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Bubberstation/code/modules/unit_tests/reagent_mob_expose.dm

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// testing the mob expose procs are working
/datum/reagent/method_patch_test
name = "method patch test"
/datum/reagent/method_patch_test/expose_mob(mob/living/target, methods = PATCH, reac_volume, show_message = TRUE)
. = ..()
if(methods & PATCH)
target.setBruteLoss(20)
if(methods & INJECT)
target.setBruteLoss(10)
/datum/unit_test/reagent_mob_expose/Run()
// Life() is handled just by tests
SSmobs.pause()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human/consistent)
var/obj/item/reagent_containers/dropper/dropper = allocate(/obj/item/reagent_containers/dropper)
var/obj/item/reagent_containers/cup/glass/bottle/drink = allocate(/obj/item/reagent_containers/cup/glass/bottle)
var/obj/item/reagent_containers/applicator/patch/patch = allocate(/obj/item/reagent_containers/applicator/patch)
var/obj/item/reagent_containers/syringe/syringe = allocate(/obj/item/reagent_containers/syringe)
// INGEST
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human has fire stacks before taking phlogiston")
drink.reagents.add_reagent(/datum/reagent/phlogiston, 10)
drink.melee_attack_chain(human, human)
TEST_ASSERT_EQUAL(human.fire_stacks, 1, "Human does not have fire stacks after taking phlogiston")
human.Life(SSMOBS_DT)
TEST_ASSERT(human.fire_stacks > 1, "Human fire stacks did not increase after life tick")
// TOUCH
dropper.reagents.add_reagent(/datum/reagent/water, 5)
dropper.melee_attack_chain(human, human)
TEST_ASSERT(human.fire_stacks < 0, "Human still has fire stacks after touching water")
// VAPOR
human.fully_heal(ALL)
TEST_ASSERT_NULL(human.has_status_effect(/datum/status_effect/drowsiness), "Human is drowsy at the start of testing")
drink.reagents.add_reagent(/datum/reagent/nitrous_oxide, 10)
drink.reagents.trans_to(human, 10, methods = VAPOR)
TEST_ASSERT_NOTNULL(human.has_status_effect(/datum/status_effect/drowsiness), "Human is not drowsy after exposure to vapors")
drink.reagents.clear_reagents()
drink.reagents.add_reagent(/datum/reagent/water, 10)
var/old_fire_stacks = human.fire_stacks
drink.reagents.trans_to(human, 10, methods = VAPOR)
TEST_ASSERT(human.fire_stacks < old_fire_stacks, "Human does not get wetter after being exposed to water by vapors")
// PATCH
human.fully_heal(ALL)
TEST_ASSERT_EQUAL(human.getBruteLoss(), 0, "Human health did not set properly")
patch.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
patch.self_delay = 0
patch.interact_with_atom(human, human)
patch.get_embed().process(SSdcs.wait / 10)
human.Life(SSMOBS_DT)
TEST_ASSERT_EQUAL(human.getBruteLoss(), 20, "Human health did not update after patch was applied")
// INJECT
syringe.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
syringe.melee_attack_chain(human, human)
TEST_ASSERT_EQUAL(human.getBruteLoss(), 10, "Human health did not update after injection from syringe")
// INHALE
human.fully_heal(ALL)
TEST_ASSERT_NULL(human.has_status_effect(/datum/status_effect/hallucination), "Human is hallucinating at the start of testing")
drink.reagents.add_reagent(/datum/reagent/nitrous_oxide, 10)
drink.reagents.trans_to(human, 10, methods = INHALE)
TEST_ASSERT_NOTNULL(human.has_status_effect(/datum/status_effect/hallucination), "Human is not hallucinating after exposure to vapors")
/datum/unit_test/reagent_mob_expose/Destroy()
SSmobs.ignite()
return ..()