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## About The Pull Request So, some admin verbs/tools that used tguis, i.e edit/debug planes, were available to admins with +DEBUG... but the ui_state used `GLOB.admin_state`, which checks for +ADMIN - meaning that if they _only_ had +DEBUG, they would have the verb... but it would do nothing when they used it. I've refactored `GLOB.admin_state`, `GLOB.debug_state`, and `GLOB.fun_state` into a merged `/datum/ui_state/admin_state`, with a var for which specific permissions are being checked for. You now use the `ADMIN_STATE(perms)` macro to get the UI state for those specific perms, i.e `admin_state(R_ADMIN)` or `admin_state(R_DEBUG)`, and the resulting UI state will check for _those specific perms_. These are initialized and cached in `GLOB.admin_states` (which should never be directly accessed). So, I've went thru every single usage of `GLOB.admin_state`, `GLOB.fun_state`, and `GLOB.debug_state`, and made them all use `ADMIN_STATE()` with the actual permission flags needed to use said UI in the first place. ## Why It's Good For The Game Kinda dumb for specific admin permissions to be granted verbs that don't let them use it anyways. ## Changelog 🆑 admin: Certain UI-based tools (plane debugger, filter editor, etc) that were given to admins with only +VAREDIT or +DEBUG, but refused to open without +ADMIN, now actually work for admins that have the needed permission. /🆑
81 lines
2.6 KiB
Plaintext
81 lines
2.6 KiB
Plaintext
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ADMIN_VERB(view_all_circuits, R_ADMIN, "View All Circuits", "List all circuits in the game.", ADMIN_CATEGORY_GAME)
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var/static/datum/circuit_admin_panel/circuit_admin_panel = new
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circuit_admin_panel.ui_interact(user.mob)
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/datum/circuit_admin_panel
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/datum/circuit_admin_panel/ui_static_data(mob/user)
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var/list/data = list()
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data["circuits"] = list()
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for (var/obj/item/integrated_circuit/circuit as anything in GLOB.integrated_circuits)
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var/datum/mind/inserter = circuit.inserter_mind?.resolve()
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data["circuits"] += list(list(
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"ref" = REF(circuit),
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"name" = "[circuit.name] in [loc_name(circuit)]",
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"creator" = circuit.get_creator(),
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"has_inserter" = !isnull(inserter),
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))
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return data
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/datum/circuit_admin_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if (.)
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return .
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switch(action)
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if ("disable_circuit_sound")
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CONFIG_SET(flag/disallow_circuit_sounds, !CONFIG_GET(flag/disallow_circuit_sounds))
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message_admins("[key_name_admin(usr)] has toggled all circuit sounds [CONFIG_GET(flag/disallow_circuit_sounds)? "off" : "on"].")
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log_admin("[key_name(usr)] has toggled all circuit sounds [CONFIG_GET(flag/disallow_circuit_sounds)? "off" : "on"].")
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return TRUE
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if (!istext(params["circuit"]))
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return FALSE
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var/obj/item/integrated_circuit/circuit = locate(params["circuit"])
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if (!istype(circuit))
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to_chat(usr, span_warning("That circuit no longer exists."))
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return FALSE
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switch (action)
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if ("duplicate_circuit")
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if (alert(usr, "This will spawn the new circuit at where you are, are you sure?", "Confirm", "Yes", "No") != "Yes")
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return FALSE
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var/list/errors = list()
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var/obj/item/integrated_circuit/loaded/new_circuit = new(usr.drop_location())
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new_circuit.load_circuit_data(circuit.convert_to_json(), errors)
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if (length(errors))
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to_chat(usr, span_warning("Somehow, duplicating the circuit failed:"))
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for (var/error in errors)
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to_chat(usr, span_warning(error))
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if ("follow_circuit")
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usr.client?.admin_follow(circuit)
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if ("save_circuit")
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circuit.attempt_save_to(usr.client)
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if ("vv_circuit")
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usr.client?.debug_variables(circuit)
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if ("open_circuit")
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circuit.ui_interact(usr)
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if ("open_player_panel")
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var/datum/mind/inserter = circuit.inserter_mind?.resolve()
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SSadmin_verbs.dynamic_invoke_verb(usr, /datum/admin_verb/show_player_panel, inserter?.current)
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return TRUE
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/datum/circuit_admin_panel/ui_state(mob/user)
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return ADMIN_STATE(R_ADMIN)
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/datum/circuit_admin_panel/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CircuitAdminPanel")
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ui.open()
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