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## About The Pull Request This is was created because I found several rare and exciting canisters in game and then finding out there is no way to actually construct the vendor they belong to!... <img width="768" height="385" alt="image" src="https://github.com/user-attachments/assets/70261cea-daaf-41df-a212-21cef6d6bd0c" /> ### This PR: * Makes all noteable vendors constructable, if you have the canister. * Adds canisters to syndismokes, syndiechem, liberation station, magivend, shambler's juice and bombuddy * Replaces the old tptally random canisters spawner, with a variety of spawners weighted for power and split according to different themes. * Adds the new main canister spawner to maint. ### Spawner weights The random canister spawner from maintenance has a: * **93,5%** chance to spawn a common station vendor refill(with weights for wardrobes being somewhat reduced.) * **6%** chance to spawn a rare and special vendor refill. * **0.5%** chance to spawn a oddity level., super powerful vendor refill. ## Why It's Good For The Game One must never place a filled canister in maint if it isn't going to be constructed It's wrong to make promises you don't mean to keep. ## Changelog 🆑 add: Nearly all notable vendors are now constructable if you have the canister. add Added refill canisters for syndiesmokes, liberation station, magivend, bombuddy 3000, shambler's juice and syndichem. add: Random vending refill canisters now have a chance to spawn in maint. image: Robco Toolmaker and Centdrobe canisters have new sprites. /🆑
24 lines
789 B
Plaintext
24 lines
789 B
Plaintext
//This one's from bay12
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/obj/machinery/vending/plasmaresearch
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name = "\improper Bombuddy 3000"
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desc = "All the fine parts you need in one vending machine!"
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products = list(
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/obj/item/assembly/igniter = 6,
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/obj/item/assembly/prox_sensor = 6,
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/obj/item/assembly/signaler = 6,
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/obj/item/assembly/timer = 6,
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/obj/item/clothing/head/bio_hood = 6,
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/obj/item/clothing/suit/bio_suit = 6,
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/obj/item/clothing/under/rank/rnd/scientist = 6,
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/obj/item/transfer_valve = 6,
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)
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contraband = list(/obj/item/assembly/health = 3)
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refill_canister = /obj/item/vending_refill/plasmaresearch
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default_price = PAYCHECK_CREW
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extra_price = PAYCHECK_CREW
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payment_department = ACCOUNT_SCI
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/obj/item/vending_refill/plasmaresearch
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machine_name = "Bombuddy 3000"
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icon_state = "refill_bombuddy"
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