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87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
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//Human Overlays Indexes/////////
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#define SPECIES_LAYER 23 // mutantrace colors... these are on a seperate layer in order to prvent
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#define BODY_LAYER 22 //underwear, undershirts, eyes, lips(makeup)
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#define MUTATIONS_LAYER 21 //Tk headglows etc.
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#define AUGMENTS_LAYER 20
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#define DAMAGE_LAYER 19 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 18
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#define ID_LAYER 17
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#define SHOES_LAYER 16
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#define GLOVES_LAYER 15
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#define EARS_LAYER 14
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#define SUIT_LAYER 13
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#define GLASSES_LAYER 12
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 10
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#define BACK_LAYER 9
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#define HAIR_LAYER 8 //TODO: make part of head layer?
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#define FACEMASK_LAYER 7
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#define HEAD_LAYER 6
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#define HANDCUFF_LAYER 5
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#define LEGCUFF_LAYER 4
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#define L_HAND_LAYER 3
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#define R_HAND_LAYER 2 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 23 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Security levels
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_BLUE 1
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#define SEC_LEVEL_RED 2
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#define SEC_LEVEL_DELTA 3
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//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
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#define PROCESS_KILL 26 //Used to trigger removal from a processing list
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#define MANIFEST_ERROR_NAME 1
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#define MANIFEST_ERROR_COUNT 2
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#define MANIFEST_ERROR_ITEM 4
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#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
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//HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12.
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#define HUD_STYLE_STANDARD 1
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#define HUD_STYLE_REDUCED 2
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#define HUD_STYLE_NOHUD 3
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#define HUD_VERSIONS 3 //used in show_hud()
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//1 = standard hud
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//2 = reduced hud (just hands and intent switcher)
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//3 = no hud (for screenshots)
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define CLICK_CD_MELEE 8
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#define CLICK_CD_RANGE 4
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#define CLICK_CD_BREAKOUT 100
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#define CLICK_CD_HANDCUFFED 10
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#define CLICK_CD_TKSTRANGLE 10
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#define CLICK_CD_RESIST 20
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//click cooldowns, in tenths of a second
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#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
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#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
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//used by canUseTopic()
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//singularity defines
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#define STAGE_ONE 1
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#define STAGE_TWO 3
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#define STAGE_THREE 5
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#define STAGE_FOUR 7
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#define STAGE_FIVE 9
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//SOUND:
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 1
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#define SURROUND_CAP 7
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