Files
Bubberstation/code/modules/vending/plasmaresearch.dm
Krysonism 075de00420 Chekov's Canister! Adds missing resupply canisters, makes them constructable & spawn in maint,. (#93028)
## About The Pull Request

This is was created because I found several rare and exciting canisters
in game and then finding out there is no way to actually construct the
vendor they belong to!...

<img width="768" height="385" alt="image"
src="https://github.com/user-attachments/assets/70261cea-daaf-41df-a212-21cef6d6bd0c"
/>

### This PR:

* Makes all noteable vendors constructable, if you have the canister. 
* Adds canisters to syndismokes, syndiechem, liberation station,
magivend, shambler's juice and bombuddy
* Replaces the old tptally random canisters spawner, with a variety of
spawners weighted for power and split according to different themes.
* Adds the new main canister spawner to maint. 

### Spawner weights

The random canister spawner from maintenance has a:

* **93,5%** chance to spawn a common station vendor refill(with weights
for wardrobes being somewhat reduced.)
* **6%** chance to spawn a rare and special vendor refill.
* **0.5%** chance to spawn a oddity level., super powerful vendor
refill.

## Why It's Good For The Game

One must never place a filled canister in maint if it isn't going to be
constructed It's wrong to make promises you don't mean to keep.

## Changelog

🆑
add: Nearly all notable vendors are now constructable if you have the
canister.
add Added refill canisters for syndiesmokes, liberation station,
magivend, bombuddy 3000, shambler's juice and syndichem.
add: Random vending refill canisters now have a chance to spawn in
maint.
image: Robco Toolmaker and Centdrobe canisters have new sprites.
/🆑
2025-10-02 20:12:46 +02:00

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//This one's from bay12
/obj/machinery/vending/plasmaresearch
name = "\improper Bombuddy 3000"
desc = "All the fine parts you need in one vending machine!"
products = list(
/obj/item/assembly/igniter = 6,
/obj/item/assembly/prox_sensor = 6,
/obj/item/assembly/signaler = 6,
/obj/item/assembly/timer = 6,
/obj/item/clothing/head/bio_hood = 6,
/obj/item/clothing/suit/bio_suit = 6,
/obj/item/clothing/under/rank/rnd/scientist = 6,
/obj/item/transfer_valve = 6,
)
contraband = list(/obj/item/assembly/health = 3)
refill_canister = /obj/item/vending_refill/plasmaresearch
default_price = PAYCHECK_CREW
extra_price = PAYCHECK_CREW
payment_department = ACCOUNT_SCI
/obj/item/vending_refill/plasmaresearch
machine_name = "Bombuddy 3000"
icon_state = "refill_bombuddy"