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Bubberstation/code/modules/language/nekomimetic.dm
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MrMelbertandGitHub 0cc5cfb178 Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#83021)
## About The Pull Request

This PR moves random name generation for species onto their languages. 

What does this mean? 

- For species with a predefined name list, such as Lizards and Moths,
nothing.

- For species without predefined name lists, such as Felinids, their
names will now be randomly generated from their language's syllables.


![image](https://github.com/tgstation/tgstation/assets/51863163/dddce7a6-5882-4f97-b817-c8922033c8d2)


![image](https://github.com/tgstation/tgstation/assets/51863163/e34e03e9-bcca-45ff-84e4-239e606cd24f)

(In the prefs menu:) 


![image](https://github.com/tgstation/tgstation/assets/51863163/eb6ccf9b-8b1c-4637-b46e-66cab9c8aac0)

Why? 

- Well, we actually had some dead code that did this. All I did was fix
it up and re-enable it.
- Generates some pretty believable in-universe names for various
languages that are lacking name lists. Obviously defined lists would be
preferred, but until they are added, at least.
- Moves some stuff off of species, which is always nice. 
- Also hopefully makes it a tad easier to work with name generation.
There's now a standard framework for getting a random name for a mob,
and for getting a random name based on a species.

Misc: 

- Adds a generic `species_prototype` global, uses it in a lot of places
in prefs code.
- Makes `GLOB.species_list` init via the global defines
- Deletes Language SS
- Alphabetizes some instances of admin tooling using the list of all
species IDs
- Docs language stuff
- Deletes random_skin_tone, it does pretty much nothin

## Changelog

🆑 Melbert
refactor: Random Name Generation has been refactored. Report any
instances of people having weird (or "Unknown") names.
qol: Felinids, Slimepeople, Podpeople, and some other species without
defined namelists now automatically generate names based on their
primary language(s).
qol: More non-human names can be generated in codewords (and other misc.
areas) than just lizard names.
/🆑
2024-05-04 12:21:26 -06:00

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/datum/language/nekomimetic
name = "Nekomimetic"
desc = "To the casual observer, this langauge is an incomprehensible mess of broken Japanese. To the felinids, it's somehow comprehensible."
key = "f"
space_chance = 70
syllables = list(
"neko", "nyan", "mimi", "moe", "mofu", "fuwa", "kyaa", "kawaii", "poka", "munya",
"puni", "munyu", "ufufu", "uhuhu", "icha", "doki", "kyun", "kusu", "nya", "nyaa",
"desu", "kis", "ama", "chuu", "baka", "hewo", "boop", "gato", "kit", "sune", "yori",
"sou", "baka", "chan", "san", "kun", "mahou", "yatta", "suki", "usagi", "domo", "ori",
"uwa", "zaazaa", "shiku", "puru", "ira", "heto", "etto"
)
icon_state = "neko"
default_priority = 90
default_name_syllable_min = 2
default_name_syllable_max = 2
/datum/language/nekomimetic/get_random_name(
gender = NEUTER,
name_count = default_name_count,
syllable_min = default_name_syllable_min,
syllable_max = default_name_syllable_max,
force_use_syllables = FALSE,
)
if(prob(33))
return default_name(gender)
return ..()