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Bubberstation/code/world.dm
Zonespace fb4f191c52 [MDB IGNORE] Mirrors 67324 (#13928)
* [MDB Ignore] OH GOD OH FUCK OH SHIT OH LORD - SPACE AND RUINS IS BROKEN (#67324)

So, for the last few days on production, Space Ruin generation has refused to work. Why is this? It's because in #67107 (cfc2330528), we repathed `/area/space`  to `/area/misc/space` (lol i should have paid attention to that) without updating everything in code to match. I couldn't seem to get `/area/misc/space` to properly work somehow (this could have also been something I was doing wrong), but I worked it back to just making everything vanilla `/area/space` and all of those unwanted behaviors should be squashed out. Let's get the game working again.

* fix

* fix2

Co-authored-by: san7890 <the@san7890.com>
2022-05-27 17:56:14 +01:00

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//This file is just for the necessary /world definition
//Try looking in game/world.dm
/**
* # World
*
* Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke
*
* The byond world object stores some basic byond level config, and has a few hub specific procs for managing hub visiblity
*
* The world /New() is the root of where a round itself begins
*/
/world
mob = /mob/dead/new_player
turf = /turf/open/space/basic
area = /area/space
view = "15x15"
hub = "Exadv1.spacestation13"
hub_password = "kMZy3U5jJHSiBQjr"
name = "/tg/ Station 13"
fps = 20
#ifdef FIND_REF_NO_CHECK_TICK
loop_checks = FALSE
#endif