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## About The Pull Request This is was created because I found several rare and exciting canisters in game and then finding out there is no way to actually construct the vendor they belong to!... <img width="768" height="385" alt="image" src="https://github.com/user-attachments/assets/70261cea-daaf-41df-a212-21cef6d6bd0c" /> ### This PR: * Makes all noteable vendors constructable, if you have the canister. * Adds canisters to syndismokes, syndiechem, liberation station, magivend, shambler's juice and bombuddy * Replaces the old tptally random canisters spawner, with a variety of spawners weighted for power and split according to different themes. * Adds the new main canister spawner to maint. ### Spawner weights The random canister spawner from maintenance has a: * **93,5%** chance to spawn a common station vendor refill(with weights for wardrobes being somewhat reduced.) * **6%** chance to spawn a rare and special vendor refill. * **0.5%** chance to spawn a oddity level., super powerful vendor refill. ## Why It's Good For The Game One must never place a filled canister in maint if it isn't going to be constructed It's wrong to make promises you don't mean to keep. ## Changelog 🆑 add: Nearly all notable vendors are now constructable if you have the canister. add Added refill canisters for syndiesmokes, liberation station, magivend, bombuddy 3000, shambler's juice and syndichem. add: Random vending refill canisters now have a chance to spawn in maint. image: Robco Toolmaker and Centdrobe canisters have new sprites. /🆑
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
//This one's from bay12
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/obj/machinery/vending/robotics
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name = "\improper Robotech Deluxe"
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desc = "All the tools you need to create your own robot army."
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icon_state = "robotics"
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icon_deny = "robotics-deny"
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panel_type = "panel14"
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light_mask = "robotics-light-mask"
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products = list(
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/obj/item/clothing/suit/toggle/labcoat = 4,
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/obj/item/clothing/under/rank/rnd/roboticist = 4,
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/obj/item/stack/cable_coil = 4,
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/obj/item/assembly/flash/handheld = 4,
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/obj/item/stock_parts/power_store/cell/high = 12,
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/obj/item/assembly/prox_sensor = 3,
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/obj/item/assembly/signaler = 3,
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/obj/item/healthanalyzer = 3,
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/obj/item/scalpel = 2,
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/obj/item/circular_saw = 2,
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/obj/item/bonesetter = 2,
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/obj/item/tank/internals/anesthetic = 2,
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/obj/item/clothing/mask/breath/medical = 5,
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/obj/item/screwdriver = 5,
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/obj/item/crowbar = 5,
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)
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refill_canister = /obj/item/vending_refill/robotics
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default_price = PAYCHECK_COMMAND
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payment_department = ACCOUNT_SCI
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/obj/item/vending_refill/robotics
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machine_name = "Robotech Deluxe"
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icon_state = "refill_engi"
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