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## About The Pull Request Box magazine code started from ``.len`` instead of ``.len + 1`` when refilling mags which would be fine if BYOND's ``to`` didn't include the last number. Unfortunately, it does, and if the mag has bullets when its refilled it will have one over the limit. Russian revolver code had a type typo where ammo was added in nonexistent ``/obj/item/ammo_box/magazine/internal/rus357``'s ``Initialize`` instead of ``/obj/item/ammo_box/magazine/internal/cylinder/rus357``. It was pretty clearly was meant to start with a single bullet instead of 6, but neither removing existing ammo nor adding new was implemented properly. I stuff it with 5 blanks instead of making it empty because this will at least allow it to click with current guncode instead of bashing yourself over the head without any feedback, until I rework it. Related to #84057 but doesn't close it. ## Why It's Good For The Game Overflow could happen on chaplain's revolver when pray-reloading, giving them one more shot than intended. Russian revolver is still broken, just slightly less as it now can at least tell you that you failed at killing yourself. ## Changelog 🆑 fix: Guns no longer can be overfilled by 1 bullet fix: Russian revolvers now spawn with only 1 live round as originally intended, and click when firing a blank. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>