mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 19:22:20 +00:00
## About The Pull Request Moves all the dna block handling onto singleton datums initialized inside global lists, to make the handling dna less of a copy-paste mess and make adding new blocks significantly easier. There is still some work to be done in the copypaste department but ultimately that falls under its own PR scope after the core refactor goes through. (Ill probably do those but it will also be easier for everyone else as the code is now significantly less of an eyesore) Both features and identities have been tested through and through, and seem to be working fine. Also removed the reliance on weird hardcoded lookup tables for length, and other similar things that just didn't make sense when I was passing through DNA code. There's a lot more that fall out of scope for this exact PR's goal however ## Why It's Good For The Game I've been told the maintainers will love me for doing this ## Changelog 🆑 code: feature keys are no longer magical strings floating around the codebase and use proper defines refactor: DNA blocks are now handled with singleton datums. /🆑
98 lines
5.0 KiB
Plaintext
98 lines
5.0 KiB
Plaintext
/// Tests transformation sting goes back and forth correctly
|
|
/datum/unit_test/transformation_sting
|
|
var/ling_name = "Is-A-Changeling"
|
|
var/base_victim_name
|
|
var/last_frame = 1
|
|
var/icon/final_icon
|
|
|
|
/datum/unit_test/transformation_sting/Run()
|
|
var/mob/living/carbon/human/ling = setup_ling()
|
|
var/mob/living/carbon/human/victim = setup_victim()
|
|
var/datum/antagonist/changeling/ling_datum = IS_CHANGELING(ling)
|
|
|
|
// Get the ability we're testing
|
|
ling_datum.purchase_power(/datum/action/changeling/sting/transformation)
|
|
var/datum/action/changeling/sting/transformation/sting_action = locate() in ling.actions
|
|
sting_action.selected_dna = ling_datum.current_profile
|
|
sting_action.sting_duration = 0.5 SECONDS // just makes sure everything settles.
|
|
|
|
// Check that they look different before stinging
|
|
add_to_screenshot(ling, victim, both_species = TRUE)
|
|
|
|
// Do the sting, make the transformation
|
|
sting_action.sting_action(ling, victim)
|
|
// Check their name and species align
|
|
TEST_ASSERT(victim.has_status_effect(/datum/status_effect/temporary_transformation), "Victim did not get temporary transformation status effect on being transformation stung.")
|
|
TEST_ASSERT_EQUAL(victim.real_name, ling_name, "Victim real name did not change on being transformation stung.")
|
|
TEST_ASSERT_EQUAL(victim.name, ling_name, "Victim name did not change on being transformation stung.")
|
|
TEST_ASSERT_EQUAL(victim.dna.species.type, ling.dna.species.type, "Victim species did not change on being transformation stung.")
|
|
TEST_ASSERT_EQUAL(victim.dna.features[FEATURE_MUTANT_COLOR], ling.dna.features[FEATURE_MUTANT_COLOR], "Victim mcolor did not change on being transformation stung.")
|
|
// Check they actually look the same
|
|
add_to_screenshot(ling, victim)
|
|
|
|
// Make sure we give it enough time such that the status effect process ticks over and finishes
|
|
sleep(sting_action.sting_duration + 0.5 SECONDS)
|
|
|
|
// Check their name and species reset correctly
|
|
TEST_ASSERT_EQUAL(victim.name, base_victim_name, "Victim name did not change back after transformation sting expired.")
|
|
TEST_ASSERT_EQUAL(victim.real_name, base_victim_name, "Victim real name did not change back after transformation sting expired.")
|
|
TEST_ASSERT_NOTEQUAL(victim.dna.species.type, ling.dna.species.type, "Victim species did not change back after transformation sting expired.")
|
|
TEST_ASSERT_NOTEQUAL(victim.dna.features[FEATURE_MUTANT_COLOR], ling.dna.features[FEATURE_MUTANT_COLOR], "Victim mcolor did not reset after transformation sting expired.")
|
|
// Check they actually look different again
|
|
add_to_screenshot(ling, victim, both_species = TRUE)
|
|
|
|
test_screenshot("appearances", final_icon)
|
|
|
|
/// Adds both mobs to the screenshot test, if both_species is TRUE, it also adds the victim in lizard form
|
|
/datum/unit_test/transformation_sting/proc/add_to_screenshot(mob/living/carbon/human/ling, mob/living/carbon/human/victim, both_species = FALSE)
|
|
if(isnull(final_icon))
|
|
final_icon = icon('icons/effects/effects.dmi', "nothing")
|
|
|
|
// If we have a lot of dna features with a lot of parts (icons)
|
|
// This'll eventually runtime into a bad icon operation
|
|
// So we're recaching the icons here to prevent it from failing
|
|
final_icon = icon(final_icon)
|
|
final_icon.Insert(getFlatIcon(ling, no_anim = TRUE), dir = SOUTH, frame = last_frame)
|
|
final_icon.Insert(getFlatIcon(victim, no_anim = TRUE), dir = NORTH, frame = last_frame)
|
|
|
|
if(both_species)
|
|
var/prior_species = victim.dna.species.type
|
|
victim.set_species(/datum/species/lizard)
|
|
final_icon.Insert(getFlatIcon(victim, no_anim = TRUE), dir = EAST, frame = last_frame)
|
|
victim.set_species(prior_species)
|
|
|
|
last_frame += 1
|
|
|
|
/datum/unit_test/transformation_sting/proc/setup_victim()
|
|
var/mob/living/carbon/human/victim = allocate(/mob/living/carbon/human/consistent)
|
|
base_victim_name = victim.real_name
|
|
victim.mind_initialize()
|
|
return victim
|
|
|
|
/datum/unit_test/transformation_sting/proc/setup_ling()
|
|
var/mob/living/carbon/human/ling = allocate(/mob/living/carbon/human/consistent)
|
|
// Because we use two consistent humans, we need to change some of the features to know they're actually updating to new values.
|
|
// The more DNA features and random things we change, the more likely we are to catch something not updating correctly.
|
|
// Yeah guess who/what this is, I dare you.
|
|
ling.dna.features[FEATURE_MUTANT_COLOR] = "#886600"
|
|
ling.dna.features[FEATURE_TAIL_LIZARD] = "Smooth"
|
|
ling.dna.features[FEATURE_SNOUT] = "Sharp + Light"
|
|
ling.dna.features[FEATURE_HORNS] = "Curled"
|
|
ling.dna.features[FEATURE_FRILLS] = "Short"
|
|
ling.dna.features[FEATURE_SPINES] = "Long + Membrane"
|
|
ling.dna.features[FEATURE_LIZARD_MARKINGS] = "Light Belly"
|
|
ling.dna.features[FEATURE_LEGS] = DIGITIGRADE_LEGS
|
|
ling.set_eye_color(COLOR_WHITE)
|
|
ling.dna.update_ui_block(/datum/dna_block/identity/eye_colors)
|
|
ling.set_species(/datum/species/lizard)
|
|
|
|
ling.real_name = ling_name
|
|
ling.dna.real_name = ling_name
|
|
ling.name = ling_name
|
|
ling.dna.initialize_dna(create_mutation_blocks = FALSE, randomize_features = FALSE)
|
|
|
|
ling.mind_initialize()
|
|
ling.mind.add_antag_datum(/datum/antagonist/changeling)
|
|
|
|
return ling
|