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* Canisters: Wires, Rigging and Screentips (#80265) ## About The Pull Request Added 6 wires to gas canisters, accessible when you screw open the panel Toggle valve, toggle shielding, min pressure, max pressure, eject tank, toggle reaction suppression (only works with hypernob crystal'd canisters) Pulsing the wires only works if the canister has a cell You can attach dual assembly combos to canisters too, doesn't have to be an igniter combo, could be a prox-signaler or timer-signaler. These are visible on the canister sprite and can be removed by right-clicking the canister. Visible assemblies don't trigger anything inside the canister, it's like taping it to the canister, also looks more menacing. Also added screentips to canisters ## Why It's Good For The Game Emergent gameplay, more possibilities with atmos automation and contraptions, can make traps like a proximity sensor N2O canister in maint for cult conversions, anything AND YES EVERYTHING IS LOGGED NO STEALTH GRIEFING POSSIBLE ## Video https://github.com/tgstation/tgstation/assets/46101244/922465b3-9f9c-4b7b-8769-fca6df3b87a3 ## Changelog 🆑 add: Canisters now have wires! You can pulse wires to do various canister functions like opening/closing the valve. Make sure it has a cell though. add: You can rig assembly combos (igniter-timer, prox-signaler, etc.) onto canisters qol: Canisters now have screentips /🆑 * Canisters: Wires, Rigging and Screentips --------- Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>