Files
Bubberstation/code/modules
82672c29d5 [MIRROR] Canisters: Wires, Rigging and Screentips [MDB IGNORE] (#25835)
* Canisters: Wires, Rigging and Screentips (#80265)

## About The Pull Request
Added 6 wires to gas canisters, accessible when you screw open the panel
Toggle valve, toggle shielding, min pressure, max pressure, eject tank,
toggle reaction suppression (only works with hypernob crystal'd
canisters)
Pulsing the wires only works if the canister has a cell

You can attach dual assembly combos to canisters too, doesn't have to be
an igniter combo, could be a prox-signaler or timer-signaler. These are
visible on the canister sprite and can be removed by right-clicking the
canister. Visible assemblies don't trigger anything inside the canister,
it's like taping it to the canister, also looks more menacing.

Also added screentips to canisters
## Why It's Good For The Game
Emergent gameplay, more possibilities with atmos automation and
contraptions, can make traps like a proximity sensor N2O canister in
maint for cult conversions, anything

AND YES EVERYTHING IS LOGGED NO STEALTH GRIEFING POSSIBLE

## Video

https://github.com/tgstation/tgstation/assets/46101244/922465b3-9f9c-4b7b-8769-fca6df3b87a3

## Changelog
🆑
add: Canisters now have wires! You can pulse wires to do various
canister functions like opening/closing the valve. Make sure it has a
cell though.
add: You can rig assembly combos (igniter-timer, prox-signaler, etc.)
onto canisters
qol: Canisters now have screentips
/🆑

* Canisters: Wires, Rigging and Screentips

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Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
2023-12-25 02:23:05 +00:00
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