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Works pretty well. If it can't GC something, it'll just del() it and be done. Speed is amazing, holy shit. New procs you should be aware of: qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable). atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d. new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary. Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set. ISSUES: Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things. Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day. qdel() equipment doesn't unequip the item. Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here. Bots don't GC, probably in the radio controller. Lots of other shit doesn't GC but it's hard to find them because of the pipe spam. I think I'm calling Destroy() twice by accident.
121 lines
4.3 KiB
Plaintext
121 lines
4.3 KiB
Plaintext
/* * * * * * * * * * * * * * * * * * * * * * * * * *
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* /datum/recipe by rastaf0 13 apr 2011 *
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* * * * * * * * * * * * * * * * * * * * * * * * * *
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* This is powerful and flexible recipe system.
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* It exists not only for food.
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* supports both reagents and objects as prerequisites.
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* In order to use this system you have to define a deriative from /datum/recipe
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* * reagents are reagents. Acid, milc, booze, etc.
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* * items are objects. Fruits, tools, circuit boards.
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* * result is type to create as new object
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* * time is optional parameter, you shall use in in your machine,
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default /datum/recipe/ procs does not rely on this parameter.
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*
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* Functions you need:
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* /datum/recipe/proc/make(var/obj/container as obj)
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* Creates result inside container,
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* deletes prerequisite reagents,
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* transfers reagents from prerequisite objects,
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* deletes all prerequisite objects (even not needed for recipe at the moment).
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*
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* /proc/select_recipe(list/datum/recipe/avaiable_recipes, obj/obj as obj, exact = 1)
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* Wonderful function that select suitable recipe for you.
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* obj is a machine (or magik hat) with prerequisites,
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* exact = 0 forces algorithm to ignore superfluous stuff.
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*
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*
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* Functions you do not need to call directly but could:
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* /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
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* //1=precisely, 0=insufficiently, -1=superfluous
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*
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* /datum/recipe/proc/check_items(var/obj/container as obj)
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* //1=precisely, 0=insufficiently, -1=superfluous
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*
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* */
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/datum/recipe
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var/list/reagents // example: = list("berryjuice" = 5) // do not list same reagent twice
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var/list/items // example: =list(/obj/item/weapon/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
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var/result //example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
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var/time = 100 // 1/10 part of second
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/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
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. = 1
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for (var/r_r in reagents)
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var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
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if (!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
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if (aval_r_amnt>reagents[r_r])
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. = -1
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else
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return 0
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if ((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
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return -1
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return .
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/datum/recipe/proc/check_items(var/obj/container as obj) //1=precisely, 0=insufficiently, -1=superfluous
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if (!items)
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if (locate(/obj/) in container)
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return -1
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else
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return 1
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. = 1
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var/list/checklist = items.Copy()
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for (var/obj/O in container)
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var/found = 0
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for (var/type in checklist)
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if (istype(O,type))
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checklist-=type
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found = 1
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break
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if (!found)
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. = -1
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if (checklist.len)
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return 0
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return .
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//general version
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/datum/recipe/proc/make(var/obj/container as obj)
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var/obj/result_obj = new result(container)
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for (var/obj/O in (container.contents-result_obj))
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O.reagents.trans_to(result_obj, O.reagents.total_volume)
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qdel(O)
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container.reagents.clear_reagents()
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return result_obj
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// food-related
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/datum/recipe/proc/make_food(var/obj/container as obj)
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var/obj/result_obj = new result(container)
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for (var/obj/O in (container.contents-result_obj))
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if (O.reagents)
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O.reagents.del_reagent("nutriment")
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O.reagents.update_total()
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O.reagents.trans_to(result_obj, O.reagents.total_volume)
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qdel(O)
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container.reagents.clear_reagents()
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return result_obj
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/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact = 1 as num)
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if (!exact)
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exact = -1
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var/list/datum/recipe/possible_recipes = new
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for (var/datum/recipe/recipe in avaiable_recipes)
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if (recipe.check_reagents(obj.reagents)==exact && recipe.check_items(obj)==exact)
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possible_recipes+=recipe
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if (possible_recipes.len==0)
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return null
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else if (possible_recipes.len==1)
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return possible_recipes[1]
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else //okay, let's select the most complicated recipe
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var/r_count = 0
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var/i_count = 0
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. = possible_recipes[1]
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for (var/datum/recipe/recipe in possible_recipes)
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var/N_i = (recipe.items)?(recipe.items.len):0
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var/N_r = (recipe.reagents)?(recipe.reagents.len):0
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if (N_i > i_count || (N_i== i_count && N_r > r_count ))
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r_count = N_r
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i_count = N_i
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. = recipe
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return .
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