title, default, timeout, ui_state)
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src.default = default
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src.message = message
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src.title = title
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src.state = ui_state
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if (timeout)
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src.timeout = timeout
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start_time = world.time
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QDEL_IN(src, timeout)
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/datum/tgui_input_keycombo/Destroy(force)
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SStgui.close_uis(src)
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state = null
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return ..()
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/**
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* Waits for a user's response to the tgui_input_keycombo's prompt before returning. Returns early if
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* the window was closed by the user.
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*/
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/datum/tgui_input_keycombo/proc/wait()
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while (!entry && !closed && !QDELETED(src))
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stoplag(1)
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/datum/tgui_input_keycombo/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "KeyComboModal")
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ui.open()
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/datum/tgui_input_keycombo/ui_close(mob/user)
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. = ..()
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closed = TRUE
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/datum/tgui_input_keycombo/ui_state(mob/user)
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return state
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/datum/tgui_input_keycombo/ui_static_data(mob/user)
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var/list/data = list()
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data["init_value"] = default // Default is a reserved keyword
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data["large_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_large)
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data["message"] = message
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data["swapped_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_swapped)
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data["title"] = title
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return data
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/datum/tgui_input_keycombo/ui_data(mob/user)
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var/list/data = list()
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if(timeout)
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data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
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return data
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/datum/tgui_input_keycombo/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if (.)
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return
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switch(action)
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if("submit")
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set_entry(params["entry"])
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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if("cancel")
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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/datum/tgui_input_keycombo/proc/set_entry(entry)
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src.entry = entry
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