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* here goes nothing no really this is basically nothing * dme is less dumb * aaaaa string files * Card backend (#3) * Adds card backend and hotloading This is a combination of 2 commits. OH SHIT THE SM IS ON FIRE WE DONE LADS * Woop * Best we'll get * fixed file system, courtesy of potato * updated tools (thanks potato), now up to 40 cards * Adds rarity (#4) * Adds rarity * just to be sure * Adds it to cards * Didn't read templates WHAT A NERD AMAROIGHT * Commets * Woop you'd think I'd know my own system * There we go * Fuck you EOF (#5) * Makes rarity not suck (#6) * Fuck you EOF * Makes rarity not suck * Auto stash before merge of "blueeyedwhitejumpsuit" and "origin/blueeyedwhitejumpsuit" * Makes rarity work as expected, thanks dogman (#7) * smolcards * Adds datum cards (#8) * Datum cards * Some docs and a little bit of cleanup * fuck * problems be had * Fuck (#9) * fucko bungo RELASE ME FROM THIS HELL GIT * datum FUCKING AHHHHHHHHHHH * packs and games * boomer mood (#10) * Card debugging (#11) * Adds debug vars * that's a bit better * shit * unfucks rarity * scales sorted * That should do it * Parity * fun fact * series 1 json * and so it is done * Don't need this, I'm dumb. MacRo-Op???@?#?@??!#?!@ * BRAINDAMAGE * resin redux, smaller cards * shut up shut up shut up IT'S ASSUMED TYPE OK? *it's not all that bad* * double rarity TABLELS, fixed the silly linter * flippers and rarities * guaranteed rarity, rarity tables * fuck it let's ask * resinfront * 2560 core set * fixes flippers * template icon, extra variable juice * ADDS SPEED (#12) * FUCK FUCK FUCK SHIT I BROKE IT AGAIN * Kills my dreams in the NAME OF SPEED * and some cleanup * Minor changes, some qol (#13) * couple small changes, moved the datum procs around to make things cleaner, made some comments autodocced * Let's be more clear, * and a woooop * Removing ids, carpel tunnel edittion (#14) * Subsystem * Carpel tunnel completed * woop * curator is no longer equipment * I'm not dumb you're dumb (#15) * minor rarity tweak ladies and gents, it's finished Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
14 lines
510 B
Plaintext
14 lines
510 B
Plaintext
SUBSYSTEM_DEF(trading_card_game)
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name = "Trading Card Game"
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_TCG
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var/card_directory = "strings/tcg"
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var/list/card_files = list("set_one.json","set_two.json")
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var/card_packs = list(/obj/item/cardpack/series_one, /obj/item/cardpack/resin)
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var/loaded = FALSE
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//Let's load the cards before the map fires, so we can load cards on the map safely
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/datum/controller/subsystem/trading_card_game/Initialize()
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reloadAllCardFiles(card_files, card_directory)
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return ..()
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