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Bubberstation/code/modules/unit_tests/slips.dm
2022-11-26 20:36:20 +01:00

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/// Unit test that forces various slips on a mob and checks return values and mob state to see if the slip has likely been successful.
/datum/unit_test/slips
/datum/unit_test/slips/Run()
// Test just forced slipping, which calls turf slip code as well.
var/mob/living/carbon/human/mso = allocate(/mob/living/carbon/human/consistent)
TEST_ASSERT(mso.slip(100) == TRUE, "/mob/living/carbon/human/slip() returned FALSE when TRUE was expected")
TEST_ASSERT(!!(mso.IsKnockdown()), "/mob/living/carbon/human/slip() failed to knockdown target when knockdown was expected")
// Test the slipping component, which calls mob slip code. Just for good measure.
var/mob/living/carbon/human/msos_friend_mso = allocate(/mob/living/carbon/human/consistent, run_loc_floor_bottom_left)
var/obj/item/grown/bananapeel/specialpeel/mso_bane = allocate(/obj/item/grown/bananapeel/specialpeel, get_step(run_loc_floor_bottom_left, EAST))
msos_friend_mso.Move(get_turf(mso_bane), EAST)
TEST_ASSERT(!!(msos_friend_mso.IsKnockdown()), "Banana peel which should have slipping component failed to knockdown target when knockdown was expected")