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* Hierophant club appearance updates properly; works if summoned into hand. (#75116) ## About The Pull Request Fixed a pair of bugs with the hierophant club. First, the appearance of the club would not update properly to display whether or not the beacon is attached. The icon state was only ever updated when the blink action was used, rather than when the beacon was actually manipulated. It now updates at sensible times. Second, the blink action was granted when the hierophant club was _picked up,_ rather than equipped into hand. This meant that if the club was placed in your hand by any means other than picking up (most relevantly, by casting Instant Summons, something miners can reasonably get their hands on), the blink action would not work unless you drop it and pick it up again. It now uses the `equipped()` proc to do this correctly. ## Why It's Good For The Game Visual feedback is useful to know whether or not you have a beacon deployed - since the UI button doesn't change at all to tell you this information. The summoning bug is minor, but could cause problems for miners who have acquired both the club and Instant Summons - the bug could ruin a perfectly good getaway plan. ## Changelog 🆑 fix: The hierophant club's sprite updates when it should fix: The hierophant club grants the blink action when summoned into hand /🆑 * Hierophant club appearance updates properly; works if summoned into hand. --------- Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com>